The world needs Metroid 5

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Death Recon

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Re: The world needs Metroid 5

Postby Death Recon » 01.06.12 9:43pm

My meager modeling skills prevent me from making some really unique designs, but I hope that through this I can learn some techniques. Thanks for the feedback, I'll work some more on it.
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!!
no but srsly this an amzing idea!

why thank you my good man.
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Re: The world needs Metroid 5

Postby Death Recon » 01.07.12 11:55am

I've tried repeating the structure along with some new ones. I'll try and increase the variety.
Attachments
City2.JPG
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!!
no but srsly this an amzing idea!

why thank you my good man.
Death Recon- The American Ice Zoomer

RoyboyX

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Re: The world needs Metroid 5

Postby RoyboyX » 01.07.12 4:03pm

Good work, good work.
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Re: The world needs Metroid 5

Postby PlatypusIV » 01.11.12 1:04am

I want a new 2/2.5 dimensional Metroid game SO BADLY!! my favorite game of all time game is definitely Super Metroid, and I want another very similar game. I think it would be cool if Nintendo made it in 16 bit too, but that's obviously not gonna happen. They could make a side-scrolling game for the Wii like they did with New Super Mario Bros., but do basically the same thing with a Metroid game. I think if Nintendo could pull something like that off, then I would be impressed, and probably awe-struck, unless they made it somewhat of a a failure like Other M, in which case I would feel very angry that they did it twice in a row. As much as I doubt this will ever happen, it would be pure awesomeness.
Last edited by PlatypusIV on 02.26.12 10:05pm, edited 1 time in total.
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Re: The world needs Metroid 5

Postby LesserChozo » 01.11.12 7:52am

PlatypusIV wrote:They could make a side-scrolling game for the Wii like they did with New Super Mario Bros., but do basically the same thing with a Metroid game.
I don't know why it's never happened before, but that just gave me an image of Samus running through the mushroom kingdom; eating mushrooms, and stomping goombas, and whatnot. Not sure what I get what you're saying, though; they already remade the original Metroid.

unless they made it an utter failure like Other M,
Oh. You're one of those fans. >:( .... :P



I've never understood why people refer to Other M as 2.5D. There's really nothing 2D about it, except the camera system; it's pretty much full 3D. I associate 2.5D with something like Konami's Castlevania: Rondo of Blood remake, or Shadow Complex; strictly a sidescroller with 3D graphics. A new sidescrolling Metroid in that fashion would be awesome, perhaps for the 3DS, but if they're putting it on the Wii/U (either), then I would love another with the same gameplay and graphics as Other M. Despite it's failings, that game plays like a dream. <3
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Re: The world needs Metroid 5

Postby DrevanZero » 01.11.12 8:40am

I prefer the non 3d sidescrolling metroid style
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Re: The world needs Metroid 5

Postby doc O. Mire » 01.13.12 4:52pm

LesserChozo wrote:
PlatypusIV wrote:They could make a side-scrolling game for the Wii like they did with New Super Mario Bros., but do basically the same thing with a Metroid game.
I don't know why it's never happened before, but that just gave me an image of Samus running through the mushroom kingdom; eating mushrooms, and stomping goombas, and whatnot. Not sure what I get what you're saying, though; they already remade the original Metroid.
He's saying basically take Super Metroid, give it new super mario bros' graphic style, and that's the general idea.

I'm... personally not a fan of this idea, though I am a fan of the fifth metroid game being in 2d 8) and the next one after it being in 3d :samus:

I'm more of a fan (as I've said before) of a vanillaware-esque/super parer mario-ish graphically styled metroid game, using gameplay taken from every metroid game past, then taking a page or two from zelda and mario and creating a few crossovers with other nintendo games like maybe having a later section of the game feature a fighting sequence that's a nod to Star Fox.


I'm also not a fan of having multiple planets. If you look at Earth alone, there are many strange and interesting areas that can all fit on a single planet. I'd say that they can make one, absolutely huge 2d world with tens/hundreds of hours of gameplay, just as much as any of the most recent zeldas and elder scrolls, into a single game on a powerful HD console.


I'd like many ways to reach the same destination as well as the usual many things you can get before going there. Also, it'd be nice to get more Draygon-styled bosses, having several different ways to complete a singular task, and to have constantly challenging enemies that make you fear for your life whenever you see them, like SA-X (:SA-X:) does before you realize how dumb it is 8B (usually, by the end of the game, you 'ain't afraid of nothing' as you screw attack your way through simple enemies, only Other M provided enemies you constantly had to watch out for :gsamus:)

So, um, yeah... there's my idea (for right now, if you look at my past posts, I'm not exactly consistent :P)[/wall o' text]
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Re: The world needs Metroid 5

Postby Death Recon » 01.14.12 8:43am

2d game is all fine and good for the 3ds, but the wiiu? I don't know. You have to remember that Nintendo has to prove that their capable of fully taking advantage of the new hardware, and I've always thought metroid was the game to do it. A 2d game wouldn't do that for most people. A massive 3d world would. That's just what I think about it.
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!!
no but srsly this an amzing idea!

why thank you my good man.
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Re: The world needs Metroid 5

Postby Metroid_Fusion_Fan73 » 01.18.12 11:41pm

They should have Metroid 5! :thumbsup:
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Re: The world needs Metroid 5

Postby Stardust » 02.07.12 4:47pm

Glad I found this thread, pretty much why I joined.

So I was thinking earlier today, what do I want in the next Metroid?

I know there is the whole Fusion story to continue... but just I want to continuously delve deeper into a planet, to the point where it becomes impossible to turn back. Here is a rough outline of the sort of things I'd like, please note this map isn't serious or anything, just an idea:

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1. Samus lands between two entry points into a planet's cave system. Which way the player goes is up to them and both "blocks" could be fully completable by a beginning player, in whatever order they choose.

2. The first layer of the cave would be natural. The enemies would be vicious wildlife, perhaps with a story reason for why they are so aggressive. Area themes would include underground rivers, magma flows, underground forests as well as the basic cave stuff you'd expect. Any technology you find would be out of place, a new thing put in the area, not something ancient. This would make the player feel like they're on the trail of something.

3. The second layer would introduce machines and space pirates. I've noticed exploration seemed to take a backseat towards the end of Metroids, so in this game, I'd like the second half of the game to include just as much exploration, though perhaps with no backtracking to the first layer. Doing that would give players a sense of achievement, they complete the first layer and never have to go back there with their newer upgrades. It would be exploration, round two!

4. The final boss of the game deserves it's own large area themed around it, with unique architecture and lesser enemies stalking the place. I'm thinking a filthy, crowded Space Pirate city/hive which has more doors, tunnels, elevators and morph ball holes than it really needs. A confusing messy of a place. Oh, and partly organic too, like the city grows rather than having been built.

5. The escape route. I think it would be interesting to have to open up new, if linear, areas in order to escape. The count down timer plus not really knowing where you're going would be intense.

a.) I don't know how large you could have the planet's landscape, its not really what I desperately need in a Metroid, but what I would like is for there to be active, non-aggressive lifeforms everywhere. Area a would be tropical rainforest full of thousands of insects and birds. I imagine you could get away with a lot, with tricks like the birds have no A.I, just pretty colours darting around in a pattern.

b.) Past the mountain would be snowy, just for kicks. The mountain wouldn't have to be anything like the size of a real mountain, just high enough to look over the rest of the land. Nothing in the game suggests exploring the snow, but players can gain extra missile expansions and world lore from looking around this relatively safe place.

c.) Area c would have floating rocks. I don't know why, lets say an "anti-gravitational bomb" was detonated there thousands of years ago. The top can only be reached post-game because- :-?
Once at the top it'd have some Chozo ruins, and would offer up world lore and perhaps some information about Samus herself.



0. After one hundred percent of the game is complete, the player can walk around inside Samus' ship while it auto-pilots through space. The ship would be increased in size and have several rooms in it, with things in them such as say, an award cabinet and a photo album, or a Metroid pinball machine. Inside the ship the power suit would be on display, and yes, Samus would be in the zero suit. So if you like that sort of thing, well, there you go.




I'd like to add that while there is nothing wrong with voice acting and characters… I do wonder if a modern game can run on nothing but an introduction…
Maybe even run the game on nothing but Samus' desire to shoot Space Pirates.

"I am Samus Aran, known to most sapient species as The Hunter. After receiving news that a group of explorers vanished on the distant planet XXXX, I was compelled to investigate."

or

"I am Samus Aran. After chasing Space Pirate scum through unknown space, I found myself on planet Nonameyet. I lost the scout ship, but energy signatures suggest they are somewhere deep within the planet. I will find them!"


If you read all that yer crazy!

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Re: The world needs Metroid 5

Postby LesserChozo » 02.07.12 10:35pm

Your map looks similar to an idea I had inspired by a dream. I can't remember if I've mentioned this before:

Samus is on a rocky planet or a large asteroid. She lands near a small, mysterious outpost on the opposite valley of a plateau. She starts off left and drops into a hole. It's an isolated cavern with a few levels. I think she grabs something, but then she is suddenly transported back to the surface where a large boulder has fallen into the hole, plugging it. Then she moves right and rolls through a tunnel in the plateau to the small outpost building. The building is locked tight and appears abandoned. Samus re-enters the tunnel and bombs open a hole which drops her far to the lower depths of an underground cavern.
That's where the dream ended, but I had the impression that the building was just an elevator and that there was something more below the natural cavern that could not otherwise be accessed. I think there was a way to get into the elevator shaft from the cavern.

I really like the idea of a secret facility hidden within an asteroid. It's not quite a planet, but it's not entirely a manmade space station either. I've speculated that this facility is something like BSL to the next level. The simulated environments are more expansive and chaotic, i.e. natural, and the divisions are less abrupt. Most likely, this is where the X have been intentionally studied, cultivated, and experimented with. Not sure if it's a pirate endeavor or federation, officially or unofficially.

I'm thinking ADAM picks up a mysterious beacon of unknown origin. Perhaps, somehow, the SA-X activity affected the X within this facility and they grew agitated, breaking out of captivity. Now they have overrun the facility. Of course, any aberrant X activity is a severe threat to the galaxy. No need for orders this time around.

"Why," you may ask, "if they had this facility for studying the X, would they send Samus's X-infested suit to BSL?" Well, obviously, BSL was the safer option, but more importantly is the clearly imperative need for secrecy regarding this facility. Need-to-know only.

I think inside the asteroid we'd find many natural as well as simulated and artificial environments; many traditional to Metroid, but also plenty of new ones. <3
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Re: The world needs Metroid 5

Postby PlatypusIV » 02.20.12 8:45pm

LesserChozo wrote:
PlatypusIV wrote:They could make a side-scrolling game for the Wii like they did with New Super Mario Bros., but do basically the same thing with a Metroid game.
I don't know why it's never happened before, but that just gave me an image of Samus running through the mushroom kingdom; eating mushrooms, and stomping goombas, and whatnot. Not sure what I get what you're saying, though; they already remade the original Metroid.


No, no no! I don't mean a remake, I mean a new game. But what I want for a new game is a side scrolling game but in 3D, like Super Smash Bros. A lot of people call this 2.5D, but not everyone seems to be familiar with the phrase.
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Re: The world needs Metroid 5

Postby PlatypusIV » 02.20.12 9:03pm

Oh. You're one of those fans. >:(


hey, c'mon now... It's not like I go around screaming at Nintendo because they didn't do a good job on Other M (like a lot of fans unfortunately do), I was just pointing out that I wouldn't be happy if they made another one that wasn't too good.
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Re: The world needs Metroid 5

Postby Death Recon » 02.20.12 9:50pm

I'm still digaliggin' the city idea.
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!!
no but srsly this an amzing idea!

why thank you my good man.
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Re: The world needs Metroid 5

Postby doc O. Mire » 02.20.12 11:41pm

Death Recon wrote:I'm still digaliggin' the city idea.


It's going to have to be the craziest city ever though :P A jungle over here, some impossibly tall structures requiring spiderball/grapple beam to even reach the top of there, underground pockets of magma and a swamp or a glacier near the coast.

Then, would the city be deserted and empty, causing Samus a feeling of isolation? or filled with people, causing her to come into conflict with whatever authority exists there and be forced into socially awkward situations due to her very limited interaction with civilians? Or what if they aren't civilians and are instead advanced higher-lifeforms like the chozo and luminoth?

In such a large city, one would need some really effective transportation. Would there be teleporting pods? Could you shinespark from one end to another? Would your ship be able to navigate the somewhat narrow streets?

Ah yes, and then there's the all-important story. Why on earth is Samus in a city? Metroids :metroid:? They're dead. The X :X:? Killed them too. The Federation :ai:? Hardly the kind of thing Samus can really fight on her own. She could be on a nomadic journey to reach enlightenment, having left her bounty-hunting days behind her and dedicated her life to the way of the chozo. Or the city could be in grave danger.

Perhaps I'm thinking too far into this, but this topic's been in a coma for the past few weeks, and it'd be nice to get some discussion going again :)
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