by Trishbot » 02.28.11 1:08am
Yeah, this conversation has gone on awhile, but I'll keep my answer short.
I don't compare Other M just to the Prime games. The Prime games were their own beast, and they were big, beautiful, and powerful beasts. In the entire legacy of the series, Other M is superficially similar yet at its core vastly different.
All Metroid games are known for their exploratory gameplay structure. Even the quite linear Fusion, itself an anomaly amongst the other games, has robust sections of open-ended exploration. Other M is almost entirely linear. Other M is the only game with such a heavy emphasis on story, cutscenes, and narrative. Samus talks more than she ever has before, at great length on end. Exploration is heavily downplayed while combat is highlighted. This is the only Metroid game without discovering proper upgrades, instead using the rather poorly received "authorization" system. Samus spends the majority of the game following orders and isn't alone on the ship for the majority of the game. This is the first game that explores Samus's past with other human beings so thoroughly. Other M is a game of many "firsts" and it stumbles by trying to pave new ground without respecting the trail it has already blazed, both for Samus as a character and for the genre that Metroid games helped spawn, refine, and popularize (as recently as Batman: Arkham Asylum, Shadow Complex, most modern Castlevania games, etc.)
What makes Metroid "Metroid" is, to me, the essence of all the great Metroid games; the sense of exploration, the freedom of adventure, of self-discovery, of problem-solving, of empowerment, of isolation, the balance of puzzles, combat, and narrative, the joys of community involvement, of speed-runs, sequence breaking, puzzle solutions, and battle tactics, the sense of immersion as players transport themselves to big, strange, hostile yet beautiful alien worlds, and ultimately the sense of satisfaction and victory upon vanquishing the great evil and becoming the legendary space bounty hunter, a one-woman army of justice tearing a righteous path through the cosmos. Nearly every game has these elements, or at least a majority of them, and any game that neglects these elements is never as well-received as those that incorporate these aspects to culminate in a game with a variety of strong gameplay elements, all done well, and leaving a powerful, satisfying impact upon the gamers themselves.
