How do you think we'll get depowered next time?

For discussing ideas and thoughts on the Metroid franchise in general.
Gray Knight

Egg
 
Posts: 11
Joined: 06.01.14 12:42pm

How do you think we'll get depowered next time?

Postby Gray Knight » 09.04.16 6:39pm

Well it's part of Metroid's way to let us get stronger over the course of the game. We also can't start off with the full power of endgame Samus on our side so we tend to have something depower us in each game so do you have any ideas on how we'll lose our equipment next time?

For instance at the end of Fusion, we've gotten pretty close to our upgrades and assimilated them/ate them from the the bosses. I wonder how they'd rip power ups away when they are now a even more deeply connected to us.

Meta Ridley

User avatar

Metroid Queen
 
Posts: 1528
Joined: 08.06.14 7:19pm

Re: How do you think we'll get depowered next time?

Postby Meta Ridley » 09.04.16 7:00pm

It would be cool if you start a game out as full power Samus but it turns out your weapons and equipment just aren't cutting it so you need to get even stronger weaponry.

TheChosenOne

Alpha Metroid
 
Posts: 196
Joined: 11.03.15 10:27pm

Re: How do you think we'll get depowered next time?

Postby TheChosenOne » 09.04.16 10:59pm

It would be cool if you start a game out as full power Samus but it turns out your weapons and equipment just aren't cutting it so you need to get even stronger weaponry.
That's sort of how they claimed it would work in Corruption, but it didn't quite play out that way. You still started out with a pretty limited selection.

I think one way you could make the case of "starting fully-powered" work is to have the barriers in the game set up to require different stacked combinations of your beams, but due to the restrictions of each weapon's design, they can't always inherently combine their powers. You'd have to advance by collecting data modules for the suit that allow it to mix Beam 1 with Beam 2, Beam 2 with Beam 4, Beam 3 with Beam 1, three beams together, four beams together, beams combined with Missiles (sort of like Prime), etc. If you wanted to make it REALLY complicated, you could add a limit to the time each combination holds or to the number of data modules you can hold at any one time, thus allowing a good narrative excuse for why all of those upgrades are gone when the next game comes around. The big issue with this is that the more abilities you add, the more you have to explain, and the more complicated the gameplay becomes, and that tends to drive away players. Also, a lot of this is still pretty similar to existing games, just with more variety.
You're only the best until someone better comes along. You're the first forever.

Gray Knight

Egg
 
Posts: 11
Joined: 06.01.14 12:42pm

Re: How do you think we'll get depowered next time?

Postby Gray Knight » 09.05.16 9:41am

It would be cool if you start a game out as full power Samus but it turns out your weapons and equipment just aren't cutting it so you need to get even stronger weaponry.
While I do believe that to be an interesting approach it would limit us to primarily upgrades based on weaponry.
For instance I don't see how we would have make our mobility upgrades better.

Mea quidem sententia

Alpha Metroid
 
Posts: 190
Joined: 10.11.13 2:59pm

Re: How do you think we'll get depowered next time?

Postby Mea quidem sententia » 11.13.16 4:00pm

Since deactivating upgrades has been canon since Super Metroid, to maintain the justification of not using more powerful upgrades from the get-go, it could be that the power suit uses more power or watts when having additional upgrades active. This makes a lot of sense, given that if you use something like a tablet or smart phone, having more applications open expends more energy. Watts are joules per second. We know Samus armor has a built-in computer and powered armor in real life has power source issues. Sure, the Chozo clearly have overcome a lot of the problems for having a functional powered armor, so why should Samus' armor suffer? Current technologies like lasers are massive. Samus' technology is smaller, but you'd still need to use at least kilojoules to produce lasers or plasma.

Save stations can be useful in restoring Samus' energy. The idea might sound unappealing because it gives us this impression that Samus will end up being weaker or her technology will be anything but advanced, but that's only because fiction doesn't think about this kind of stuff. Ways to get around his would by reintroducing reserve tanks, but obviously having more than four. Crystal flash is great, but there is obviously a trade-off with missiles, super missiles, and power bombs. Concentration is interesting, too. I'm not sure how that would work. Anyway, this is an alternate view that makes sense, at least in my opinion. What happens if Samus' armor runs out of energy? This needn't be the end. She could deactivate the armor and allow it to restore.

MetroidRobotMaster

User avatar

Mochtroid
 
Posts: 6
Joined: 03.06.16 3:29pm

Re: How do you think we'll get depowered next time?

Postby MetroidRobotMaster » 11.17.16 6:20pm

Because the metroid are the natural enemies of the X parasite (actually metroids were created "to be the natural enemies" of the X by the chozo) and your body is possesed by the X then a bunch of metroids (resistent to ice) survive and ate Samus at some point while she is searching for someone, and the rest is a spoiler of Metroid 5.

Lolman

Hatchling
 
Posts: 26
Joined: 08.27.11 4:06am

Re: How do you think we'll get depowered next time?

Postby Lolman » 01.02.17 2:57pm

To enter the planet you need to go to, you have to leave your items at the door (so your ship). You could have a creepy door that leads to the dungeon-like planet.
(Inspired by Rogue Legacy, a cool procedurally-generated Metroidvania.)

ChaosWolf

Alpha Metroid
 
Posts: 116
Joined: 05.06.08 9:27pm

Re: How do you think we'll get depowered next time?

Postby ChaosWolf » 09.26.17 8:12pm

I was always under the impression that the loss between games/planets/etc. was some sort of security feature - Samus' suit was designed to delete whatever data comprised the suit upgrades when she forcibly lost consciousness/died or after a certain period of time to prevent enemies like Space Pirates or other enemies from unlocking her suit's secrets.
Yeah the Space Pirates and their intricate system of tube-mazes and easily-breakable Metroid containers strike fear in the hearts of the galaxy.


Return to “%s” General Metroid Discussion

Who is online

Users browsing this forum: No registered users and 4 guests

cron