That thread pretty much sums up my raging hate for unskippable cutscenes (
), which both the Prime Trilogy and Other M are guilty of.
What I hate most about the concept is the lack of options. Even in a Linear game, gamers can still find ways to play it to their likeness. I know many people who don't give a damn about the story, so they just skip everything. I know people who don't give a damn about the music, so they mute it and listen to their own. I know people who hate the default control scheme, and therefore change it to what suits them. While a game certainly won't be for everyone, there are measures that you can take to ensure that you are at least being considerate to those who may want to play the game a little different. That's why in MMOs and other RPGs there are a variety of classes that do a vary of things; because not everyone plays the game the same nor should a developer expect them to. I find it wrong when games, whether linear or non-linear, try to force you to watch a story you don't care about, listen to music you don't care about, and basically make you play the how they
want you to play it.
And that's exactly what Sakamoto did with Other M. He didn't give a damn of whether you wanted to see his cutscenes or not; he
wanted you to see those "beautiful" cutscenes and that's all that matters. He didn't care if you didn't like the control scheme, he
wanted you to use those "intuitive" controls, and that's all that matters. Someone will probably argue "Well, its his game, he can do whatever he wants." Well, that is certainly true, but the reception he received from forcing no alternative control scheme and non-skippable cutscenes definitely showed, amongst other things in the game. Not to mention the fact that Other M isn't a charity, its a product. If you simply ignore what your consumers want then, well, be prepared to lose money.
One may see this as another rant against Other M but this is actually directed against developers in general that hold the archaic mindset of forcing you to even experience "little things" (cutscenes, control schemes, etc.) and to make you play the game how they want you to play it, while completely ignoring what the gamers may want (kinda why I made that other thread, heh).
newhenpal wrote:Is it true that cutscenes can't be skipped during the first playthrough? That would certainly indicate that the development teams were aware that they could simply let the player skip them from the get go, and yet they didn't allow it. Were they that proud of their cutscenes and plot?
In a way that's worse than not making them skippable at all, because they knew players would want to skip them.
If you know the players are going skip your story then maybe you should come up with a less intrusive way to tell it
This may sound like I'm flip-flopping or that "I'll never be satisfied", but in a twisted way the fact that they only allowed you to skip the cutscenes after
you beat the game really does add insult to injury.