Possible idea for next metroid game.

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Daya

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Re: Possible idea for next metroid game.

Postby Daya » 07.11.12 1:33pm

Samus wouldn't have a way of exterminating them


Again. They were unfreezable metroids in the past:
*The Fissio-Metroids in Prime 1
*Any Metroids that have went through the larva stage in Metroid 2 (The Omega Metroid in Fusion doesn't count, as it is very different from the original, because of being vulnerable to simple ice beam shots instead of missiles.)

You also have to consider how they evolve in the environment they're in. Remember the Super Metroid? It couldn't evolve past the larva stage because it was on Zebes, not SR-388, and instead of evolving, it became enormous.

In Tallon IV (here we assume that the metroids in here were both from the Chozos [here's an interesting theory that I have heard once in NeoGAF: when they were aware of the "Great Worm", we can think that they asked their cousins to "borrow" some metroids to prevent it, and kept them in containments. When the leviathan hit the planet, the metroids got loose and flee to the impact crater.] and the Pirates [the one from Zebes that still had SR-388 cloned specimen]), the metroids are weaker, and vulnerable to all firepower. The ice weakness are the most effective way to kill them, instead of the only way to kill them.

In the BSL, Sector 1 replicates SR-388 environment for developing Metroids identical from their home world, and having them evolving properly.

In the Bottle Ship, there's none of it. Just metallic corridors, Jungle world (that isn't mimicking SR-388 ecosystem), Fire world, Ice world. The Queen just could have been the result of heavy genetic manipulations. And there's no way Sector 0 mimics SR-388 environment, since it has been said it's a replica of Tourian, the same place that created the Super Metroid.

And if the SR-388 specimens are so invulnerable to ice,

Image

+the auto-destruction sequence in the BSL's restricted sector

So we can add another weakness to the Metroids: heavier than heavy explosives.
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Re: Possible idea for next metroid game.

Postby Dryn » 07.11.12 2:27pm

I didn't want to make a double post, so I decided I'd use this one. I think I've gone off topic anyway, so here's my idea for Metroid 5. All right, so everyone knows Adam sacrificed himself to save Samus. Some people are of the opinion that Adam is not really dead. Think of it this way, though. In Alien³, Ripley kills herself because she has an alien inside of her. She is brought back as a synthetic human and she has her memories. In the same way, this can be said of Adam, whose memories were uploaded on a computer in Metroid Fusion, except he'll have a body this time.

You heard it from me, first. :thumbsup:

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Re: Possible idea for next metroid game.

Postby okey » 08.02.12 6:37pm

I hope Metroid 5 is basically Samus vs DARPA.

A bunch of evil scientists with an unlimited budget and no sense of restraint could make for a really cool antagonist simply because they would invent new shit. I want to play a Metroid game where Samus finds weird prototypes instead of the usual upgrades.

Aside from the cloned monsters it seems that all the evil feds have are dudes with assault rifles and freeze guns. Even the real army is more interesting than that :/

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Re: Possible idea for next metroid game.

Postby EchoJerichoX » 08.11.12 1:34pm

I would like to see Metroid move forward chronologically. I would be most pleased with the Metroid series if they revived it with a nostalgic continuation similar to Donkey Kong Country Returns, SMB: Wii, etc. Call me a goof, but I found these games really enthralling and true to the series'. As for Metroid...

A side-scrolling 3D platformer would be amazing. Hell, if they just took Super Metroid and converted it to 3D, I would probably pay full for it and play it and beat it just to see all of those classic enemies and bosses in 3D.

I really am not clear what I would like the next game to be, but it should have some replayability to it like the later games in the series (A reason to go back and play through again). Also, the 3 things the next game should NOT have (IMO) are...

1 - Characters that you run around and talk to. What is this, an RPG? I want to be alone and immersed in the dark atmosphere, getting lost in treacherous tunnels and creepy caverns.
2 - On that topic, I don't want to be another god-damn space station the entire game. I want to be on a PLANET. So many dumbass shortcuts are taken when you just put the game on a space station. For one, you can just... HAVE different environments. It makes no sense to have the lava zone right next to an arctic one with a 2-foot wall between them. You should be able to scour the entire planet, top-to-bottom and experience every environment naturally.
3 - I don't want excessive guidance. For me, the whole point of Metroid games is to EXPLORE. Why do I need to be told where to go? Why close off all the doors and shit and make it so there is only one way to get somewhere? ZM had it right when it just says "Here is the next item/boss/toilet/whatever" and then you get to it when you feel like it. I like sequence breaking and exploring. Super Metroid is the epitome of what I would like to see. You aren't told where to go, but you get sufficient hints... Lets say there is a huge gap with weird things in the ceiling. You can assume that you need the Grapple Beam here (Or if you are new to Metroid, you know that they are at least important and you don't have what you need to cross). Then you continue on and when you finally get the Grapple Beam, you can remember, "Oh, lets go back to that gap to see whats on the other side!" That is fun for me. It gives you a sense of reward when you spend half the game waiting to get one item to get past one obstacle or puzzle and find that there is a new beam on the other side or something.

As the series went on, it seemed to lack things like this. Metroid Prime was great because it is a HUGE game and VERY easy to get lost and be FAR from your objective. Luckily, the game will give you a hint if you run around too long like, "Hey dumbass, remember that big pool? You have the Gravity Suit now so go jump in and find the next weapon." It still let you explore without interfering too much.

In conclusion, the next Metroid game should have heavy nostalgia, exploration and a dark and gritty feel. THAT is what makes a Metroid game memorable for me.
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Re: Possible idea for next metroid game.

Postby Daya » 08.11.12 1:53pm

EchoJerichoX wrote:Hell, if they just took Super Metroid and converted it to 3D, I would probably pay full for it and play it and beat it just to see all of those classic enemies and bosses in 3D.


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Also you want the next game to move forward chronologically, but you also says it would be better if it was a Super Metroid in 3D in almost everyway. That's kind of contradictory for me.
Excuse me for saying this, but I hate people wearing nostalgia googles. Better move forward and make some mistakes than stay at the same point because of being afraid to make mistakes and doing the same thing over and over again.

If anything, the next game better not take inspiration from super metroid. It needs to be new.
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Re: Possible idea for next metroid game.

Postby 1upD » 08.11.12 2:31pm

AlphonseDaya wrote:
EchoJerichoX wrote:Hell, if they just took Super Metroid and converted it to 3D, I would probably pay full for it and play it and beat it just to see all of those classic enemies and bosses in 3D.


Image

Also you want the next game to move forward chronologically, but you also says it would be better if it was a Super Metroid in 3D in almost everyway. That's kind of contradictory for me.
Excuse me for saying this, but I hate people wearing nostalgia googles. Better move forward and make some mistakes than stay at the same point because of being afraid to make mistakes and doing the same thing over and over again.

If anything, the next game better not take inspiration from super metroid. It needs to be new.

He wants the series to move forward chronologically, but follow the pacing and atmosphere of Super Metroid. I know because I feel the exact same way. The space station setting was a great change of pace in Metroid Fusion, but it's becoming tired. Planets served the series well in all other entries, and I'm eager to get my feet on the ground again.

I think the series has to move forward by doing away with the recently tried experiments, particularly the failures, and returning to the original formula. That doesn't mean they shouldn't try new things, those things should just be part of a classic Metroid experience. New planetary environments in particular would be wonderful - just look how much of a difference Prime 2 and 3 made in that area. There are always new worlds to explore. Find some! No more linear corridors!

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Re: Possible idea for next metroid game.

Postby EchoJerichoX » 08.11.12 2:43pm

He wants the series to move forward chronologically, but follow the pacing and atmosphere of Super Metroid. I know because I feel the exact same way. The space station setting was a great change of pace in Metroid Fusion, but it's becoming tired. Planets served the series well in all other entries, and I'm eager to get my feet on the ground again.

I think the series has to move forward by doing away with the recently tried experiments, particularly the failures, and returning to the original formula. That doesn't mean they shouldn't try new things, those things should just be part of a classic Metroid experience. New planetary environments in particular would be wonderful - just look how much of a difference Prime 2 and 3 made in that area. There are always new worlds to explore. Find some! No more linear corridors!

Yes, thank you for actually reading my post. And interpreting it for that matter.

And also, if you think Other M is really SM in 3D, then I think you have broken it down into its most BASE features - the enemies and powerups from SM. The feel is not there. The gameplay is not there. Hundreds of facets of SM are not present in this game.
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Re: Possible idea for next metroid game.

Postby 1upD » 08.11.12 2:53pm

EchoJerichoX wrote:And also, if you think Other M is really SM in 3D, then I think you have broken it down into its most BASE features - the enemies and powerups from SM. The feel is not there. The gameplay is not there. Hundreds of facets of SM are not present in this game.

I think they tried to bring Super Metroid into it through the flashback scene at the beginning and some of the enemies, aesthetics, and sound design, but ultimately the feel is more in line with Metroid Fusion. At the same time, it didn't have nearly the level of sci-fi suspense and creepy atmosphere brought on by the X in Fusion. It was a very linear story set in the Metroid universe - which is ok. I like stories, and I like Metroid. But you're absolutely right in saying the feel is not there. It's glimpsed in bits and pieces through some of the environments, but the player is never given a true sense of non-linear exploration, of being able to explore the entire environment. At least not until after the "ending".

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Re: Possible idea for next metroid game.

Postby HYRUL3 » 08.11.12 3:06pm

Another problem was that throughout all the other Metroid games, there is a "clear and present danger".

Other M did not have this. There is nothing to dread until the end.
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Re: Possible idea for next metroid game.

Postby 1upD » 08.11.12 3:11pm

HYRUL3 wrote:Another problem was that throughout all the other Metroid games, there is a "clear and present danger".

Other M did not have this. There is nothing to dread until the end.

Not nearly as well as, say, Metroid Fusion or Metroid Prime 3. Or the original Metroid trilogy, in which the obvious threat was the Metroids themselves. But I did think there was some sort of "present danger" even if it wasn't exactly clear. It was obvious from the moment Samus set foot on the station that something was wrong. After that Ridley and the conspirator become the biggest threat. Of course they both get wiped out offscreen with no plot resolution whatsoever, so what was the point?

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Re: Possible idea for next metroid game.

Postby Stinger » 08.11.12 3:36pm

I'm not too big on the next Metroid trying to put itself into the timeline, or any future Metroid for that matter, but for gameplay I am interested in the idea of having a world that progresses with the role I play in the game. For example, if I kill a bunch of Zoomers, I want to face their predator at a weakened state or potentially collapsing upon my sight of it in a revisit later. On the other hand, killing the predator would mean more Zoomers on the revisit. Or let's say I want to kill a bunch of fish organisms in an open area by drying out a pool with a fiery weapon, I want to see scavengers present in the area later. Plenty of optional routes/bosses could even happen if this idea were implemented.
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Re: Possible idea for next metroid game.

Postby HYRUL3 » 08.11.12 4:35pm

1upD wrote:
HYRUL3 wrote:Another problem was that throughout all the other Metroid games, there is a "clear and present danger".

Other M did not have this. There is nothing to dread until the end.

Not nearly as well as, say, Metroid Fusion or Metroid Prime 3. Or the original Metroid trilogy, in which the obvious threat was the Metroids themselves. But I did think there was some sort of "present danger" even if it wasn't exactly clear. It was obvious from the moment Samus set foot on the station that something was wrong. After that Ridley and the conspirator become the biggest threat. Of course they both get wiped out offscreen with no plot resolution whatsoever, so what was the point?


Hmm. I guess what I mean is, and I'll use your examples of Fusion and Corruption to explain: From the get-go with Fusion, you know that the station has gone dark because of an X outbreak. Shortly after you learn that an X is mimicking you using your old suit, and you know immediately that this is bad news. If you've played Metroid games before, hearing "It's like you, but at 100% capability" is instantly terrifying. If Fusion is your first game, hearing that right after hearing that you're only at 10% is still terrifying. Throughout the game you're told you don't stand a chance, and get stalked and chased and nearly killed. By the end you know that you're about to face it, and you go in with a sense of dread.

With Corruption, you already faced Dark Samus once before. From the beginning you see it somehow survived, and throughout the game shows its face to absorb the Phazon in your foes. Once again, you know that you've got to face it, and (if you haven't played before) know its going to be a challenge. You don't know when, where, or how hard. But it'll happen.

With Other M... Ridley, the Metroid Queen, and MB all just kind of... happen. There's no lead up. There's no foreshadowing, and you don't really know whats going on or why its such a big threat until the end. With the other two games mentioned, the threat is front and center and the stakes are high. With Other M, you don't even know what the stakes are until much later.

Stinger wrote:I'm not too big on the next Metroid trying to put itself into the timeline, or any future Metroid for that matter, but for gameplay I am interested in the idea of having a world that progresses with the role I play in the game. For example, if I kill a bunch of Zoomers, I want to face their predator at a weakened state or potentially collapsing upon my sight of it in a revisit later. On the other hand, killing the predator would mean more Zoomers on the revisit. Or let's say I want to kill a bunch of fish organisms in an open area by drying out a pool with a fiery weapon, I want to see scavengers present in the area later. Plenty of optional routes/bosses could even happen if this idea were implemented.


So you want a fully functional ecosystem? I can definitely get behind that. That's really cool. Red Dead Redemption tried that to a lesser extent, where if you killed an animal and left it there, scavengers would come pick at it later. They didn't have the whole predator/prey ratio though. That part sounds awesome.
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Re: Possible idea for next metroid game.

Postby rondus18 » 08.11.12 9:50pm

AlphonseDaya wrote:
EchoJerichoX wrote:Hell, if they just took Super Metroid and converted it to 3D, I would probably pay full for it and play it and beat it just to see all of those classic enemies and bosses in 3D.

http://comegetsome.fr/wp-content/upload ... -cover.jpg

Metroid Prime was Super Metroid in 3D. Other M was Fusion.
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Re: Possible idea for next metroid game.

Postby HYRUL3 » 08.11.12 10:08pm

rondus18 wrote:
AlphonseDaya wrote:
EchoJerichoX wrote:Hell, if they just took Super Metroid and converted it to 3D, I would probably pay full for it and play it and beat it just to see all of those classic enemies and bosses in 3D.

http://comegetsome.fr/wp-content/upload ... -cover.jpg

Metroid Prime was Super Metroid in 3D. Other M was Fusion.


Exactly.
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Re: Possible idea for next metroid game.

Postby Daya » 08.12.12 4:09am

Well some people said Other M was SM in 3D, but I better agree that Metroid Prime IS SM in 3D.

Just following trends...
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