To much cutscenes, not enough gameplay in Other M?

Discuss anything related to Metroid: Other M here!

Moderator: Moderators

KRAID

Hatchling
 
Posts: 29
Joined: 05.02.12 12:10pm

Re: To much cutscenes, not enough gameplay in Other M?

Postby KRAID » 05.03.12 5:09am

wraithdarksamus wrote:Yaaaaay another Metroid: Other M cutscene supporter!
Welcome to the club!
Now we have grand total of two members!
Yaaaaay!


cheers mate.
im not sure in terms of time how long the cutscenes last but compared to gameplay its not that much.

some of the cutscenes are tremendous.
the best cutscenes ive seen in a metroid game.

Zynux

User avatar

Zeta Metroid
 
Posts: 584
Joined: 12.13.11 8:56pm
Location: West Chester, PA

Re: To much cutscenes, not enough gameplay in Other M?

Postby Zynux » 05.03.12 6:03pm

KRAID wrote:some of the cutscenes are tremendous.
the best cutscenes ive seen in a metroid game.


...More like the only Metroid game that really had cinematic cutscenes? Unless you count Prime's "Panoramic Camera Circling" Cutscenes. Though funny thing is, that often told the story and got the point across much better than Other M's monologue ridden scenes ever did.
"Cut! There are no second chances for actors that fall to the abyss. Await your second casting in the darkness forever." - The Night of Wallachia

newhenpal

Alpha Metroid
 
Posts: 107
Joined: 06.16.08 12:46pm

Re: To much cutscenes, not enough gameplay in Other M?

Postby newhenpal » 05.03.12 6:59pm

Is it true that cutscenes can't be skipped during the first playthrough? That would certainly indicate that the development teams were aware that they could simply let the player skip them from the get go, and yet they didn't allow it. Were they that proud of their cutscenes and plot?

HYRUL3

User avatar

Mother Brain
 
Posts: 4507
Joined: 10.24.10 11:39pm
Location: New England

Re: To much cutscenes, not enough gameplay in Other M?

Postby HYRUL3 » 05.03.12 7:33pm

It's true, during the first playthrough you cannot skip cutscenes.

I believe that was Sakamoto's doing. He wanted the story told.
"I am tired of being under the weight of greedy men who don't believe in anything."

okey

Zeta Metroid
 
Posts: 786
Joined: 06.29.11 1:37pm
Location: Philadelphia, PA

Re: To much cutscenes, not enough gameplay in Other M?

Postby okey » 05.03.12 8:38pm

In a way that's worse than not making them skippable at all, because they knew players would want to skip them.

If you know the players are going skip your story then maybe you should come up with a less intrusive way to tell it >:(

Zynux

User avatar

Zeta Metroid
 
Posts: 584
Joined: 12.13.11 8:56pm
Location: West Chester, PA

Re: To much cutscenes, not enough gameplay in Other M?

Postby Zynux » 05.03.12 9:48pm

viewtopic.php?f=6&t=5501

That thread pretty much sums up my raging hate for unskippable cutscenes ( :evil: ), which both the Prime Trilogy and Other M are guilty of.

What I hate most about the concept is the lack of options. Even in a Linear game, gamers can still find ways to play it to their likeness. I know many people who don't give a damn about the story, so they just skip everything. I know people who don't give a damn about the music, so they mute it and listen to their own. I know people who hate the default control scheme, and therefore change it to what suits them. While a game certainly won't be for everyone, there are measures that you can take to ensure that you are at least being considerate to those who may want to play the game a little different. That's why in MMOs and other RPGs there are a variety of classes that do a vary of things; because not everyone plays the game the same nor should a developer expect them to. I find it wrong when games, whether linear or non-linear, try to force you to watch a story you don't care about, listen to music you don't care about, and basically make you play the how they want you to play it.

And that's exactly what Sakamoto did with Other M. He didn't give a damn of whether you wanted to see his cutscenes or not; he wanted you to see those "beautiful" cutscenes and that's all that matters. He didn't care if you didn't like the control scheme, he wanted you to use those "intuitive" controls, and that's all that matters. Someone will probably argue "Well, its his game, he can do whatever he wants." Well, that is certainly true, but the reception he received from forcing no alternative control scheme and non-skippable cutscenes definitely showed, amongst other things in the game. Not to mention the fact that Other M isn't a charity, its a product. If you simply ignore what your consumers want then, well, be prepared to lose money.

One may see this as another rant against Other M but this is actually directed against developers in general that hold the archaic mindset of forcing you to even experience "little things" (cutscenes, control schemes, etc.) and to make you play the game how they want you to play it, while completely ignoring what the gamers may want (kinda why I made that other thread, heh).

newhenpal wrote:Is it true that cutscenes can't be skipped during the first playthrough? That would certainly indicate that the development teams were aware that they could simply let the player skip them from the get go, and yet they didn't allow it. Were they that proud of their cutscenes and plot?

okey wrote:In a way that's worse than not making them skippable at all, because they knew players would want to skip them.

If you know the players are going skip your story then maybe you should come up with a less intrusive way to tell it >:(


This may sound like I'm flip-flopping or that "I'll never be satisfied", but in a twisted way the fact that they only allowed you to skip the cutscenes after you beat the game really does add insult to injury. :(
"Cut! There are no second chances for actors that fall to the abyss. Await your second casting in the darkness forever." - The Night of Wallachia

LuigiandMetroidfan20

User avatar

Metroid
 
Posts: 58
Joined: 01.15.12 8:20pm

Re: To much cutscenes, not enough gameplay in Other M?

Postby LuigiandMetroidfan20 » 06.28.12 2:05pm

Zynux wrote:I think the beginning scene kind of over did it as well, but it wasn't that big of a deal.

The problem really boils down to the narrative and not the duration. A minute or two of cutsenes for me isn't that big of a deal, but if the story sucks (and if there is a lot of narrative) then I can understand why someone would perceive it as "the cutscenes are too long, not enough gameplay." And vice versa, an 8 to 10 minute cutscene wouldn't be that bad either if the story was good.


Emperor Ing wrote:You know Super Metroid stopped you from moving while it told you you had found another Missile expansion? Every single time, right?

So did Metroid Prime, if I recall correctly.

Am I the only one that hated this? It irritated the hell out of me. It came to a point where I was like Yes, I know its a missile expansion, Get on with it.




Same here, regarding the missile expansions.


Really, aside from the beginning cutscenes, that one in the middle, and the ending scene(s), it wasn't that bad as far as the gameplay/cutscene ratio. While the story's quality is very opinion-based, but sometimes the voice acting was really... grating. At least on any run-through on any file after the first file is completed, cutscenes can be skipped.

Though, I think Ridley and Kraid may have a few... grievances with the plot. :kraid: :ridley: >:)
Opinions are opinions, not facts. Though, everyone is entitled to their opinion, of course. Even Metroids and Ridley, the unkillable beast.
Viva Les Alpha et Omega Metroids.
Kraid should be brought back, he needs some good 'ol Metroid love.

LuigiandMetroidfan20

User avatar

Metroid
 
Posts: 58
Joined: 01.15.12 8:20pm

Re: To much cutscenes, not enough gameplay in Other M?

Postby LuigiandMetroidfan20 » 06.28.12 2:09pm

Zynux wrote:http://www.metroid-database.com/forum/viewtopic.php?f=6&t=5501

That thread pretty much sums up my raging hate for unskippable cutscenes ( :evil: ), which both the Prime Trilogy and Other M are guilty of.


This may sound like I'm flip-flopping or that "I'll never be satisfied", but in a twisted way the fact that they only allowed you to skip the cutscenes after you beat the game really does add insult to injury. :(




This is just a sidenote, but the Prime games also allow skippable cutscenes, at least in the Trilogy edition, but only after you've beaten the game once...ON THAT FILE.

And yeah, forcing you to watch cutscenes the first time is kind of evil. >_<X
Opinions are opinions, not facts. Though, everyone is entitled to their opinion, of course. Even Metroids and Ridley, the unkillable beast.
Viva Les Alpha et Omega Metroids.
Kraid should be brought back, he needs some good 'ol Metroid love.

mksbf

User avatar

Gamma Metroid
 
Posts: 264
Joined: 07.25.12 8:30am
Location: K-2L

Re: To much cutscenes, not enough gameplay in Other M?

Postby mksbf » 08.14.12 8:30am

I loved the cutscenes of other m.

We can at least hear Samus talk, I've dreamed of that since I know Metroid (and that's a very long time!)

As said by other users the cutscenes are skippable so it's satisfying everyone :)

:thumbsup: FOR MoM!!!!!
Image

Previous

Return to Metroid: Other M

Who is online

Users browsing this forum: Bing [Bot] and 1 guest