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Samus & Joey Chapter 15 Released!
Samus & Joey Chapter 15

Today we are proud to present you with Chapter 15 of Samus & Joey! In this chapter, Samus goes directly after the Dominion, a shadowy group of arms dealers, who will stop at NOTHING to nullify Samus so they can take her power and re-manufacture it in order to conquer the entire galaxy!

Helping us finish this chapter are our two new scanlation team members, Zhelkus and StarChildOrko, who have done an excellent job of cleaning the pages and typesetting the text bubbles accordingly. I also contributed some light cleaning and SFX work here and there, with fantastic translations of course by CapCom. We hope you enjoy the latest chapter of Samus & Joey: A Hammerblow of Justice! Only found right here, on the MDb!

--Infinity's End

Other M uses Kalisto's Theme from Rain Children?
09.14.2014 - CapCom

Otarie has posted an intriguing video comparing the ending theme from Metroid: Other M with Kalisto's Theme from Rain Children by Didier Lockwood. The beginning and endings to the song are incredibly similar. While it isn't uncommon for two songs by the same composer with a large body of music to sound similar, and it's also not unheard of for composers to reuse their music, basing music very closely on other composers' scores can cause big problems. Both Kinuyo Yamashita and Yasunori Mitsuda have strongly defended themselves against claims of copying music before (Yamashita for the Neon Tiger theme in Mega Man X3 and Mitsuda for Robo's Theme, which sounds an awful lot like Rick Astley)...although it's not like a composer would ever admit to that. That's not even counting known copying, like the EarthBound soundtrack or Mamoru Samuragochi blatantly lying about composing Resident Evil and other Capcom classics. Other cases are borderline: was Michael Jackson really hired to compose music for Sonic 3, or was he ripped off? The world will likely never know. Blatant copying was pretty common in the 70s, 80s, and early 90s, but is pretty rare today in games due to the proliferation of lawyers in the game biz, which makes this similarity very surprising, stretching thin the argument of "it's just an honest mistake."

Incidentally, the reason there's no voiceovers in the ending theme - and some static - is because they used the copy of the theme from the soundtrack here on the MDb, where we used a noise filter to remove them.

UPDATE: News post corrected for errors.

Until next time...
Captain Commando

Artwork for an Unreleased Metroid game from Next Level Games

Some crafty internet sleuths from Kyoto Report have uncovered some artwork from an old prototype of a Metroid game under early development at Next Level Games. Sometime after development of Punch-Out!! was completed, Next Level Games began a prototype for their unreleased Metroid project. The company had something they were ready to show off to Nintendo, but Nintendo ordered them instead to work on Luigi's Mansion: Dark Moon.

NLG Samus
NLG Monster 1NLG Monster 2

The Metroid connection doesn't end there however. Luigi's Mansion: Dark Moon was supervised by Ryuichi Nakada, a Nintendo veteran who did level design for both GBA Metroid games. In addition Next Level Games have announced earlier this year that they will be making games exclusively with Nintendo, so perhaps this concept will one day be revisited.


--James Pierce

Samus & Joey Chapter 14 Now Up!
08.30.2014 - CapCom
Samus & Joey Chapter 14

Today we are proud to present you with Chapter 14 of Samus & Joey, the long-running manga we started translating a few years back. In this chapter, Samus fights a powerful new cyborg designed by the Dominion, a shadowy group of arms dealers.

Typesetting of Volume 3 is well under way, and this is the another example of the work done by our manga team. Cait Kenney cleaned the images. Ryan did the SFX, and did an amazing job on them, I might add! They sure are a lot of fun to look at! As usual, you can either continue where you left off or start from the beginning if you're new to the series - and you've got all Labor Day weekend to catch up!

Until next time...
Captain Commando

Samus amiibo Available for Pre-order

Nintendo of America have announced that the first wave of amiibo figures for Super Smash Bros. for 3DS/Wii U are available for pre-order in the US today. Samus, as well as all the other figures in Wave 1 have MSRP of $12.99. Zero Suit Samus does NOT have a figure announced at this time, but will likely be announced alongside other characters in 2015.

amiibo Samus


No pricing or release details have been announced for outside of the US at this time, but we will let you know when it happens. Other figures launching with Samus include; Mario, Princess Peach, Donkey Kong, Link, Fox McCloud, Pikachu, Yoshi, Kirby, Marth, Wii Fit Trainer, and Villager.

--James Pierce

Some More Metroid Content for Super Smash Bros.

Super Smash Bros. for 3DS/Wii U director Masahiro Sakurai has revealed a couple of new details relating to the Metroid series over Miiverse. First off as can be clearly seen, Zero Suit Samus has some new alternate costumes based off of the endings from Metroid: Fusion and Metroid: Zero Mission.

Zero Mission Samus

In addition Sakurai also stealthily announced that Brinstar from Super Smash Bros. Melee will be a returning stage in the 3DS version of the game.

Brinstar 3DS

Super Smash Bros. for 3DS will launch September 13, in Japan; followed by an international release on October 3. The Wii U version is scheduled to release this holiday season.

--James Pierce

Poll #3 Results

Here's the results of Poll #3. This one's pretty interesting. It received quite a few votes this time around, over 1500, which is likely due to me sharing it over on Reddit. If you just look at it 3D vs 2D, the answers are almost 50-50, so it just goes to show there are still a good majority of you fans that want a traditional type Metroid game, while there are still a good number of people that want a Prime-style game. My personal vote goes to a 2.5D game, preferably on the 3DS. I would also prefer it to have auto-aiming much like that which was brought about in Other M, and perhaps even level design with multiple depths that you could move in an out of at will. Ah the possibilities are endless! Thanks to everyone who voted! Please be sure to vote in our newest poll.

Poll 3

--Infinity's End

Metroid: Samus & Joey Chapter 13: Demon Planet
08.15.2014 - CapCom
Samus & Joey: Chapter 13

A few of our eagle-eyed readers on the forums noted we launched the latest chapter of Samus & Joey, "Chapter 13: Demon Planet - A Dash For Hope" a few weeks back. The reason this wasn't fully announced was since we had some bugs with the manga reader, but these have all been cleared up now. Ryan added some cool SFX to the manga this time around, so be sure to check it out! Remember you can also start back at the beginning and check out all the other comics and manga we have on the site.

We're still hard at work on the rest of the series, so expect more soon!

Until next time...
Captain Commando

Four New Metroidvanias
08.05.2014 - CapCom

This has been a pretty active week for Metroidvania titles! We have two releases and two new WIPs to report.

First up is Rex Rocket by Robert Maher, a cross between Mega Man and Metroid:

The game was funded on Kickstarter last year and is currently available on Steam for $9.99. I'll try and get some reports on the play up, but I'm going to be pretty busy this week with Orlando Nerd Fest coming up.

Humble Mobile Bundle 6 also has a Metroidvania, Mines of Mars:

I don't have an Android, so I can't tell you how it plays, but it seems to have a nice graphical style and plenty of things to unlock. It usually runs for $4.99 on the Android store, so that plus six other games for the minimum price (currently $4) ain't so bad - especially since one of them is Threes. Unfortunately, looks like you need an Android phone to run it. You can also check out other titles by Crescent Moon Games.

Temporus was successfully funded on Kickstarter:

This one uses NES-style graphics and has a time travel mechanic. The game barely met its Kickstarter goal of $20k, but has been successfully Greenlit on Steam, so should make a bit of a splash when it launches.

Finally, Jools Watsham, creator of Mutant Mudds, is coming out with a new Metroidvania, Xeodrifter.


The game is slated to release on the 3DS and will be making use of some layering to create impressive backdrops. It sounds like the game will be pretty small-scale, so can be completed in a few hours, but should have some extra secrets to find. No info yet on release, but hopefully it will also see a PC launch (it's being developed initially on the PC anyway). Should have plenty of Metroid feel, judging by the Geemer-style enemy on the right.

Until next time...
Captain Commando

RIP Classicgaming.com (1996-2014)
08.02.2014 - CapCom

Our old host, Classicgaming.com, has finally gone the way of the dodo. Classicgaming was a hotbed of news and articles on oldschool gaming starting back when the idea was brand new - like the Metroid Database, the site was established in 1996. You might remember in 2008 that IGN purchased Gamespy, which owned Classicgaming.com. They soon shut down all the hosted sites, forcing them to jump ship - the Metroid Database, Castlevania Dungeon, and Contra Headquarters were some of the sites that transferred over to Kontek.net. Technically, Classicgaming has been dead since about 2011 - no new major updates have been made since then. Now IGN decided it was time to pull the plug. Once again, history goes through the virtual shredder as IGN tries to meet the bottom line. Today, all that is left is the archive on the Wayback Machine. RIP Classicgaming.

Until next time...
Captain Commando


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