Shinesparkers has just released their exclusive interview with Jack Mathews, one of the Lead Technical Engineers for the entire Prime series. Jack reveals a lot of internal secrets during the games’ developments. He discusses his proudest environment in the series’ history (I bet you can guess!), his distaste for MP2’s multiplayer, as well as the game’s downfalls, and even his feelings when Prime 4 was first announced. There’s also plenty more juicy bits about the games’ mostly undocumented and secret dev history that any fan of the games will appreciate.

Don’t miss this great interview over at

Metroid News



As a little Christmas present, TJ Rappel scanned his official developer’s map of Super Metroid at a much higher resolution, so we can now make out the details! I’ve picked out a few interesting details so far, mainly some boss names were changed later in development:


  • Crocomire is listed as トケラ (Tokera) which is derived from the word for “melt” (tokeru) and might be a pun on Godzilla (Gojira) – basically “Melting Lizard”. After all, the developers were big fans of monster movies.
  • Phantoon was called オバケーン (Obakeen) which is derived from the word for “ghost” or “phantom” (obake). So Phantoon is a really good way of rendering that.
  • Draygon didn’t have a development name before the NOA team got the map.
  • I can’t tell what Spore Spawn is since the writing is so blurry. I think it says スリコ (Suriko) but can’t make sense of it.
  • Botwoon is named the same, as are, of course, Kraid, Ridley, the Torizo, and Mother Brain.


We’re not sure yet if the level design changed any after this map was made, but it’s pretty cool to finally get a good look at this treasure!

Our good friend Kurt Kalata over at Hardcore Gaming 101 recently posted a series of reviews for the Metroid series! He’s covered all the sidescrolling games, including AM2R. Check ’em out!




Happy new year everyone~! 2017 was a fantastic year for our site, as we had this awesome overhaul and all our success on social media. The #Memetroid Contest is also off to a great start – we’ve had a bunch of submissions so far and will be sharing them regularly with y’all as the weeks go by. Check them all out on our social media pages or simply search for the hashtag #memetroid to see the entries thus far. Don’t forget you have until the 27th of this month to get those entries in. The sooner the better, because you’ll be increasing your chances of having others vote on your meme.

Here’s a few things in the works:

  1. New Forum: We are going to improve the MDb Message Board. This includes creating a brand new theme for the whole thing and getting everything working. In its current state it’s quite limited, so we apologize for its lacking of standard features. We hope you’ll be patient with us while we get that ready.
  2. Comics & Manga: Lots of people have been wondering where it went. Well it’s coming back but we need to make sure it will be in a format that is good enough for everyone. Our old reader was quite antequated so we’re trying to improve it considerably. Don’t forget we also have to develop for mobile site now so it’s a big job that ain’t gonna happen overnight.
  3. Music: Most of our music is available within the individual game sections. If you want to download an individual track, simply Right Click, Save Link As… We know you want the entire albums to download as a single .zip file and we’re definitely going to bring those back later in the year.
  4. Features: Finally, our features, which includes over 40 individual articles from us are coming back, but again, we are developing a new format for these pages so they can be easily and comfortably read. It’s not just a simple copy-paste job; each article will have to be hand-entered into our CMS. The Metroid Database is run by a very small staff exclusively in our spare time, so thanks for sticking with us and understanding that we aren’t married to this site. We all have lives outside of the MDb – we’ll definitely be back to our former glory in the coming months.

Looking forward to what 2018 brings!



Merry Christmas or whatever winter holiday you may or may not celebrate this time of year. We have a lot to cover, so buckle up, buckaroos.

First – The Metroid Database Bestiary is back.

The MDb Bestiary is one of those massive features our site has that took a bit longer than expected and wasn’t available at launch. After some some re-implementation and more tweaks here and there, we now have Bestiary 2.0 available for your perusal. While the overall look and functionality is basically the same, I hope you guys enjoy it just as much as you did before. You can also access it by clicking on the icon in the far upper right corner of the site.

Second – New Contest.

The #Memetroid Contest was the brilliant idea of our Twitter Editor, Sagi. He wanted to create a contest where we could fully unleash everyone’s dank meme skills. Now it’s time to put those skills to the test. Please go to our contest page to see what the #Memetroid Contest is all about and try to win our awesome prizes!

Third – Prints.

Our store is now offering prints of “The Hunted”, a 12×16 poster print made on thick matte stock paper, that is surely to complement any Metroid fan’s wall. The prints are limited edition, as I only had 50 made, and are individually numbered. The artwork was drawn via commission by Manos Lagouvardos (aka Smolb), one of our talented Bestiary artists, who also happens to be a professional comic artist in Greece. We thank Manos for his talent and his contributions. We hope you can appreciate this print as much as we do. I will actually be rather sad to let them all go. They are really beautiful prints.

Last – Decal Discounts.

Also pertaining to our store: From Christmas until New Year’s, we are offering our Decals at a low low price of $1 each. This price is good through the last minute of December 31. Thank you all and for any purchases made through our store. Your contributions directly help and allow us to offer you more goodies!

We are so happy to be stewards to the Metroid community at large and don’t take any of it for granted. You have stuck with us for 21 years and we’re so grateful to be a part of it all!

On behalf of the rest of the staff of Metroid Database, we wish you and your loved ones a very happy holiday season.



With a stunning lack of any fanfare or celebration, and not even announced during the actual presentation of the show itself, Metroid Samus Returns won the “Best Handheld Game” category at this year’s The Game Awards. It was up against 4 other Nintendo 3DS games, which were all published by Nintendo, but developed by other companies.


The nominees were:

  1. Metroid Samus Returns – by MercurySteam
  2. Poochy and Yoshi’s Woolly World – by Good-Feel
  3. Monster Hunter Stories – by Marvelous
  4. Ever Oasis – by Grezzo
  5. Fire Emblem Echoes: Shadow of Valentia – by Intelligent Systems



On behalf of the rest of the staff of Metroid Database, congratulations to MercurySteam, as well as series producer Yoshio Sakamoto, for making one of the best Metroid games ever!


Metroid News


If you’ve made a purchase from our store, we greatly value and appreciate your feedback! Please simply go to your Storenvy account, click your profile icon in the upper right corner, and click “Orders.” Find your order with us and click the big green “Rate your order” button. You’ll then have to fill out 3 simple feedback ratings. You can also leave a note for us if you’d like. Thanks in advance and we look forward to hearing from you!



The holiday deals don’t end! Once Upon A Tee is offering us more food for our Thanksgiving Day plate. They’re offering 4 Metroid/Samus-themed shirts this week.

And just for our community, you can also get an additional 10% off your order by using the coupon code:


Sale ends Sunday, 11/27!

T-shirts for $13

Or get all 4 for $44!



Today makes the 15th anniversary of Metroid Prime to be released in the US! Feel old yet?

With that, there’s another announcement. Team SCU (lead by fellow Bestiary artist Tim Hardeman) has released their teaser trailer for their upcoming fangame, Prime 2D.

The game has been digging its way out of development hell for quite some time. Some history from Tim:

We have a long history, starting way back in April of 2004. We joined Samus.Co.Uk when it was created, followed when it moved, left when it died, cycled through 5 different main programmers, and have had hundreds of volunteers making thousands of resources. But that is the past, and we are the now.

Tim tells us that while the game’s development seemed bleak for the last 5 years, there has actually been a tremendous amount of foundational work being done in private. The game has been built from scratch developed in an all-new NetMission engine, with new dedicated team members.
More from Tim:
Prime 2D has always been focused as a fan project for the joy of creating and learning – this has been exemplified by many prior contributors using skills learned from this project as a way to break into the games industry. As the project has matured, so have we as creators, raising the bar for the quality expected of a game. This shift has resulted in realigned priorities, many of which are demonstrated in this video. Rather than the pixel-perfect translation envisioned by our predecessors, we are taking a more targeted approach as a commentary on the shift from classic 2D to modern 3D gaming. Instead of copying the source material exactly, we are instead focused on taking the core concepts, translating those, and then implementing them in a logical 2D solution. By doing this we allow ourselves to focus on building a good game first and foremost, and then using that as a base on which to create a familiar experience, rather than constraining ourselves to trying to implement 3D ideas in 2D space.

From what I can tell, the project seems to be distancing itself from copyright in name alone. This is a smart move on the part of the team, as they are attempting to avoid a DMCA or any kind of takedown by Nintendo proper, similar to what no one will ever forget happened with AM2R. However, if the trailer is any indication, the game is still very much an attempt at translating Metroid Prime into the realm of 2-dimensional, side-scrolling, sprite-based game design. Even if the game doesn’t contain trademarked names, the inspiration is still quite apparent.

Regardless of boring legalities, the trailer looks really good, and I’m glad they’re still attempting to remake the game after all these years. Let’s hope for the best. I wish the team the best of luck! The development blog/site will commence over at Maybe this’ll come out before Metroid Prime 4? Only time will tell.