Reasons why I don't like Hunters

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Hunters?

Yes, please.
40
44%
No thanks.
27
30%
Meh, comme ci, comme ca.
23
26%
 
Total votes : 90

ddddd

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Re: Hunters Hate

Postby ddddd » 10.31.10 6:02pm

Yeah, not putting metroids in the game makes a lot of sense since its a whole different galaxy I think.

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Re: Hunters Hate

Postby Emperor Ing » 10.31.10 7:22pm

Because from a design perspective, it is a terribly designed game- fucking up decent levels with bland enemies with pallet swaps, constant and incredibly unfun Guardian fights that they FORCE you to fight because they lock the doors each and every time.

Oh yeah and being riddled with glitches never is too fun.

The fact that this is wrapped around an uninteresting plot with uninteresting characters (they had a lot of opportunities to make the Hunters and Alimbics more than the no-shows they were) and uninteresting weapons to fight uninteresting enemies made the thing drag like hell once the first half is over.

And I really doubt the two bosses thing was a limitation of hardware.


I will admit that the first time I went through Astral Observatory, I was pumped, because Hunters was dripping with Metroid atmosphere.
However, by the time I returned there, the feeling was long gone.

Oh yeah and multi largely sucked wang.
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Re: Hunters Hate

Postby Troid » 10.31.10 7:32pm

Anyone who hates Hunters never had friends to play it online with.

The multiplayer was pretty good if you played it seriously, but the real fun came from the chat and voice and altpsam battles and screwing with the endless glitches (Weavel can get on top of like half the levels without cheating) and playing hide-and-seek with the Triskelion and fighting with only Battlehammer and flying in the low-gravity levels.

The single-player was atrocious. As a Metroid game, Hunters it wasn't very good (some parts of the single-player were atrocious). But who cares?
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Re: Hunters Hate

Postby HYRUL3 » 10.31.10 9:20pm

It wasn't a bad game by any means. The only thing I felt subtracted from the Metroid experience was the fact that the only new items were the weapons. Other than that, you had everything from the start. It kind of took away from the rewarding feeling I got whenever I found a power-up in any other Metroid game.
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Re: Hunters Hate

Postby Jesse D » 10.31.10 9:41pm

I know I've said it before, but I really can't argue that it's not a Metroid game. Nintendo released it, and anything they call "Metroid" is indeed Metroid. But, it didn't have any of the personality or charm of a Metroid game.

Yes, it has fantastic graphics and animations, and to date the best 3D graphics I've seen on the DS.

But the gameplay was monotonous and tedious and the control scheme was so poorly executed that I had to turn the game off after about 15 minutes because it cramped my hands so badly (not to mention, the corner of the DS was digging into my palms). The limited bosses were a sell-out (and certainly not the product of hardware limitations) and the escape sequences just flat-out didn't make sense.

The bottom line is that I didn't have fun with Hunters, and that's why I didn't like it.
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Re: Hunters Hate

Postby HYRUL3 » 10.31.10 10:38pm

Jesse D wrote:and the escape sequences just flat-out didn't make sense


There wasn't even't a time bomb or a reason why you had to escape. It was just like, "Hey, you took an Ocolith. Now you only have a few minutes, or, um. Hmm.
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Re: Hunters Hate

Postby Jesse D » 10.31.10 11:17pm

And you have to get the hell off of the planet before... uh... we don't know, but it's BAD! And then literally two seconds later you can land your ship back on the same planet and everything's fine. Am I missing something?
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Re: Hunters Hate

Postby HYRUL3 » 10.31.10 11:46pm

Exactly. Between that and the lack of interesting bosses, I found those to be MPH's short comings.

However, the fights with some of the Hunters are great, and the fight against Gorea's final form was pretty cool. I also liked the concept of having an alternate ending depending on if you completed a specific task. (I mean a physical ending. Not a static image, but actual gameplay)
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Re: Hunters Hate

Postby Faybro » 11.01.10 4:29am

I think the greatest problem with Hunters is the poor controls. I can conform to bad controls pretty easily, so, that wasn't a problem with me.

It was adrenaline pumping and...

Uh...
I liked it more than Super Metroid.
Oh god please don't hurt me.

But in all seriousness I loved the difficulty and the adrenaline more than anything. I mean, if we restarted back at our ship from the piston cave, I'd never have beat it. Oh, and I fucking love escaping. They don't give you a generous amount of time later in the game. You've got to fight sentinels and shit on the way out. It's awesome.

... Although, as it has been said, only Samus dies. The sentinels go running around, shooting. Maybe it's something built into the octolith?

Also, if they make a sequel, I can easily see how it could tie in with phazon. The boss rooms looked helluva lot like leviathans, and Gorea came in the form of a comet. I'd also like to see what the quadtroid and the petrasyl are...

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Re: Hunters Hate

Postby eviljackspicer » 11.01.10 5:41am

It wasn't my favorite game, but it wasn't bad. The timed escapes killed me the majority of the time. I did like the planet hopping, which I am glad that they used for Corruption. My biggest gripe was the controls. I couldn't play more for an hour or so, otherwise I get a huge cramp. I think it was too ambitious for the DS due to all the buttons you had to coordinate and command. I think it would have worked better as perhaps a side-scroller, with 3-D features. (Like, the new Sonic 4)

Other then that, I did like it. But it is my least favorite.

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Re: Hunters Hate

Postby skru@tak » 11.01.10 4:04pm

The biggest beef i remember having (its been a good while) with Hunters was its abysmal control setup. This could've been because i am left-handed, not quite sure. But that's what i remember the most after playing it for awhile, the pain in my fingers from being locked into a particular position for a long period of time.

You get a lot of new beams/weapons but most of them seem to replicate the various guns you'd find in an FPS (Battlehammer= grenade launcher, Emperialist= hmm...). This is probably why some people refer to Hunters as being more of a shooter.

I don't have too many complaints about the game. This discussion kinda makes me wanna pick it up again :)

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Re: Hunters Hate

Postby Space Whale » 11.01.10 5:28pm

What's so weird about the escape sequences? It's some sort of security protocol; think of it as a boulder rolling down towards Indiana Jones. It's not a countdown to the planet blowing up, its a countdown to something killing you.

For someone who has a poster of the original Metroid as their avatar, JesseD, I don't get why you found this game's gameplay monotonous. It was basically a more old-school version of the Prime games-- more difficult and frequent combat instead of puzzles, less linear. Nothing but shooting and exploring alien worlds. If it isn't monotonous in the older Metroid games, why is it in Hunters?

And I didn't mean to imply that it was a hardware limitation in the strict sense, but a time limitation based on the fact that they had worked on getting the game running on the hardware for so long; they didn't have the time to graphically design and program six more bosses.

PS: I do agree, controls hurt the hands if you played too long.

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Re: Hunters Hate

Postby Chipou » 11.01.10 5:56pm

only beefs i remember having with the single player is the labrynth like teleporters (well they arnt that bad if you like exploring, but some indication where they were going wouldve been nice) and the two (not counting gorea and ULTIMATE gorea :awesome: ) bosses. but the gorea fight was fun <3 ...ohyeah....and the stupid "herp, imma lock you in a room til you murder everything" parts
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Re: Hunters Hate

Postby Jesse D » 11.01.10 6:24pm

Space Whale wrote:What's so weird about the escape sequences? It's some sort of security protocol; think of it as a boulder rolling down towards Indiana Jones. It's not a countdown to the planet blowing up, its a countdown to something killing you.

For someone who has a poster of the original Metroid as their avatar, JesseD, I don't get why you found this game's gameplay monotonous. It was basically a more old-school version of the Prime games-- more difficult and frequent combat instead of puzzles, less linear. Nothing but shooting and exploring alien worlds. If it isn't monotonous in the older Metroid games, why is it in Hunters?

And I didn't mean to imply that it was a hardware limitation in the strict sense, but a time limitation based on the fact that they had worked on getting the game running on the hardware for so long; they didn't have the time to graphically design and program six more bosses.

PS: I do agree, controls hurt the hands if you played too long.

I shouldn't have to imagine some security protocol or a boulder approaching. Without ever even explaining why you're escaping (beyond fanservice) it's just a half-assed gameplay mechanic.

And my avatar is actually a quilt which was made for me last year. Nothing to do with a personal bias toward Metroid as being any better or worse than the other games. :P

Yes, the original Metroid was monotonous, but it was also made nearly 25 years ago on an 8-bit console before games like Super or Prime set new standards. Compared to games released around the same time as Hunters, it was a monotonous, tedious game.
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Re: Hunters Hate

Postby Jesse D » 11.01.10 9:45pm

Nightmare's Baby wrote:You don't have to imagine it as it is a security protocol. It gets around the same amount of explanation as the escapes from Super Metroid do.

Super Metroid shows the catastrophic explosions from which Samus narrowly escaped... That's all the explanation that's needed.

2006 had Tetris DS, Brain Age, New Super Mario Brothers, Star Fox Command and Yoshi's Island DS from Nintendo alongside Hunters for the Nintendo DS system. Tetris DS and Brain Age are both puzzlers to some extent, and most of them have a fair share of repetitive gameplay. New Super Mario Brothers basically has 3 Star Coins in every level, checkpoints in most if not all levels, overworld mapping that is basically the same for each world aside from theme, towers and castles for each world. I would say Metroid Prime Hunters fits in alongside New Super Mario Brothers as one of the more non-repetitive selections on the Nintendo DS during 2006: two bosses repeated four times each, escapes after getting each Octolith, collection of three artifacts to gain access to Stronghold Void areas, and Guardian/Hunter encounters (hunters after first encounters). Star Fox Command, out of the ones I've played, comes off as the most repetitive. I have not played Yoshi's Island DS so I can't commit, and I've seen Brain Age in action but I'm not trying to put MPH up to games from the puzzle/mini-game genre.

2006 was the year the Wii released, so I know Twilight Princess and Wii Sports hit shelves. Wii Sports is in a genre that is hardly ever non-repetitive, and I'm not that into Twilight Princess to comment on it.

The difference is that I had fun with games like NSMB and Tetris DS. I didn't have fun with Hunters. Just leave it at that. I didn't enjoy it.
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