Reasons why I don't like Hunters

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Hunters?

Yes, please.
40
44%
No thanks.
27
30%
Meh, comme ci, comme ca.
23
26%
 
Total votes : 90

Sandman

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Postby Sandman » 06.19.07 2:46pm

BLASPHEMOUS TOPIC!!!!!!!!!!!!! HUNTERS ROCKS!!!!!!!!!! :evil: I do agree with some things, like the single player could've been improved and the deactivate engine core was overkill, and I hate that darn piston room as much as you guys do. But the beam ammo was even less of a problem than it is in Echoes, so long as you don't go shooting like crazy as if you were playing prime 1 beam weapons. In the end it's even less of a concern, since you have a maximum of 400 rounds. Also, with the scanning keep in mind that there is limited memory on the DS unlike the consoles. And whoever said the scans in prime 1 and 2 are lousy needs to get his head examined. Those scans rock! :evil:

Besides, multiplayer more than makes up for it! :)
3-D Metroid is real Metroid.

Ffej

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Postby Ffej » 06.19.07 3:18pm

The multiplayer in Hunters would have been good if it wasn't totally broken. Ever wonder why most Counter-Strike servers ban the AWP? I'll give you a hint: Unfairly good sniping weapons aren't fun. Ever.

Kenrai

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Postby Kenrai » 06.19.07 7:32pm

Has anyone else noticed how cheap the online players are, disconnecting when they are about to lose? :( How other players cheat and use game glitches? :x "alt-form spammers?" (players that only use the alt-forms) :evil:

Even though I am a balanced player (good at both sniping AND CQC), snipers do tend to get annoying.
MH, don't foget that the attacks are enhanced in other ways besides damage!

Sandman

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Postby Sandman » 06.21.07 7:34am

[quote="Ffej"]The multiplayer in Hunters would have been good if it wasn't totally broken. Ever wonder why most Counter-Strike servers ban the AWP? I'll give you a hint: Unfairly good sniping weapons aren't fun. Ever.[/quote]

Yeah, my cousin beats the crap out of me with the imperialist. He's a major alt abuser too. As for the glitches, they only make the game more fun, like shadoworld, shadowfreeze, and other stuff makes it cool and more competitive. :)
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MaiAriSquee

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Postby MaiAriSquee » 06.21.07 3:32pm

... my favorite parts were the cut scenes and the other hunters. And there was this one place where I was TOTALLY freaked out, all because of the music. I was like "EEeeeeeeeeeeee...!" Maybe have been one of the floating outposts. I don't remember. If they're done right, extra hunters can be cool. They just need to be done right.

Other than that, MEH to the max. Those bosses were INEXCUSABLE. And the scans were weird. I never suffered too much from the controls. Although I enjoyed multiplayer to an extent, I don't get the chance to play enough for it to be worthwhile.

It was interesting to see how the "community" developed ways to communicate, though. IE Firing straight up means "I surrender!" And sharing friend codes via drawing with shots or counting them. I heard of one dude who surrendered and the guy he was playing against showed him all the neat secrets in the level they were playing on.
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Kenrai

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Postby Kenrai » 06.25.07 9:29pm

like shadoworld

Wait what

Valherran

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Postby Valherran » 07.06.07 5:13am

The only grief i had with this game is the controls...

Ffej

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Postby Ffej » 07.07.07 1:00am

Matty_G33 wrote:Thanks dude! Nintendo and Retro never make a shit Metroid game anyways, so it's worth the money!


Except Hunters. :-P

Ffej

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Postby Ffej » 07.07.07 10:44am

Matty_G33 wrote:No. Hunters is still cool, even if Poke'mon Diamond & Pearl is killing it. I even made a guide for Hunters.


1.) Why would you even compare Pokémon and Metroid?
2.) Making a guide for a game doesn't automatically make it good.
3.) I still stand by my statement that the demo for Hunters was way more fun than the full game.

AMetroidGuy

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Postby AMetroidGuy » 07.07.07 10:57am

CapCom wrote:7. This is something that only seems to bother some people, but the control schemes are awkward. The only one I felt I could really use was the two-handed version because the DS weighs so much that it cramps your hand. Of course, this control scheme also sucks b/c the aiming is too slow and inaccurate...that would really make stylus the best.

What are you talking about? The DS isn’t heavy at all. How the heck are you holding it? I played several control-pad-and-stylus games, sometimes for hours on end, including Hunters, and I NEVER had a problem. My mother plays Brain Age on my old DS, she’s 61 and it doesn’t bother her. And now that the Lite is out, there is really no excuse to be complaining. Try it again on your Lite. Not that you have to play through the whole thing, but, just see if you like it better with the better control scheme. If your hand is still cramping, then the problem is clearly how you hold it.

Ffej wrote:3.) I still stand by my statement that the demo for Hunters was way more fun than the full game.
I am inclined to agree. I did have some fun with Hunters once I got used to it, which I wasn’t expecting because of the bad reviews. But it’s still not something I see myself replaying.

Ffej

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Postby Ffej » 07.08.07 10:17pm

Matty_G33 wrote:
Ffej wrote:1.) Why would you even compare Pokémon and Metroid?
2.) Making a guide for a game doesn't automatically make it good.
3.) I still stand by my statement that the demo for Hunters was way more fun than the full game.


Okay then:

1. Diamond and Pearl are the new topselling DS WiFi games that a lot of MPH players are converting to.
2. Who said it makes it better? It only makes readers better!
3. It's fun, but the full version is always better, and it's called First Hunt.


1. Converting too? I'm sorry, but I find that it is perfectly possible to play more than one game in a given day. You just don't make sense.
2. Who cares? Your argument for Hunters being good was "But I wrote a guide for it!" and that's just retarded.
3. The full version is not always better, Hunters being a prime example (no pun intended). Also, I know perfectly well that it is called First Hunt. The fact that it is a demo of MPH does not change with this revelation.

Zaranell

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Postby Zaranell » 07.08.07 10:42pm

The first time I played through Hunters, I loved it. A while after I beat it and thought about it, I realized that, as a Metroid game, it sucks ass. If you think of it as just a DS game and not a Metroid game, it's decent. Think of it as a Samus adventure, and it makes one want to throw up.

One of my biggest complaints out of everything was the boss battles. There are only two different bosses. Two.

In a Metroid game.

Some kid in Africa who's never heard of a video game could hear those sentences and understand what is wrong with it. And how does the developer compensate for the lack of originality? By making you fight those two bosses four times. Woo.

My biggest problem of all is how repetitive it is. Here's the sequence of events:

1) Go to planet.
2) Find three keys.
3) Take keys and find boss.
4) Fight and kill boss.
5) Take Octolith and get to back to ship in a certain amount of time.
6) Repeat eight times, then fight final boss.

Congratulations! You beat the worst single-player Metroid game ever!
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Ffej

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Postby Ffej » 07.08.07 11:03pm

You win the thread.

Guys, Zaranell just won the thread.

Naner

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Postby Naner » 07.09.07 8:58am

Zaranell wrote:My biggest problem of all is how repetitive it is. Here's the sequence of events:

1) Go to planet.
2) Find three keys.
3) Take keys and find boss.
4) Fight and kill boss.
5) Take Octolith and get to back to ship in a certain amount of time.
6) Repeat eight times, then fight final boss.

Congratulations! You beat the worst single-player Metroid game ever!


Well, Hunters was developed with the almost single purpose of multi-player, so you shouldn't expect much of the single-player.
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