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Re: Metroid Super ZeroMission@garbin: That double posting isn't technically illegal (believe me...), as it wasn't within ten minutes of the first post, but you could have edited your first post. All I will say about it.
"Yeah, right, trying to trick me again. Well, Harley Quinn is nobody's fool, anymore."
I really love Wikia, FOX and Nintendo. Really... -_- |
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Re: Metroid Super ZeroMissionAnybody got any good strategies on killing ridley? HE'S SO DAMN HARD IN THIS.
Forget queen metroid, I'M THE KING!
Check out my fangame site at: http://metroidrevival.freeforums.org/index.php ![]() |
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Re: Metroid Super ZeroMissionJust collect as many items as possible ahead of time, particularly super missiles and energy tanks.
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Re: Metroid Super ZeroMissionI noticed that in 2.2, which I am playing now, that he has added an additional barrier to the Lava Run in Upper Norfair, so you cannot get that E Tank early anymore (the one you can get as soon as you get Super Missles). This is the one that you were able to get that was above the second connector passage that went from Norfair to the area behind Kraid.
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Re: Metroid Super ZeroMissionI'm having trouble getting the game to start.
I have the znesw emulator, Lunar IPS patching utility, Super Metroid (JU).smc, and the super zero mission patch that I downloaded from this site. I'm pretty sure I patched the file correctly, but I could be wrong, as I am new to this sort of thing. Any helpful tips would be greatly appreciated. -Daniel |
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Re: Metroid Super ZeroMissionI'm playing the latest version (v2.2) on "easy".
The sequence as I've seen it so far WITHOUT any sequence breaking: Morph Ball
Missiles Charge Beam Bomb (in East Crateria) Grapple Beam (Upper Crateria via 1-room hell-run in Norfair)
Varia Suit (Upper Brinstar using Grapple)
Ice Beam (Upper Norfair using Varia and Grapple and defeating Crocomire)
Bomb Switch 1 (Upper Kraid using Ice Beam)
Super Missile (in Kraid via Switch 1, defeat Spore Spawn) Spazer (in Kraid using Grapple) Unknown Item #1 (in Kraid under Spazer passage)
Speed Booster (by defeating Kraid, does not need Ice Beam)
Unlock Level 1 (in same room as speed booster)
High Jump Boots (East Norfair using Speed Booster) Wave Beam (in Lower Norfair using Speed Booster) Spring Ball (in Lower Norfair using Wave Beam) Unknown Item #2 (in East Ridley using Grapple)
Unlock Level 2 (in Pirate Ship by defeating Ridley)
Power Bombs (by defeating Mother Brain in Tourian, escaping the explosion sequence, then defeating Mother Brain AGAIN in ruined Tourian, and then escaping the Super Metroid)
Unknown Item #3 (In Lower Tourian)
Unlock Level 3 (In West Tourian using Power Bombs) Blue Switch (In Lower Ship using Power Bombs)
Kill the Guardian (In Lower Chozodia using missiles and super missiles)
Gravity Suit, along with Space Jump, Screw Attack, and Plasma Beam (in Lower Chozodia)
Kill Golden Torizo (in Lower Chozodia using Super Missiles and Plasma Beam)
Unlock Level 4 (using missles and deflectors)
I'll update this post as I proceed. (BTW, I solved the "unlock level 2 without HBJ" puzzle) Last edited by Maginomicon on 03.21.13 2:37pm, edited 13 times in total.
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Re: Metroid Super ZeroMissionNot sure how many here play this game on the Wii, but someone has hacked/modded the FCEUX and SNES9X emulators by tantric to use the ability to organize your games by Cover Art. Consequently, I have created a boxart for Metroid Super Zero Mission:
![]() I also made one for my own hack, MDbtroid: ![]() |
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Re: Metroid Super ZeroMissionI've been playing this hack for about 12 hours now, and I think it's even better than Redesign. In fact, I think it's better than the original Super or Zero Mission. Why couldn't ninty just make this game??
I'm not laughing. Have you played it?? You say 'random fan hack' as if it were not possible that it could be as good, or better, than a licensed product. ![]() |
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Re: Metroid Super ZeroMissionOkay, I'm stuck trying to figure out how to get to Chozodia after unlocking lock level 3 WITHOUT setting off the alarm in the pirate ship.
Is it even possible? I've looked all over for a secret passage that gets me past the area you can get into from the blue switch room passage, and I'm not finding one beyond the powerbomb path up through the "closet" room with the two work robots. I almost feel like saying screw it, barrelling through and get the x-ray scope, searching that original area with it for a path through that avoids the alarms, and then reverting to an earlier save state and going through that way. |
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Re: Metroid Super ZeroMissionAs far as I know there's no reason to worry about setting off the alarms on your way to Chozodia. The alarms in the ship reset themselves any time you leave the ship.
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Re: Metroid Super ZeroMissionI think he might be talking about getting x-ray. If so, getting x-ray on that game is complicated. You could write a whole guide about it.
After many hours of trying, i cheated and watched some youtube vids. ![]() |
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Re: Metroid Super ZeroMission
I looked at a screenshot map and I'm not seeing anything in particular that would prevent me from getting the xray scope. It's just a matter of hitting all four of those switches. Does it permanently lock up or something if you ever trip any of the alarms? Okay, so what's the way through that you learned from the YT videos, because the ones I've found are from earlier versions of the game. |
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Re: Metroid Super ZeroMissionThe X-ray will be inaccessible if you trigger the alarm on the way to the X-ray; however, if you ever trigger the alarm you just need to leave the ship and then come back to reset the alarms. You aren't supposed to go through the entire game without triggering the alarms -- that would be totally insane.
For getting the X-ray, first you need to activate all 4 switches, and then go get the X-ray. Each switch itself can be viewed as a mini-quest, and you will almost certainly trip some alarms in activating them. In particular I'm pretty sure the #2 switch cannot be activated without tripping the alarm, as it requires shinesparking into a ceiling with a laser beam. Ridiculous superhuman moves might make it possible without tripping the alarm, but this is 100% not necessary. You say "just activate the 4 switches," and it is true this is "all" you have to do, but you are vastly underestimating the difficulty in doing this, especially if you don't have the full suit already. I THINK it might be possible without the full suit, but the ridiculous maneuvers necessary to do so are far beyond what is expected in this game. It also requires a ton of familiarity with the layout of the ship. It may also be very difficult or impossible to activate all 4 switches before you have unlocked the level 4 door in Chozodia, as several doors in the ship are locked before then. View getting X-ray as the ultimate final thing you do in the game -- it is extremely difficult to get, and you will have to know the layout of the ship like the back of your hand before you'll be able to figure out how to get it. Last edited by Obob on 05.12.12 6:13pm, edited 1 time in total.
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Re: Metroid Super ZeroMission
I plan on it, I just have to ask if there's any way to get from the crate area in upper Crateria to Chozodia without setting off an alarm. Once I have the Gravity Suit and unlock Level 4, I'll go after the switches. |
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Re: Metroid Super ZeroMission
There MIGHT be a way by going up and around the ship, which is extremely difficult without space jump. If you make it to the long chasm above the ship, you can fall through the floor and wind up in the watery region below the ship. This should get you to the entrance to Chozodia below the glass pipe. I seem to recall once you're in Chozodia you'll still be forced to hit an alarm in Chozodia. There's also another path if you start from the Ridley teleporter. However, it involves a lot of diagonal bomb-jumping. You definitely aren't intended to find this path. Once you have space jump you can use that path to get a couple super missiles. I've never pulled this route off without space jump, even with save states and slow down. Unfortunately the youtube videos where I've seen it have been taken down. Basically if you look at the glass pipe to Chozodia, there is a vertical duct above it which leads to the glass pipe. One screen above the glass pipe itself, the side of the duct can be bombed, letting you out into the open space above the glass pipe. You need to cross a large gap there, which requires diagonal bomb jumping or space jump. Basically, you shouldn't be worrying about the alarms yet. Aside from the initial segment in the ship right after Ridley, they're not supposed to be too relevant until you're going for the X-ray or other items in the ship. In fact you shouldn't even spend much time in the ship without the full suit, as once you have the suit you can easily kill the enemies there. Last edited by Obob on 05.12.12 6:31pm, edited 2 times in total.
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