Infinitroid

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QuadrupleA

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Infinitroid

Postby QuadrupleA » 02.17.17 9:58pm

Hey fellow Metroid-heads,

Thought I'd share the project I've been working on the last couple years:

https://infinitroid.com/

NES & SNES Metroid were two of my biggest inspirations, I wanted to create a game like that that was randomly generated and could be played over and over again. It's still in development but pretty far along, and freely playable (no ads / payment / etc.). If anyone has a go at it, let me know what you think!

:s-logo:

Lolman

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Re: Infinitroid

Postby Lolman » 02.22.17 8:11am

Awesome. It looks a bit generic, though. Give it a bit more flair!

QuadrupleA

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Re: Infinitroid

Postby QuadrupleA » 02.25.17 1:05pm

Awesome. It looks a bit generic, though. Give it a bit more flair!
Hey - thanks for the comment. Anything specific that struck you either way?

Lolman

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Re: Infinitroid

Postby Lolman » 03.03.17 6:43pm

It takes a long time to load... but it's not really a complaint considering a clean and free web browser version of a native game in the works is great.
The game runs very smoothly, although it was lagging when I made all the caterpillars fall into lava.
Every two times I die the game restarts all over again. It doesn't take long to reload, but I can't get into another parallel universe.

I like that you keep the story separated and minimal.
The premise is ok.
Explaining the game over with a parallel universe is nice, and gave me Axiom Verge vibes.

The title screen is decent. Watching the rotating Earth with some effects keeps your attention and sets you for the mood with the space music.
Still, Earth is too familiar a sight and space seems empty.

The "infinitroid" font literally looks like it's coming right out of a programming editor! Make it more imposing.
The name is effective, basically an "infinite" (procedurally-generated) version of Metroid, but don't you want to differentiate it a bit?

The player's avatar is too generic, although the orange suit is a nice reminder of the Varia Suit.
It's a good character model, but not very fitting. A human in a track suit with a small pistol and without even a helmet? He needs some sort of solid equipment on him, preferably that distinguishes him.
His current look could be his "Zero Suit", and he would put augmentations on top.

It's visible that you worked a lot on the graphics. However, there is something uncanny about them... They are varied and have a lot of neat lighting effects, but they come off plastic.
I understand it is most likely hard to completely avoid this aspect with 3D models, considering even a big title like Shadow Complex suffers a bit from it.

Could you make the tiles a bit more continuous sometimes? For example, if you stack several identical ones, they "merge" together?

I don't really like the little pea shooter. Can you give more shape to it?
The electric beam is a cool idea. Its shape is ok, but when it wobbles it looks a bit glitchy.

Nice music, though a bit too ambient a times... Can you make it more deep, more haunting?
The sounds are good. The missiles in particular. Getting hurt is good but you can't hear it well. The blaster for the shot is ok. Enemies too.

The difficulty is about right.
The jumps is too high, though, especially considering there are many jump upgrades.

I really like the crocodile grasshopers enemies. They look good and act interestingly.
The "block" propelled robot enemies are cool as well!
The caterpillars don't look good. It's fine if their behaviour is basically the standard goomba, but they could have a better appearance. Even if they still remain caterpillars, give them a menacing color for example and a less blobby body (it looks like messy and the legs look awkwardly stuck onto it).
The ghost rock skulls are ok.
I like Xenomorph eggs too, but they are perhaps a bit too numerous in some rooms...

Thanks for listening to my feedback!

This is a very promising game.
I'm surprised to have discovered such a cool thing. I love when people bring out great projects like this one out of right field.
I like Rogue Legacy and I would love to have another "rogue-like" shooter Metroidvania.
You have really solid fundamentals and I think making the game a bit more appealing could make it popular.

I am curious. Which game do you prefer between Metroid and Super?

QuadrupleA

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Re: Infinitroid

Postby QuadrupleA » 03.06.17 2:33pm

Hey - thanks for taking the time to give such detailed feedback, really appreciated! Nice to hear some specific stuff about the visuals, most of the feedback I've gotten on the game has been gameplay related so this is interesting to hear. I'm definitely more of a programmer than an artist - a lot of the graphics that are there were "placeholder art" that I eventually wanted to hire an artist for, but ended up carrying forward into the "final" stuff that's there now. With 2 years into the project I'm not sure how much more time I should devote, I definitley need to finish the damn thing! Would be fun to spend some more time on the art though. I added some new tiles & objects for the teleport system yesterday and that went pretty quick so maybe there's some low-hanging fruit there that would make a nice difference.

Regarding load time, there's about 35MB of data - what region are you in? I set up the game data on Amazon's CDN a few weeks ago to speed things up because my web host kinda sucked, but if they don't have that region cached it can be a slow load the first time. Curious if it's just the download size or something with the server/network.

That Earth is supposed to be an alien planet :). I should add craters.

When you mention the name, do you mean differentiate from Metroid? I would like to do some more to separate it from that game honestly. I was on the fence with "Infinitroid" for a while because it felt too on-the-nose but I came to like it.

And yeah, player avatar needs some work. I'm going to be adding different player classes (perhaps medic, weapon specialist etc.) so plan to revisit those. Appreciate the feedback there.

More continuous tiles are definitely coming soon, I plan to add some code to automate that so clumps of similar tiles join together for organic things (fleshy bits, rocks, etc.) and also some tools so I can retheme existing rooms easily.

I might take another shot at the caterpillars, those were some of the first models I made. Not my favorite either.

Re: your question, NES Metroid was actually one of the first video games I ever owned, so it really stuck with me emotionally. It's a flawed game in a lot of ways, repetitive scenery etc. (look who's talking :) but I definitely have a soft spot for it. Super Metroid is hands down the better game of the two though, which I also really loved - music, atmosphere, aesthetic, good game design, brimming with secrets to explore, etc. Never could get into Metroid 2 for the gameboy for some reason. And I'm embarassed to admit I never played any of the Metroids after that (never owned the right consoles, GBA, gamecube etc.). Someday.

Anyway thanks again for the honest feedback. Much appreciated.


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