Schrau wrote:Zknight7126 wrote:I don't get why missiles reset, but nothing else doesn't.
Missiles reset because the game grants Samus a handful of missiles (Maybe one tank) for the Mother Brain sequence during her flashback. Naturally, to prevent you from having missiles from the off, they're removed when you start the game.
You'll also notice that, on normal playthroughs, she's always wearing her stock Power Suit rather than the Varia she should technically have in Metroid 2 (Which we all know introduced the Shoulders O' Doom on the sprite). The Samus in the black-and-white flashback
is the playable Samus, with whatever equipment she has when she starts the game: Power Suit, Power Beam, jack all else, and Missiles that get removed once the game begins.
Now Nintendo didn't anticipate the space/time reset glitch. I don't blame them. If I had been a programmer on Super Metroid at the time and my future self emerged from a time portal in the wall and warned me about the glitch, I wouldn't have believed him then. Basically, if you reset and watch the intro
carefully, you'll notice that Samus is equipped exactly how you were equipped when you reset. This is even more obvious if you have the High-Jump/Screw Attack/Space Jump and Samus plunges into the harmless acid pit during the Mother Brain segment. The intro simply doesn't account for Samus having anything more than her default load-out and the temporary missiles that will be removed once the game gets going. Again, if I was the theoretical programmer and I was paying attention to my future self
and I was a complete dick (Only one of those three apply to my current self), I would have simply recoded the intro to set Samus to her default state every time she travels down the Ceres elevator.
tl;dr version: The intro gives Samus some missiles then resets the counter to zero. That's why you don't get to keep your missiles.
It's also worth noting that if your screw attack is equipped, Not only will Samus use it during the fight, but it will also change her palette from the black and white "flashback" to whatever she's supposed to have in full color. The minute she spinjumps, you'll suddenly see and hear this green whirl surrounded by greys and monochromes. And then, a yellow/orange/purple Samus blowing away a black and white Mother Brain. Quite funny.
Super Metroid remains my favorite game ever. The moments I enjoyed the most (and I hope you did too) are:
1: Maridia in general. Maridia was one of the three largest areas in the game, and thus one of the three with the most to deliver. Due to the wet, erosive nature of this area, it was also one of the most chilling at its deepest depths, particularly near the area where you find the spring ball. However, Maridia also gives us its western portion, which I like to call "Black Maridia". Are there darker areas in the game? Yes probably, but they don't play it up like Black Maridia does. Everyone knows the bleak, sad, and yet haunting music which plays here, like the wreck of an old pirate ship. "Maridia: swampy caverns".
2: Clearing Green Brinstar for the first time. When you enter the pinkish, fungal section of Green Brinstar, you really start to feel like you don't belong, like nothing that isn't an insect is supposed to navigate here. The music doesn't help matters, as it is both action-packed but also quite scary in aesthetic, as if bugs are creeping out of the walls and ceiling. Then? Finally, you reach Red Brinstar, and... relatively few enemies, the music is calm... there's a gentle glow from the background... You kinda feel like you could just sit on one of those big red rocks and rest for a moment before continuing. I know some people think Red Brinstar has creepy music, but I find it kind of relaxing, especially if you just came out of the jungle. A welcome breather.
3: Final Battle. This probably gets mentioned a lot, but the sheer volume it speaks without actually saying anything needs to be reiterated. First comes the incredibly heroic and awesome rescue of Samus from certain death at Mother Brain's hands, followed by sudden and shocking tragedy, felt by both Samus and the player. Then, you realize you've just stolen Mother Brain's trump card, and Samus's theme starts playing. The way Samus stands up... the way those drums kick in... the way the black background fades back in to Tourian again... you know exactly what is going through her mind, because you can feel it coursing through your veins as you slaughter Mother Brain by pumping it into her:
Blind Rage. Best part? Apparently according to canon, going ballistic like that is Samus's CHARACTER FLAW. Now imagine Wolverine or Brock Sampson in that situation.
Favorite items:
Plasma Beam: I think the big reason I like this is because I just remember not having it for the longest time. Me and my brother figured out it was in Maridia but we couldn't reach it because we hadn't defeated Draygon. When we did finally, we got it and enjoyed it for going through enemies and taking out those Spongemonkey things.
Gravity Suit: You're gonna laugh at this, but I did not at first realize that the Gravity Suit was making it easier to travel in water. I thought the suit's primary function was to protect me in Lava. "That's weird, what does gravity have to do with it?" You have to understand, We hadn't encountered that much water on the way to the suit, and any spills or falls into it we did have, we forgot about. "eh, water." In fact, quite often in Maridia, I would actually FORGET THAT I WAS UNDERWATER.
Spazer: This one might sound kind of odd at first. See, the Spazer is the first *real* beam upgrade you get. Sure, the Charge Beam counts, but its more of an add-on to the other beams. So after blasting enemies like Rios and sidehoppers several times, jumping up into the ceiling and collecting this always makes me feel a lot better. It's kinda like getting the White Sword in the original Zelda.
Favorite Bosses:
Crocomire: Crocomire's death is so sick that TVtropes lists it as a "Family-Unfriendly Death". That always makes me giggle a bit, and I have to say his death looks like it could be a realistic depiction of someone/something melting. Didn't help that he was blood red to begin with, so the red streaks coming from his skeleton look like they could be blood.
Kraid: Kraid got cheated bad. In the game, you encounter a fake Kraid that's about the size of kraid from the original Metroid, so you think "Huh ok there's Krai-wait no that can't be him where's the real one?" Then, when you see that the real one is now this COLOSSAL BEHEMOTH, you're supposed to piss yourself.
Except no. The game's Box Art, in all regions of the world, depicts Samus blasting Ridley with a giant Kraid in the background. DUDE!! SPOILERS!! COME ON.
Ridley II: Even though he looks the same as he did on Ceres, and has the same music (which is music you've heard several times already in the game), The backdrop and everything leading up to the big Ridley battle makes this fight epic. It helps that he explodes and falls apart in slow motion around you, and you feel, for a moment, like you have concluded the game. You finally found him and ripped him to pieces...
...and then you enter the next room and find the Metroid's discarded container. Shit.