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LesserChozo

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by LesserChozo » 11.12.11 12:00am
Emperor Ing wrote:MAN METROID SHOULD BE MORE LIKE ASSASSIN'S CREED: REVELATIONS
DUDE METROID SHOULD BE MORE LIKE BATTLEFIELD 3 THAT'D BE SWEET BRAH
NO WAY BROSEF METROID SHOULD BE LIKE YOU KNOW LIKE THAT GOD OF WAR YOU KNOW WHEN KRATOS LIKE RIPPED THAT MONSTERS THROAT OUT THAT WAS SO TITS
DUDE! METROID SHOULD BE MORE LIKE GRAND THEFT AUTO! THAT'D BE SO DANK! But seriously, watching Samus run through city streets instead of interconnected tunnels might be interesting. Although, tunnels are kind of a staple of the franchise, aren't they? I suppose there's always the sewer system. - NB4 TUUNNNEELLLLLLLLSSSSSS!!!!!!!! 
Don't be pushed by your problems. Be led by your dreams.
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Thunderchin

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by Thunderchin » 11.12.11 12:02am
LesserChozo wrote:But seriously, watching Samus run through city streets instead of interconnected tunnels might be interesting. Although, tunnels are kind of a staple of the franchise, aren't they? I suppose there's always the sewer system. - NB4 TUUNNNEELLLLLLLLSSSSSS!!!!!!!!  Why wouldn't the same principle with the tunnels work with the streets?
Also, congrats on 100th page.
 HYRUL3 wrote:Damn you Thunderchin. Damn you.
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KingBroly

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by KingBroly » 11.12.11 1:57am
LesserChozo wrote:But seriously, watching Samus run through city streets instead of interconnected tunnels might be interesting. Although, tunnels are kind of a staple of the franchise, aren't they? I suppose there's always the sewer system. - NB4 TUUNNNEELLLLLLLLSSSSSS!!!!!!!! 
Subway Stations, Alleyways, Apartment Buildings; all are tunnel-esque.
Even the strongest of people can have their faith broken. Mine has.
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LesserChozo

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by LesserChozo » 11.12.11 8:15am
Thunderchin wrote:Why wouldn't the same principle with the tunnels work with the streets?
Also, congrats on 100th page.
No reason. And thank you. KingBroly wrote:Subway Stations, Alleyways, Apartment Buildings; all are tunnel-esque.
Excellent points. 
Don't be pushed by your problems. Be led by your dreams.
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RoyboyX

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by RoyboyX » 11.12.11 9:31am
Not a productive post, but did anyone realize we just rolled over into the 100th page mark?
"Yeah, right, trying to trick me again. Well, Harley Quinn is nobody's fool, anymore." I really love Wikia, FOX and Nintendo. Really... -_-
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okey

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by okey » 11.12.11 10:14am
KingBroly wrote:Subway Stations, Alleyways, Apartment Buildings; all are tunnel-esque.
They're also Modern Warfare-esque. Leaning too hard on subways, alleys and sewers defeats the point of setting a Metroid game in a city. I feel the only way to make it work is to embrace how it would be totally different from past games. I'm picturing a level where you have to reach the top of a skyscraper. The security system is linked to neighboring buildings, so to make progress in one tower you'd have to change something in another. It would be so cool to go from one building to the next by shinesparking through a window. I guess I'm on the wrong page here cause I'm imagining a cool city instead of a war-torn one. Why would you want to use sewers or tunnels to get around? Imagine if, instead of using elevators, Samus traveled between areas by jumping on top of a maglev. 
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Thunderchin

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by Thunderchin » 11.12.11 1:39pm
okey wrote:KingBroly wrote:Subway Stations, Alleyways, Apartment Buildings; all are tunnel-esque.
They're also Modern Warfare-esque. Leaning too hard on subways, alleys and sewers defeats the point of setting a Metroid game in a city. I feel the only way to make it work is to embrace how it would be totally different from past games. I'm picturing a level where you have to reach the top of a skyscraper. The security system is linked to neighboring buildings, so to make progress in one tower you'd have to change something in another. It would be so cool to go from one building to the next by shinesparking through a window. I guess I'm on the wrong page here cause I'm imagining a cool city instead of a war-torn one. Why would you want to use sewers or tunnels to get around? Imagine if, instead of using elevators, Samus traveled between areas by jumping on top of a maglev.  In a war-torn city, use the maglev tracks for the Spider Ball.
Shouldn't this city also be a futuristic one, where the buildings are all interconnected? As in, above-ground tunnels linking buildings together, like I've seen in my city. Sure, most of them have been blown up, some provide great gaps to Shinespark through, because some of the higher-level glass should be Shinespark proof) while others provide enough of a floor to stand on but no walls or ceiling (great battle sequences).
Multi-building powerup challenges and interconnected security would make the city fun to explore, and the atmospheric disturbances would prevent you from Space Jumping up to the top to circumvent it. The streets are where the enemy is mobilizing its troops, so you have to use the sewers and subways to get around until you're ready to take them on. The subways also link to buildings directly so you can sneak around, say, that roadblock. Imagine laying a Power Bomb in a subway tunnel and causing the street above you to collapse, potentially taking the enemy or powerup atop it with you, Italian Job style. Imagine using a destroyed subway train to block off enemies, or blow out a sewer tunnel and give your pursuers a shit day. Or you can use the tunnels to build up a Speed Boost and Shinespark right through the street. Imagine taking out the anti-air defenses and using your ship to collapse a radio tower and throw off your enemies' coordination, or using the Ship Grapple to take the fallen tower and turn it into a javelin to open up an entrance in the next building.
The main goal is to get to the city's Administrative Spire, the top of the highest building in the city. The enemy command is up here, and with all that anti-air cover you can't simply bomb it out. So you have to keep going through the city, occasionally meeting civilians and escorting them out, and exchanging powerups. Some of these new powerups get swapped with the old ones and Samus can build a customized arsenal right there. It's like Mega Man, but the exchanges are scattered. So, kind of like what Lesser said.
This sounds really cool for a Metroid 6.
 HYRUL3 wrote:Damn you Thunderchin. Damn you.
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Death Recon

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by Death Recon » 11.12.11 5:36pm
Hello, page 100.
I'm really liking this city idea. Early on in the game there should be civilians walking around still prior to all hell breaking loose. This could provide some good stealth sequences, considering Samus is on the run. Then the city gets attacked by (insert enemy here). The Federation allows Samus to go free as long as she can take out the threat. Then we get the aforementioned war-torn scenario outlined by Thunderchin and co. (sorry for the generalization, I'll fix that part when I have time to re-read all the previous posts). I'm liking this a lot.
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!! no but srsly this an amzing idea!
why thank you my good man. Death Recon- The American Ice Zoomer
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KingBroly

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by KingBroly » 11.12.11 8:28pm
Who said Samus would be on the run? I'm just saying she has to be the only human there and that she wouldn't be well received. She's a Bounty Hunter, after all, and that's what she'd be there to do, but incognito like  . I'm assuming she'd have some kind of universal translator on her neck as well (PLOT CONVENIENCE!) just in case she needed to interact with a local merchant or some kind of evil bigwig.
Even the strongest of people can have their faith broken. Mine has.
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doc O. Mire

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by doc O. Mire » 11.12.11 9:04pm
I wonder if it could be a first person adventure game again also. It really isn't a genre that has been explored too much just like true First Person Stealth games. Also, it'd be nice to get a kind of real tragic villain (not "Madeline" tragic), and the whole story wouldn't even have to be spent developing one villain who'll inevitably be defeated. Sorry I've been using Zelda as a reference very often, but it is Metroid's sister series, so there's reason look at them both as Nintendo's primary adventure series. Anyway, if you take wind waker's villain, Ganondorf, who'd been fought a few times before, he'd seem like a very simple, one dimensional character. Then he is given one paragraph in the wind waker to show some sort of motivation: The King of Evil wrote:My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing... Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose.
Surprisingly effective in at least providing a basic motivation in so few words. Still, it isn't surprising that metroid's villains don't have even that small amount of development due to most of them being animals  , but they can still at least make the player be able to see why that monster is trying to accomplish what it is without being longwinded and melodramatic (looking at Madeline again, unfortunately  ) Metroid's protagonist already had a reasonable amount of development for anyone willing to take the time and look before other m came out  so why not provide the same coutesy to the antagonists as well? 
"Writing is easy. You just stare at a blank page until your forehead starts to bleed." - Douglas Adams
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Death Recon

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by Death Recon » 11.12.11 10:11pm
That's a good idea. I've always wanted a backstory for Ridley. Considering he's the only space dragon so far, you could have some story about the destruction of his race as the backlash of something involving the Federation, fueling his hate. Giving him a voice would be kinda cool too, but he screams to much in fights. Maybe he could communicate through telepathy with a voice like Christopher Lee's. That would be badass.
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!! no but srsly this an amzing idea!
why thank you my good man. Death Recon- The American Ice Zoomer
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Thunderchin

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by Thunderchin » 11.12.11 10:39pm
doc O. Mire wrote:I wonder if it could be a first person adventure game again also. It really isn't a genre that has been explored too much just like true First Person Stealth games. I think it could be given it didn't have Prime's control issues. I also specified Speed Booster and Space Jump would be used extensively, meaning we need third-person like Other M did. So, we need to be able to switch between them at will. And not like Other M did it, but both perspectives are to an extent functional.
 HYRUL3 wrote:Damn you Thunderchin. Damn you.
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KingBroly

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by KingBroly » 11.12.11 11:44pm
Going into the background of Ridley would mean another interquel or prequel, and you don't really need to spend an entire game on it.
I think Metroid level design needs to have pre-boss rooms that, in its' level design, tell you what to expect and how to beat the boss. That'd be cool.
I still think I could write something to finish off the "current arc" of Metroid though. It'd even have 2 endings to leave people wondering if Metroid was dead or not.
Even the strongest of people can have their faith broken. Mine has.
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Thunderchin

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by Thunderchin » 11.12.11 11:57pm
KingBroly wrote:It'd even have 2 endings The only reason I would ever want more than one ending (except for speed and item percentage) is because Samus should be allowed to skip certain parts. She can skip certain plot twists, bypass certain areas, and the various endings would pend on the choices you made in-game (did I go trade in my Plasma Beam for the Force Beam and did that let me skip Building X, and whatnot) and truly affect how the plot of the game ended.
Speed and item percentage don't affect how the plot ends. Not even in the Primes, those secret endings are canon whether they are revealed or not. Metroid 6 (what I imagine this being, I already have 5 set in my head) would actually be affected by the choices you made, ala Starfox Command.
 HYRUL3 wrote:Damn you Thunderchin. Damn you.
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KingBroly

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by KingBroly » 11.13.11 2:53am
No, I'd have 2 endings because in one she'd die. The other, she wouldn't (100% completion, obviously). Simple as that. Reward people properly who want to do everything. Also, I ran across a bit of a rumor on NeoGaf that NOA is hiring an internal voice director. Obviously I have no idea why this is the case. Surely nothing they've released in the past 15 months could've caused this 
Even the strongest of people can have their faith broken. Mine has.
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