Reasons why I don't like Hunters

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Hunters?

Yes, please.
40
44%
No thanks.
27
30%
Meh, comme ci, comme ca.
23
26%
 
Total votes : 90

Project538

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Re: Hunters

Postby Project538 » 08.25.10 9:15pm

The suckiness that is Hunters cannot be contained in one thread, therefore many users feel the need to create multiple threads complaining about it's suckiness.. Most people are pushed over the edge after they throw their DS at a wall because of the instant-death Piston Cave.
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mental

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Re: Reasons why I don't like Hunters

Postby mental » 08.25.10 10:03pm

Merged.
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Faybro

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Re: Hunters

Postby Faybro » 08.26.10 8:47am

Project538 wrote:The suckiness that is Hunters cannot be contained in one thread, therefore many users feel the need to create multiple threads complaining about it's suckiness.. Most people are pushed over the edge after they throw their DS at a wall because of the instant-death Piston Cave.

In my opinion, the piston cave is easier than some parts due to the fact it has a "continue point" if you die. Is it just the difficulty and the difference from normal Metroid style that puts everybody off?

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Re: Reasons why I don't like Hunters

Postby 1upD » 08.26.10 9:41am

The piston cave was awful, but is it really bad enough to take out your anger on the entire game? Take a break, get back to it later and apply some Metroid determination and it's not really all THAT hard, just frustrating until you get through it.

As I and others have said, Hunters isn't REALLY a Metroid game, it's a multiplayer FPS on the DS. If you compare the campaign to a Metroid game then it doesn't stand a chance.

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Re: Reasons why I don't like Hunters

Postby Ech0ez » 08.26.10 4:38pm

Hunters sported what is still among the better multiplayer FPS on any handheld to date, and on a system that's known for its terrible online. I think that's worthy of praise to be honest. The thing about Hunters really is it's a fun FPS and anyone that enjoyed the FPS of the Quake-vein will love it, but it plain and simply isn't Metroid. It really doesn't get any deeper than that, it's by no means a bad game as much as an average one and arguing otherwise really is just a case of "It's not your cup of tea".

Looking at Hunter's for what it is -a multiplayer-centered handheld FPS- it's a fun game with a lot of replay value and a lot of fun quirks and additions that in many ways set it apart from the majority of it's genre, and definitely worth a try by any fan of FPS in the "style" (Well it was a couple years back but given the community is dead now, not so much these days I suppose). I enjoyed it for what it's worth and really, comparing it to the other Metroid games regardless of brand name and developer is just silly. At best it's a spin-off that doesn't follow the gameplay conventions of the series, and at worst it's effectively a completely different game with Metroid paint. However hat being said I did actually get into the franchise with Hunters oddly enough (Despite it being my second/third Metroid game technically) so perhaps I simply didn't have the same expectations as people that grew up on Metroid, and from and an outside point of view when you didn't have any pre-concieved notions about what the game should be like, or any expectations.
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Ech0ez wrote:Rayman (Even if technically speaking the Rabbis are practically their own franchise now)

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Re: Reasons why I don't like Hunters

Postby 1upD » 08.26.10 9:16pm

Ech0ez wrote:Hunters sported what is still among the better multiplayer FPS on any handheld to date, and on a system that's known for its terrible online. I think that's worthy of praise to be honest. The thing about Hunters really is it's a fun FPS and anyone that enjoyed the FPS of the Quake-vein will love it, but it plain and simply isn't Metroid. It really doesn't get any deeper than that, it's by no means a bad game as much as an average one and arguing otherwise really is just a case of "It's not your cup of tea".

Looking at Hunter's for what it is -a multiplayer-centered handheld FPS- it's a fun game with a lot of replay value and a lot of fun quirks and additions that in many ways set it apart from the majority of it's genre, and definitely worth a try by any fan of FPS in the "style" (Well it was a couple years back but given the community is dead now, not so much these days I suppose). I enjoyed it for what it's worth and really, comparing it to the other Metroid games regardless of brand name and developer is just silly. At best it's a spin-off that doesn't follow the gameplay conventions of the series, and at worst it's effectively a completely different game with Metroid paint.

This.

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Re: Reasons why I don't like Hunters

Postby Zero Flare » 08.27.10 10:15am

Ech0ez wrote:Hunters sported what is still among the better multiplayer FPS on any handheld to date, and on a system that's known for its terrible online. I think that's worthy of praise to be honest. The thing about Hunters really is it's a fun FPS and anyone that enjoyed the FPS of the Quake-vein will love it, but it plain and simply isn't Metroid. It really doesn't get any deeper than that, it's by no means a bad game as much as an average one and arguing otherwise really is just a case of "It's not your cup of tea".

Looking at Hunter's for what it is -a multiplayer-centered handheld FPS- it's a fun game with a lot of replay value and a lot of fun quirks and additions that in many ways set it apart from the majority of it's genre, and definitely worth a try by any fan of FPS in the "style" (Well it was a couple years back but given the community is dead now, not so much these days I suppose). I enjoyed it for what it's worth and really, comparing it to the other Metroid games regardless of brand name and developer is just silly. At best it's a spin-off that doesn't follow the gameplay conventions of the series, and at worst it's effectively a completely different game with Metroid paint. However hat being said I did actually get into the franchise with Hunters oddly enough (Despite it being my second/third Metroid game technically) so perhaps I simply didn't have the same expectations as people that grew up on Metroid, and from and an outside point of view when you didn't have any pre-concieved notions about what the game should be like, or any expectations.

Well said. I didn't see much wrong with it either when I first played it, but comparing it to the other games, in particular the rest of the Prime series, it just doesn't reach the standard of FPS/adventure that they produced.

Another thing that annoyed me about this game was... the hackers online. I thought I'd check out the online mode just for fun and to test my skill against world-wide players. Sure, I had fun for a while because I came across people who played the game without Action Replay or whatever they use. And I won, surprisingly. It really boosted my confidence online and I wanted to play more. But then I came across more and more hackers who just WEREN'T dying/taking any damage and flew all over the place with their dodgy hacks. I didn't come online to get my ass handed to me by people who can't even play the game fairly. My assumption about hackers - they must really fucking suck without their Action Replays.
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1upD

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Re: Reasons why I don't like Hunters

Postby 1upD » 08.27.10 10:28am

Zero Flare wrote:
Ech0ez wrote:Hunters sported what is still among the better multiplayer FPS on any handheld to date, and on a system that's known for its terrible online. I think that's worthy of praise to be honest. The thing about Hunters really is it's a fun FPS and anyone that enjoyed the FPS of the Quake-vein will love it, but it plain and simply isn't Metroid. It really doesn't get any deeper than that, it's by no means a bad game as much as an average one and arguing otherwise really is just a case of "It's not your cup of tea".

Looking at Hunter's for what it is -a multiplayer-centered handheld FPS- it's a fun game with a lot of replay value and a lot of fun quirks and additions that in many ways set it apart from the majority of it's genre, and definitely worth a try by any fan of FPS in the "style" (Well it was a couple years back but given the community is dead now, not so much these days I suppose). I enjoyed it for what it's worth and really, comparing it to the other Metroid games regardless of brand name and developer is just silly. At best it's a spin-off that doesn't follow the gameplay conventions of the series, and at worst it's effectively a completely different game with Metroid paint. However hat being said I did actually get into the franchise with Hunters oddly enough (Despite it being my second/third Metroid game technically) so perhaps I simply didn't have the same expectations as people that grew up on Metroid, and from and an outside point of view when you didn't have any pre-concieved notions about what the game should be like, or any expectations.

Well said. I didn't see much wrong with it either when I first played it, but comparing it to the other games, in particular the rest of the Prime series, it just doesn't reach the standard of FPS/adventure that they produced.

Another thing that annoyed me about this game was... the hackers online. I thought I'd check out the online mode just for fun and to test my skill against world-wide players. Sure, I had fun for a while because I came across people who played the game without Action Replay or whatever they use. And I won, surprisingly. It really boosted my confidence online and I wanted to play more. But then I came across more and more hackers who just WEREN'T dying/taking any damage and flew all over the place with their dodgy hacks. I didn't come online to get my ass handed to me by people who can't even play the game fairly. My assumption about hackers - they must really ****ing suck without their Action Replays.

My DS doesn't get along with my router very well, so I've only been able to play online in 'free wifi' areas that I happen to take my DS with me too. The few times I have tried online, it's been long enough that most of the hacker moron population has died down a little, but the few times I did run into them it was REALLY frustrating. How can Nintendo put us through all this "safe" online crap with friend codes and all that but ALLOW cheats in online? That's something they really have to deal with.

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Re: Reasons why I don't like Hunters

Postby Zero Flare » 08.27.10 10:33am

1upD wrote:My DS doesn't get along with my router very well, so I've only been able to play online in 'free wifi' areas that I happen to take my DS with me too. The few times I have tried online, it's been long enough that most of the hacker moron population has died down a little, but the few times I did run into them it was REALLY frustrating. How can Nintendo put us through all this "safe" online crap with friend codes and all that but ALLOW cheats in online? That's something they really have to deal with.

I know, it's unbelievable. I'm not sure if there's anything they could really do about it though... I don't think the DS would be capable of supporting a feature that detects hacks/modified data online. I know some games on the Wii can, like Monster Hunter Tri, but the online play is moderated by Capcom. I don't know what I'm even on about now but I'm sure you know what I mean, haha.

*Is totally uneducated in the field of programming and such*
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Ech0ez

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Re: Reasons why I don't like Hunters

Postby Ech0ez » 08.27.10 10:38am

The DS can't because it's built with practically no protection whatsoever which is why homebrew, piracy and hacking glourish on the system. Outside of systems built into the carts themsleve -Which generally speaking can't stop cheating devices- there's literally no protection on the DS at all. The Wii has firmware updates to try and kill of homebrew and whatnot although that's more anti-piracy and than anti-cheating. That being said Nintendo's online-related services are god awful.

As for Monster Hunter Tri, the serves are funded and run by Capcom and they moderate them. It's not Nintendo's online service though. You also have to keep in mind that besides the obvious threat of banning, most people won't hack Monster Hunter anyway since it's not a competetive game as such and there's no real 'gain' from cheating online like there is in things such as Deathmatch-based FPS. Or rather there's no "winning" persay.
SuperGamecube64 wrote:
Ech0ez wrote:Rayman (Even if technically speaking the Rabbis are practically their own franchise now)

I didn't know Rayman was Jewish.

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Re: Reasons why I don't like Hunters

Postby Zero Flare » 08.27.10 10:43am

Ech0ez wrote:The DS can't because it's built with practically no protection whatsoever which is why homebrew, piracy and hacking glourish on the system. Outside of systems built into the carts themsleve -Which generally speaking can't stop cheating devices- there's literally no protection on the DS at all. The Wii has firmware updates to try and kill of homebrew and whatnot although that's more anti-piracy and than anti-cheating. That being said Nintendo's online-related services are god awful.

As for Monster Hunter Tri, the serves are funded and run by Capcom and they moderate them. It's not Nintendo's online service though. You also have to keep in mind that besides the obvious threat of banning, most people won't hack Monster Hunter anyway since it's not a competetive game as such and there's no real 'gain' from cheating online like there is in things such as Deathmatch-based FPS. Or rather there's no "winning" persay.

Yeah. It's funny, the DSi has an option for system updates but there really haven't been any updates. Ever.

And yeah, I know people wouldn't use any hacks in MH3 because there's no point. I was really just using that as an example for games/services that dish out bans online for hacking.
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SpareChange

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Re: Reasons why I don't like Hunters

Postby SpareChange » 09.02.10 10:00pm

The only reason I do not like Metroid Prime Hunters is that my hand cramps after awhile.

Hopefully they will let you use the new Thumbstick on the 3DS as a 'stylus'. I think that will have a way better control scheme than stylus/buttons, or I need a bigger DS.


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Triforce of the Gods

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Re: Reasons why I don't like Hunters

Postby Triforce of the Gods » 09.02.10 10:08pm

...You can change the control scheme so you can aim with the buttons instead of the stylus.
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Re: Reasons why I don't like Hunters

Postby SpareChange » 09.02.10 11:10pm

Triforce of the Gods wrote:...You can change the control scheme so you can aim with the buttons instead of the stylus.



Yeah...but thats worse!

Slow controls.
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Space Whale

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Hunters Hate

Postby Space Whale » 10.31.10 5:21pm

Why does everyone hate Hunters? It may be flawed, but I absolutely cannot understand why people claim it "isn't a real Metroid game." In all seriousness: Hunters is the most "Metroid"-y Metroid game since Super. Observe:

1. Hunters is the least linear Metroid game since Metroid II. You are never given goals or instructions on where to go next; and after the first several octoliths, you are free to go where you like and beat the rest of the game in whatever order you wish.
2. You are alone. There are no allies or commanding officers telling you what to do or helping you out (unlike MP2, 3, Fusion, and Other M).
3. You spend the entire game exploring the ruins of a long-lost alien civilization.
4. Escape sequences up the wazoo.

Now onto the supposed reasons why this "isn't a Metroid game:"
1. "There are only two bosses." Yes, and there were only two in the first two Metroids too. Just like those, this was a limitation of the hardware, and the fact that given the ridiculous amount of effort they already put into the game (I still have no idea how put this game on a DS) this isn't exactly the end of the world.
2. "The only new powerups are weapons." This is a flaw, yes, but hardly one that makes it not a Metroid game. There are still powerups, and they're still used ala Super Metroid to reach new areas, and there are still missile and E-Tanks for you to find.
3. "The game is a shooter." I'm not sure what this means, as yes you do shoot things, but you do that in every Metroid, and you did it in the main Prime games too; yet no one called those games shooters, they were all OMG FPA. How is Hunters any less of an FPA? Because you don't have lock-on?
4. "The game has no story." Yes, it does, it's just a side story. And thank God they didn't feel the need to shoehorn in Metroids somewhere-- I have no idea why people think that would have been better. The way they were randomly stuck in the Prime games was already weak (though worthwhile if only so we got to see them in 3D).
5. "Instant death pits/traps." I'm not sure how the like 2 times this comes up in the game is that big of a deal, but I thought these made for some awesomely tense platforming experiences. I agree that pits aren't very Metroidy, but at least in this game the implementation made sense (the infinite vacuum of outer space) unlike the later Prime games, when many of those falls clearly should've been able to absorbed by Samus' suit. Besides, you get a checkpoint right beforehand anyway.
6. "The beams use ammo." So do missiles, super missiles, power bombs, and the beams from MP2.

Now I wouldn't call Hunters the best game in the series, but its hardly the abomination (I really don't think that is hyperbole) that people make it out to be. Most of its flaws are the result of the fact that they clearly ran out of development time after spending the vast majority of it just building the game's ridiculously powerful engine on a DS. It did a lot of things more Metroidy than any of the other recent games have done and had a great atmosphere (running around on the outside of a broken-apart space station was awesome, people), and on the whole its a pretty good game.

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