18 new images added to Metroid 1 Artwork section!
Classic French Metroid 1 ad uploaded!
New pic of SM Promo Pin added
Harmony of a Hunter 101% Run FLAC files added!
Game Sound Museum ~Famicom Edition~ Metroid (FLAC) added!
Ice Parasite added to Bestiary
5 Wallpapers Added! Metroid Fusion (2), MPH: First Hunt (3)
Super Metroid (WiiU VC)
NA - May - 30¢
JP - May - ¥30
EU - May - 30c
Nintendo Land* (WiiU)
NA - RELEASED
JP - RELEASED
EU - RELEASED
*Features "Metroid Blast"
|Samus - Varia Suit(sold out)
|Samus - Gravity Suit(sold out)|
|Samus - Phazon Suit(sold out)||Zero Suit Samus $109.99
|Zero Suit Samus Limited Edition(sold out)|
| Metroid Prime 2 Gunship $299.99
(via Entertainment Earth, Temporarily Out of Stock)
Official F4F Page
| Metroid Prime 1 Gunship $279.99
(via Entertainment Earth, Temporarily Out of Stock)
Official F4F Page
|Metroid Prime and Fusion Soundtrack||Metroid Metal: Varia Suite
|Relics of the Chozo
|Reserve Tank: VARIAtions
(free; Metroid is Track 10)
|Super Metroid Remastered
(free; donations welcome)
|Shinesparkers Presents: Harmony of a Hunter
|Shinesparkers Presents: Harmony of a Hunter: 101% Run
|Dark Side of Zebes
|Bad Dudes: Metroid Arrange 25th Anniversary Album
|| "Peace in Space" T-shirt
|| "Mona Aran" T-shirt
$19.95 (SMALL, XXL)
|| "Extra Terrestrials" T-shirt
|| "Food Chain" T-shirt
$18.95 (XL, XXL)
|| "Mighty Kong" T-shirt
$19.95 (OUT OF STOCK)
A new Metroid-themed poster has been released onto the masses courtesy of Fangamer. The poster is titled "SR388 Studies," and takes an approach to the titular species as one would find in an anatomy book or a scientific document of the creature. Artwork drawn by Kari Fry. Get it while you can!
Please enjoy five brand new entries to the Bestiary. Keep in mind that the Gelon entry has 3 separate artworks you can view by clicking the dots in the lower right corner of the artwork. You can also use < and > on your keyboard to view them. This is also the debut of one of our newest artists, hailing all the way from Russia, Decepticoin! Thanks for joining the Bestiary, Decepticoin!
This week brings us a new Kickstarter campaign in the form of an indie game called Project Sen. A 2D action platformer, Project Sen is described as a mixture of Mega Man and Metroid, and represents the first major endeavor from newly formed development team CakeMachine Games. If successfully funded by Dec 6., the developers are targeting a late 2014 release for PC/MAC, as well as consoles versions if additional stretch goals are met.
We caught up with project lead, Shoji Ikari, for a brief QA session to get some extra insight about the game design and some of its influences. A longtime Metroid fan, 'Sho' has been visiting the Metroid Database since 1998 and continues to be his favorite site dedicated to all things Metroid.
Although they weren't shown in the early footage, you revealed that Sen would discover various artifacts that would unlock special abilities. Once unlocked, will players be able to use these abilities whenever they choose, or are the abilities primarily intended to be used in only select circumstances and locations?
Players will be able to use these abilities whenever they choose, and they are powered by a stamina bar under Sen's health bar (It recharges on its own, but can be replenished faster by picking up refills). These abilities are multi-functional; they allow Sen to fight enemies in different ways, discover hidden areas in each stage, create alternate methods of progressing through a stage and of course solving puzzles.
Can you describe more about the level design, and whether there will be any notable backtracking elements?
The stages are linear, meaning that they will progress in a left to right fashion and are selected from a hub. However, they do have branching paths which may either be hidden, accessed by using the artifacts, or simply chosen by the player (depending on the stage). Stages may be re-entered after completing them, as many will have both day/night versions as well as different miniboss encounters depending on which route was taken. This will allow players to pick up additional item upgrades for Sen, factoring into replayability.
About how many levels do you expect the game to have?
The game will roughly be 12 stages long (each stage will have different versions depending on which order they were completed in). If we do exceed our budget, we plan on adding in a multitude of additional content including extra stages, some of which expand on events before the start of the game.
What are some of the most notable ways that the Metroid franchise has influenced this project, and what other games might you compare it to?
To me, Sen is an equal mix of Mega Man and Metroid elements. The basic structure is very much classic Mega Man, my favorite being Mega Man 6 for the NES (Which did have branching paths etc). Sen herself is somewhat similar to Samus, having some stoic qualities about herself, however she is young and inexperienced. The environments and atmospheric elements are very much Super Metroid in presentation, since they have that eerie abandoned feeling and colorful art. The characters and bosses (which will be revealed at a later time) are also influenced by the Metal Gear Solid series. I always liked how unique and over the top the characters from Metal Gear were, and that has definitely found its way into Project Sen. Regarding technical points of the game, Sen will also be able to collect energy tanks and "suit upgrades", in a manner of speaking.
Will there be any rating system or treats for speedrunners in Project Sen?
There will be all kinds of extras for speed runs/other unlockables depending on the method of completion, or other factors depending on the player's performance.
Is there anything else your team would like to share with the community?
As our entire team are Metroid enthusiasts, we aim to give fellow fans something that feels very familiar as far as aesthetics and controls are concerned. Over all we hope Project Sen is something the Metroid community will appreciate, and we hope you enjoy Sen's adventure!
Thanks to Ikari for his time, and the MDB staff would like to wish the CakeMachine Games team the best of luck.
I hope everyone here had a fantastic and safe Halloween with great costumes, good friends, and plenty of "candy" (using the term loosely here for those of you who like Zebesian ale). Hopefully you didn't have too much candy and ended up looking like Kraid!
Although I wasn't aware of it until today, it turns out James Farr made a sequel to the original Super Mario Busters with a cameo that fits perfectly with our site here. I loved that one when it came out, and this is even better! If you haven't seen it yet, you should watch the first one now!
And don't let anyone tell you you have to stop celebrating just because it's November...we used to watch Ghostbusters cartoons all year round! He also did Super Smash Wars, so check that one out too and make a whole Sunday morning cartoon fest out of it!
Until next time...
Today this site turns another year old, but right now I can't help admitting that my feelings are a little more than bittersweet. I'm very proud to still be a part of the forerunner site of the online Metroid fan community, but lately it's been very difficult to stay motivated - and I'm fairly certain my colleagues are in the same boat. Beyond the series' cloudy future, for some reason the internet will not let go of its ridiculous grudge against Other M. It's quite tiresome, and I bore of hearing the same petty arguments mixed with the same petty reasoning for the past 3 years. Other M has come and gone. It's something you'll all have to live with. Stating the obvious here, but if there's anything I would want you to take away from the public reception of Other M it's that video games are not real life. Don't let it piss on your parade. There's a lot worse things to get upset over than the poorly-written plot of a video game. Furthermore, it isn't anyone's "fault." Last I checked, video games like Other M are made by a team of people. No one deserves to be demonized. Is it sensible, worthwhile, or productive to disrespect an artist for the art they create? In my opinion, doing so is little more than advertising your own ignorance, inexperience, immaturity, and your inability to cope with what is presented regardless of the art's completely subjective quality. In short: get over it.
On a more positive note, we do have some big ideas and plans for the future of the MDb, but as of right now I cannot say if they will ever come into fruition. We are also steadily working on more manga translations for you, so stay tuned for those. Thanks and major props all around to the rest of the MDb staff, my entire Bestiary Team, and all of our awesome message board members. You know who you are.
One last thing: This year we will not be having a contest due to the budget of the MDb being $0.00, combined with the turnout of last year's contest, which was admittedly less than stellar. Sorry, but that's just how it is.
Well, folks! We've finally got Chapter 11 of Samus & Joey up live! This closes out Volume 2 of Samus & Joey, but we've got one more book on the list (along with the sequel Metroid EX - EX as in EXTREME!! We are working steadily on it and always appreciate the positive feedback!
Incidentally, this chapter really illustrates the writing skills of the author, Idzuki Kouji. Things get quite emotional and intense - you might not be expecting this dark a subject matter in a kids' manga, but there you have it! Master "Moon-Up" (as he likes to use as an alternate reading for his pen-name) demonstrates a strong use of pacing to build up tension, and this is supported by his wonderful drawings. Keep a kleenex handy! Even ol' Armstrong Houston gets a little bleary-eyed when reading this.
Until next time...
Four brand spankin' new Metroid Fusion entries from one of our talented Bestiary artists. Rundash is an extremely talented artist from Finland, who has created out some very beautiful entries for us thus far. Rundash's art style is very loose and painterly, but he also balances that looseness with a great sense of shape and form. His color work is also very vibrant and interesting. Thank you for all your hard work thus far, Rundash! We look forward to seeing more work from you in the future!
My good friend Mark "FryGuy 64" Kelly has started his Nintober project once again. This project requires him to draw one Nintendo Monster, for every single day this month in honor of Halloween. In 2008, he featured Mother Brain as the first of his 11 pictures, and in 2011 and 2012, he featured even more Metroid enemies such as Crocomire and Phantoon in his entire 31 day blitz. Like last year, Mark is raising money for MS research, so if you have a couple of bucks to spare, please make a donation at his MS fundraiser. Of course making a donation is not mandatory, so please check out his gallery, as his work is great, and any Metroid or Nintendo fan should be in bliss.
With our birthday coming up, the MDb has been around for almost 17 years. In that time, we've certainly touched the lives of many people. A few weeks ago, a cosplayer contacted us to tell us her story that we had a hand in changing her life forever. You can read her story and more in our exclusive interview with her.
It is with a heavy heart that we report on the recent passing of former President and Chairman of Nintendo, Hiroshi Yamauchi, at 85. Yamauchi was the great-grandson (non-blood relative) of the founder of Nintendo, and helped form Nintendo into the video game powerhouse that it is today. He stepped down from the role of President in 2002, which was when Satoru Iwata took over, the first non-relative President in the company's history.
There is some thorough history with Yamauchi and Nintendo (i.e. ex NOA-Prez Minoru Arakawa married Yamauchi's daughter), and for those interested, I would recommend reading through the book Game Over by David Sheff. Yamauchi is said to have had a net worth of approx $2.5 billion. Cause of death is complications of pneumonia. He is survived by his two daughters, Yoko and Fujiko, and his son, Katsuhito.
UPDATE: Hirokazu "Hip" Tanaka, better known as the composer of the original Metroid and many other Nintendo titles, and is now president of Creatures Inc., has written two songs as a tribute to his former boss, who likely helped him get where he is today. The first song is a Super Mario Land remix, and the second is a Metroid one. They are mixes of the end credits themes for both titles. Thanks Emperor Ing from the forum for the heads up!