Here are the changes that should be made for Metroid Prime Hunters 3D:Save Stations
Bigger environments
NO PISTONS!!!!!!!!!!!!!!!!!!!!! (except harmless ones*)
Mocktroids
No pointless timed puzzles and/or escape sequences
New story stuff and dialogue with good voice acting
Revamped Gorea 1 and ending/reward system**
No guardians
New bosses (pillar and eyeball only once, the first ones)
Condensed lore entries
Revamped logbook in general
Metroids (normal only, no quatroids)
Affinity weapon for Samus (Plasma Beam?)
Affinity effect for all beam weapons in single player except the Shock Coil and Imperialist
Affinity effect for Judicator changed to Prime 1 Ice Beam (no longer useless except at point blank range)
NO CHASM DYING!!!!!!!!!!!!!!! (Will be just a respawn and a few health points down like in Echoes and Corruption)
Classic Prime 1 shielded hexagon-shaped doors (Triangles were cheesy)
Way less MP arenas from SP and more original ones
Show hunters on radar default set to on
Spider Ball effect for Spire (current wall-stick is crap)
On the Oubliette, players retain the Omega Cannon and beam ammo pickups refill ammo by 1.
Permanent star count on license
Octolith Chozo artifact jingle remix at Omega Cannon pickup in SP
Better Gorea death cinematic
Pause menu/revamped gunship interior
Automatic Morph Ball doors like in trilogy
Nameable bots
*You know how in Prime 1 if you go into the maintenance tunnel a message comes up saying the rock slide is Bendezium? In the Piston Cave, with now-harmless pistons, an identical morph ball message could say, "analysis indicates pistons are too puny to hurt you". Just to be funny.
**Now Gorea will be invincible until you do the hit-the-colored-targets thing. That way everyone can get the REAL ending. When you beat his second form, if you don't have at least 75% of the items, the cinematic will cut off at his death and the credits will roll, but if you do, you'll see the rest with ZS Samus and the Ambillics as usual. In other words, it'll be the 75% ending. For the 100% ending, when the credits are done and before the "mission accomplished" screen, there will be an Echoes cameo. (Perhaps Samus gets the message from the Federation we see at the beginning of Echoes or something like that.) Getting a certain percentage of the logbook will unlock concept art like in Primes 1 and 2, and once you have achieved 100% of the items and the logbook, the glowing Octolith icon will replace the snail icon on the license.