I've posted a bit now on these forums, and I know that I said I wanted to go into why I think people have been dumb in saying all they have about this game. But let me tell you in what could be a pretty long ass post (which I would hope you can figure out that this'll also have a ton of spoilers), that they have it all wrong.
Sakamoto wasn't a bad writer. He actually put in some of the best commentary into this game, and in a way, given the hardware limitations that were in the system of choice, he made things out to be something that we should've all thought about...only we didn't, and because we didn't, we will have to pay for it later. Partially because some people are so closed minded that they can't see past their own prejudices and sheep-like following of someone else's opinion.
The first thing I want to address is that Other M isn't a perfect game. The difficulty isn't really there (didn't take long to beat it my first time through), and the game left me wanting much more than what was there. I would loved to see what else Team Ninja had in store or wanted to do with the game (and believe me, from what I saw out of the game, there had to have been more they, or Sakamoto, wanted to do but couldn't get around the limitations of the system to do so).
That being said, too many people focus on certain things to prove their point of how the story is awful, when in reality, what they point out actually proves the exact opposite.
For one thing, let's talk about the nicknames. Yeah, we're talking about Adam's "lady" and Anthony's "princess" stuff. Hell, let's go into "The Baby" if you really think we should. In normal talk, we could view someone calling another woman that as sexist, and in short, that's what they did. Even though the "Lady" name was explained as something that Samus liked in Fusion (hey, remember that game?), we were still seeing people left and right saying that she should never tolerate someone calling her "Lady", much less "princess", but we'll get into the latter in a second.
Let's instead talk about why this would be acceptable. For one, Adam was more or less her father figure. We've established that. However, many saw Adam as a bit of a douchebag. But we also forgot that he's a commanding officer. He's supposed to be that way in order to command respect. It's the military, and in order to get respect, you have to be the douchebag sometimes. But it's not because "hey, I'm an asshole because I can". No! Do you want to know what happens if you don't learn to follow your instructors in the military and never learn how to hold a gun or whatnot? Go on a front line with no knowledge of what the hell you're doing. Gonna have your head blown off in a second, are you? Now, you have the same training from someone who's too nice. Not going to learn much from someone who doesn't command your attention or gets tough with you. They get tough with you in order to get you ready for what you're going to face, and that CO's douchbaggery could just save your ass. What would you rather have? Someone yell at you, or you getting yourself shot? Yeah, I'd rather get the douchebag instead of the murderer.
It wasn't like Adam was being one, either. He was just tough and knew what he had to do. That's probably why Samus respected him and treated him like a father. Look in any training camp and you're going to see relationships between recruits and drill instructors that fall along those lines. Those DI's command respect and will rip you a new asshole, but they do that for a reason: because what they are getting you ready for is ten times worse. Trust me, if Samus had the same kind of training, then it's something she should be used to.
As for the two names. "Lady" did sound as she said it was in Fusion. He meant it out of respect, and that goes with Princess, as well.
Before we get to the name, let's talk about Anthony. I enjoyed this character. He was calm, cool, and collected. Oh, and by the way...HE'S AFRICAN AMERICAN, AND THE GAME DOESN'T TREAT HIM AS A STEREOTYPE! All the talk about the game being somehow sexist, and they never point or look at this guy and see that perhaps this character didn't fit the "typical black person" bill. In fact, he acts...like a normal human being. He's a bad ass, but not in the way you would expect.
Anyway, back to Princess. One thing that I've learned out of seeing military movies is that the recruits get nicknames. To anyone else, the names they get would be very offensive. However, to the recruits, they seem to wear the name with pride. Give you an example: Full Metal Jacket. The DI called the main character "Joker" because he was a smart ass the first day in the camp. Not the way to start off, huh? Well, it turns out that the DI ends up really liking how "Joker" conducts himself, and gives him a rank that I can't remember the name of right now, but it is the highest rank a new recruit can get from a DI. All of this while being called Joker. Oh, and he carries that name throughout the rest of the movie, even near the end of the movie.
How about another movie, and I'll use a different mindset: Remember The Titans. There's this clean cut jock that joins the team. The coach (played perfectly by Denzel Washington) immediately calls him "Sunshine". Perhaps this could be deemed a bit offensive (and by now you're hopefully seeing a pattern I'm trying to convey here), but get this: in one part of the movie when they are in the locker room, the person that got the name suddenly sings "My girl". The first line in it that they sing? "I've got sunshine/On a cloudy day". The rest sing along in perfect harmony. Not too shabby for someone who could be offended at that name?
This gives us the impression that this is a tightly knit group, and they can, one, handle a bit of ribbing on each other. But more importantly, the kinship between the two characters is so tight that you can believe that he's calling her that out of pure respect. The two have an excellent chemistry between them that I hope gets expanded upon, and it wouldn't be out of the ballpark for Samus to perhaps have a "pet name" for Anthony. Plus, it's not like he's constantly calling her that. He does call her Samus at times. But near the end, the name Princess is heard, and Samus immediately knows who it is and smiles, because only one person calls her that (and especially one she thought was dead). In a way, it becomes sort of sweet that they two have that kind of friendship, but it got way overlooked by "OMG, SEXIST!" being thrown around like paper.
Then comes the "Baby" thing. Oh god, why are we even having to talk about this when we've just gone over why she could be calling something that saved her damn life through what the other soldiers called her? Of course she's going to affectionately call it something (because it didn't really have a name before that). Why is this a big concern? Of course, you could make an argument that it gets overdone, but what else is she going to call it? Baby Metroid? Well, we already know WHAT it is: a Metroid. Kind of redundant. Or how about one long ass name that would take forever to get out of your mouth? Yeah, it would be stupid. No need to worry too much about that. "The Baby" is better than something that would be either redundant or way too long to understand.
Then, the Hell Run. Now we all know about the authorization system. No need for me to go and talk about it again when we've had a million or so people comment on it (and honestly, if you read what I said about Adam about, the authorizing thing should make some sense). But about this one spot. How in the hell did people complain so much about this but then praise Fusion? What does Fusion have to do with the Hell Run? Perhaps what the AI tells Samus when she finally mentions Adam to it. Can't remember the exact quote, but the AI asks "Did this "Adam" care for you? Would he sit in a safe Command Room and order you to die?" Guess what? This could actually be a sort of plot point that's getting examined here. The AI in Fusion is actually asking Samus about something that's actually occurred. Thing is, in Fusion, Samus responds: "He would understand that some must live and some must die... He knew what it meant. He made that sacrifice once." Meaning that, at least in her mind, she knew what his reasons were. What she thought about it is left in the air right now, but it's somewhat clear that this was meant to be something that would be explored upon later, and is something we SHOULD be questioning as part of the canon of her character. And, if you notice in Other M, he...DID sit in a safe Command Room and somewhat do just that. Which is what the AI is obviously bringing up in Fusion. Indirectly putting in the continuity in such a way that it makes you wonder.
But hoo boy, now we get to the meat and potatoes of the whole thing: the Ridley scene. Yeah, I have a ton of issues about how people reacted to this whole thing. Maybe because not many know how to discuss what is presented here.
For one, many didn't exactly know a manga existed, but perhaps this scene would make us want to read it. And why would we not want for them to have us want to read it? Hell, subliminal advertising for the win.
Anyway, this scene caused more than a few heads to roll. But in reality, this (along with Sector Zero) is the catalyst for me being irritated at the fan dumb presented to this game. I can understand how people think that it was out of nowhere (and if you notice that the devs were obviously struggling to keep with space constraints on this game, you could see why it felt a bit rushed and somewhat out of place), but c'mon, we can't be THAT unwilling to do some research into what she was experiencing, and why it's something that can't be explained in a simple way.
For one to understand that reaction, one must understand what post traumatic stress disorder (PTSD) is, what are the signs of it, when and where and how one does experience it, and why. I looked around, and from what I've seen, PTSD doesn't have any one set mechanic that you can expect people who have it to show at any one time. All have a central theme (a sudden anxiety spike when faced with a reminder of a tragic event), but what that anxiety will make the victim do can vary, and it didn't show that it had to be the exact same thing all the time. It can be a sudden urge to run around all over the place one time, then just an emotional breakdown the next. Then the act of trying to avoid things that remind you of the event. Doesn't have to be the same thing all the time.
With that known, how do we know that Samus DIDN'T experience PTSD at any of the points that she fought Ridley? Hell, perhaps in Zero Mission, her sudden anger spike in that scene could have been just that (the wanting to rip him a new asshole because of what he did to her). But she could've had a different reaction in Super Metroid, where she just can't beat him on the Space Colony, when she beat him before. Why couldn't she? She killed him once? If we're going to ask why she didn't have the exact same reaction the last few times and why she's having a still seizure now when she has killed him before, we should be consistent.
And really, if the manga reason the reason we're going with, then...how in the hell are you thinking that she's ever going to get over something as tragic as seeing both parents die, while she's a child, in front of her with their murderer doing the deed while she's watching, and then he's eyeing her next? Her parents were killed, the asshole is staring her down, and she would be scared out of her mind. Please tell me that anyone with a soul would have some reaction if it were them. It's something you don't just get over right away, if ever. That's the kind of stuff people commit suicide over. So, regardless of how many times she's faced him, I'm going to assume that she's going to have some anxiety over having to face him again.
Especially when you consider the other stuff she's been through since then. She's blown up a planet, twice, having jellyfish try to eat her brains, faced a huge monster with a giant brain for a head, had the one Metroid that saved her life be killed by said monster (and add THAT to the list of her suddenly getting a spike...she starts glowing and proceed to do exactly what she would want to do to Ridley on Mother Brain 2...she saw "The Baby" getting killed right in front of her...poor Samus must have the luck, huh?), among other things.
I'm going to go into Sector Zero while discussing PTSD, too, since this falls into the general category. Adam shoots her in the back, yada yada yada! Did I mention that Samus sees Adam as a father figure? Did he decide to sacrifice himself...WHILE SHE WATCHES HELPLESSLY AS HE DOES SO? She knew he was saving her life and making sure she could do what she needed to do, but she was watching a person that was part of her life die. I would be emotional, as well.
But PTSD plays a roll in this, too. She's already lost her biological parents, and now it's like she's watching her father die AGAIN! I don't give a crap HOW tough you are, something like that is not going to sit well with someone. The thought of losing Anthony, as well, got her in a bit of a twist emotionally, as you probably caught, as well.
All of this actually goes into one central theme that people tend to use a lot: the characterization of Samus was not what they expected, and they made her out to be weak. But, look at what she goes through, and then look at what she overcomes. She overcomes even her OWN EMOTIONS, and kicks Ridley's ass despite her being utterly scared to death of him (she turns on the bitch switch when she sees him almost off Anthony), she still downs all the bosses, she still finds out the truth about the Bottle Ship. Good lord, that actually takes some bollocks to do. That's not being weak. That's being as strong as ever without being cliche.
You see, the game presents Samus as a type of character that if we didn't get that and we got her as an unshakable person we would be complaining that she would not be: three dimensional. We have a tough woman who knows her way around places, has seen it all, has faced numerous challenges, and has still been able to keep her human side in check, for the most part. She still cares about important people in her life, she still has things that scare her to death, she still has personal demons that she can't seem to shake off, and she still does things that some might find questionable. But through it all, she finds it within herself to perform her missions well. That's the mark of real strength. Not "I don't give a crap about anyone or anything". It's strength that is drawn from having something to fight for, past experiences, and fears. Why would we want someone that is so one dimensional that they become unbelievable? Samus has actually become the perfect character for a game like this.
In short, Sakamoto is brilliant because he makes us have to examine the very nature of why someone like Other M's Samus IS strong.He's wanting us to examine how PTSD is and how it works, and why she experiences it a lot. We're forced to examine the very environment of a controlled military group and operation, and to understand why things happen the way they do, and why people get the orders they do. Finally, he destroyed the very way we thought of Samus, which is not a bad thing since the way we thought of her was incredibly BORING! Instead, we get the very interpretation of strength and what makes it in her characterization.
And did we do any of the above? Nope! We bitched! We also failed, miserably!
Will we ever learn? Only time will tell!









And with that, I'd say to be careful, because you seem to be approaching dangerous levels of Broly awfully quick. It's kind of like the opposite of
