Create a Metroid Upgrade

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Dryn

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Re: Create a Metroid Upgrade

Postby Dryn » 09.07.11 7:19pm

okey wrote:High Speed Thrust Vectoring:

http://oi53.tinypic.com/2qscvt0.jpg

It's not quite flight. Picture a series of air-dashes instead.

Two versions. Early game version: only works in floaty places: space, underwater, low gravity environments, etc. Late game version: Works everywhere, replaces the space jump.

I think every new item should make an old item more fun. Imagine using thrust vectoring to curve a shine-spark, or to even outright change its direction. Imagine using thrust-vectoring to build up shine-spark charges in mid-air. You gotta admit, that sounds fun.


That's an interesting concept, and I like the picture. I don't know why the Space Jump would be replaced, though. Using the Space Jump with the Screw Attack makes the Screw Attack effective. It looks like your High Speed Thrust Vectoring focuses more on using the arm cannon, rather than the Screw Attack. I suppose you can continue to use both instead of using one at a time by having Samus air-dash when she doesn't somersault in the air.

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Re: Create a Metroid Upgrade

Postby Thunderchin » 09.07.11 8:15pm

okey wrote:High Speed Thrust Vectoring:

http://oi53.tinypic.com/2qscvt0.jpg

It's not quite flight. Picture a series of air-dashes instead.

Two versions. Early game version: only works in floaty places: space, underwater, low gravity environments, etc. Late game version: Works everywhere, replaces the space jump.

I think every new item should make an old item more fun. Imagine using thrust vectoring to curve a shine-spark, or to even outright change its direction. Imagine using thrust-vectoring to build up shine-spark charges in mid-air. You gotta admit, that sounds fun.
I came up with something similar to the Shinespark-redirection thing earlier in this thread:

Thunderchin wrote:And some items for Armored Samus.

Double Shinespark: Do a Shinespark. If you hit and hold the Jump Button again in midair, Samus will slowly float downward and charge up ANOTHER Shinespark. In midair, you can execute it in any direction including down and downward diagonals, you have three seconds or until you hit the ground to do so, whichever comes first. This can only be done once, meaning you can only chain two Shinesparks in this manner.

Triple Shinespark: An upgrade to the Double Shinespark allowing you to chain three Shinesparks instead of two.

Hoverspark: Another upgrade to the Double/Triple Shinespark. Samus will no longer float down to the ground, but instead hover perfectly in place as long as a Shinespark is charged. Run out of time and the Hoverspark will stop working.

Replacing the Space Jump isn't really necessary, the two systems do in fact have some interesting applications in tandem.

1.) Space Jumping, and something's headed your way that your Screw Attack can't saw through? Use the Thrust Vectoring as a midair "juke" similar to a Sense Move except done manually.

2.) Airstrikes. Space Jump over the site you want to bombard and then sequence these "air-jukes" to zigzag over the target. The Thrust Vector doesn't have Screw Attack but allows you to use all your Beams/Missiles on air/ground targets. Also useful for dodging should the enemy return fire. Space Jump is primarily used to Screw Attack through midair obstacles and as a recovery tool should you be shot down.

3.) Air Tech Escapes. Should an enemy physically pick up Samus and throw her around, she can hit these jets in midair to recover and stick a landing perfectly, and she recovers the ability to shoot back as she does so.

4.) Sequence Breaking.

Basically, I imagine Thrust Vectoring as a faster alternative to Space Jumping, using the Arm Cannon instead of the Screw Attack. It's basically a midair Sense Move that can be triggered manually from within a jump and chained together in midair, and can even be triggered from within a Space Jump.
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Re: Create a Metroid Upgrade

Postby okey » 09.07.11 9:04pm

Woah, you did a better job selling thrust vectoring than I did. That stuff sounds fun as hell.

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Re: Create a Metroid Upgrade

Postby Thunderchin » 09.07.11 9:34pm

okey wrote:Woah, you did a better job selling thrust vectoring than I did. That stuff sounds fun as hell.
You're welcome, pal. ;)

5.) Use in tandem with the Hoverspark to gain height and change position. That way, the Double (or Triple) Shinespark can be more precisely aimed. This comes in handy if you want to use the Double Shinespark for a ground-pound and need to aim it.

6.) Are two Grapple Points slightly too far apart to swing between? Not anymore...this augments the capabilities of you jumping off of a Grapple Swing, allowing you to cover that distance.

7.) Single Wall Jumping, Shinespark Jumping, and Enemy Jumping. The last two allow you to wall-jump off of a wall you Shinesparked into, retaining the Shinespark as you come off of it; and wall-jump off of enemies respectively.

8.) Midair Martial Arts. As in, Samus can throw an enemy in the air and use the Thrust Vector to leap after him and follow-up. A midair Overblast, anyone?

----------

UPGRADE PATH FOR THRUST VECTOR

Samus acquires this in place of the Hi-Jump Boots of yore. This increases Samus' jump height as well as allow her to chain up to five of these in midair. Then she finds the Speed Booster...and the Double Shinespark...and the Hoverspark and the Triple Shinespark...then the Space Jump. The Space Jump and Thrust Vector share some of the parts required, and this part sharing links the two, as well as making the Thrust Vector infinite-use.
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Re: Create a Metroid Upgrade

Postby Dryn » 09.07.11 11:05pm

okey wrote:Woah, you did a better job selling thrust vectoring than I did. That stuff sounds fun as hell.


Your idea wasn't a bad one, and I can't say I care too much for Thunderchin's version, as it is entirely dependent on shinesparking. The name for your upgrade is original.

Homing Beam: This beam adds a homing effect to Samus' beam weapons.

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Re: Create a Metroid Upgrade

Postby Thunderchin » 09.08.11 12:00am

Dryn wrote:
okey wrote:Woah, you did a better job selling thrust vectoring than I did. That stuff sounds fun as hell.


Your idea wasn't a bad one, and I can't say I care too much for Thunderchin's version, as it is entirely dependent on shinesparking.
Not entirely. It is equally dependent on Space Jumping and Grappling. I simply see it as a way to increase Samus' aerial supremacy by providing a system of movement. I also see a combination of Samus' existing aerial moves as just a natural extension to this new idea proposed by Okey.

----------

Gel Harvester.

A spinoff of the old Phazon Enhancement Device perfected after the Phazon Wars, when all Phazon was rendered inert by Samus. Since Phazon, the galaxy's richest source of power, was gone, the Federation decided to retain the "supercharge shielding and weapons" bit with another source that was very plentiful: Fuel Gel. This stores Fuel Gel in an external backpack, where it can go to any of three extensions: It can be burned in an external dynamo to temporarily increase the amount of shield power available (and thus reducing damage taken), it can be piped into the suit's weapon systems to temporarily turn the trooper's gun into a flamethrower-type weapon, or it can be piped into the warrior's off-hand where it is converted into a kind of sticky, fireball-producing grenade. Samus can restock her Fuel Gel tanks by standing in puddles of it, and can upgrade her Fuel Gel capacity with Tanks scattered around the land. NOTE: This is NOT a surrogate Hazard Shield. That must be acquired separately, lest the Fuel Gel damage Samus as she siphons it.

Samus' Notes: The Gel Harvester allows me to harness the raw power of Fuel Gel to increase my offensive and defensive power. Though my supply is limited, it comes with a handy siphon to draw it from the environment around me. It comes with various extensions and other assorted pieces that facilitate the transfer and consumption of Fuel Gel to and by different areas of my Power Suit.


Pyro Cannon.

Samus uses her Arm Cannon as a flamethrower, consuming Fuel Gel from her Gel Harvester to fuel a constant stream of burning sticky gel. The gel sticks to anything it hits, and will continuously deal damage ("Afterburn") until the enemy it sticks to dies or manages to extinguish it. Some enemies cannot be Afterburned. Samus herself can be Afterburned should this weapon be used against her, but her Power Suit will auto-extinguish it after five seconds. Obviously, this weapon is severely inhibited underwater, with reduced damage and range as well as no Afterburn.

Samus' Notes: The Pyro Cannon utilizes my store of Fuel Gel to incinerate my enemies. With the Gel burning at up to 2500 Kelvin, this will surely bring the heat to any engagement!


Pyro Missiles.

Samus' Power Suit repurposed the Troopers' Grenades. Now Samus can use the explosive power of her Missiles to spread the burning Gel in a radius! It's a Missile that does 125% of its normal damage, and also expands in a fireball of flaming Gel that inflicts Afterburn to everything in range. This damage increase applies in underwater usage, but the ball of fire does not.

----------

I am also thinking of equivalents for some sort of "Freon Gel" add-on. Let's see how that goes...maybe the two switchable between each other?
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Re: Create a Metroid Upgrade

Postby Dryn » 09.08.11 4:47pm

Thunderchin wrote:Pyro Missiles.

Samus' Power Suit repurposed the Troopers' Grenades. Now Samus can use the explosive power of her Missiles to spread the burning Gel in a radius! It's a Missile that does 125% of its normal damage, and also expands in a fireball of flaming Gel that inflicts Afterburn to everything in range. This damage increase applies in underwater usage, but the ball of fire does not.


I already made something like this, without the Fuel Gel.

Dryn wrote:Incendiary Missile: This missile, packed with white phosphorus, will set Samus' enemies aflame upon impact.


Since Samus has Ice Missiles, I thought this would work well as an opposite version. My idea for using white phosphorus was from incendiary grenades, which burn up to 5,070 °F.

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Re: Create a Metroid Upgrade

Postby okey » 09.09.11 2:00pm

Alright, this one's weird. I don't like passive items, so here's my try at revamping the varia suit:

Activating it.
Keeping the heat out.

Like I said before, every new item should make an old item more fun. The new varia suit adds a new trick to the plain ol' arm cannon.

Absorbtion in action.

Stuff like fire, lasers...that stuff's less than a threat. It's an asset now.

Bullets? Melee attacks? Not so much...

See, the downside here is that the outer layer is brittle. Impacts will mess you up. Really bad impacts will shatter the layer. It's not something you want on all the time.

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Re: Create a Metroid Upgrade

Postby Dryn » 09.09.11 4:29pm

okey wrote:Alright, this one's weird. I don't like passive items, so here's my try at revamping the varia suit:

Activating it.
Keeping the heat out.

Like I said before, every new item should make an old item more fun. The new varia suit adds a new trick to the plain ol' arm cannon.

Absorbtion in action.

Stuff like fire, lasers...that stuff's less than a threat. It's an asset now.

Bullets? Melee attacks? Not so much...

See, the downside here is that the outer layer is brittle. Impacts will mess you up. Really bad impacts will shatter the layer. It's not something you want on all the time.


Your images are really nice. I don't understand the first or second one, though. The third one is really cool. I like how you drew a laser beam and Samus absorbed it. I don't think bullets or physical attacks, or even impacts should stop this, um, Absorption Suit. The suit should absorb the kinetic energy from these attacks and then form it into a beam weapon.

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Re: Create a Metroid Upgrade

Postby okey » 09.09.11 4:57pm

Your images are really nice. I don't understand the first or second one, though.


Thanks dude :)

See that gassy weird stuff coming out of the suit in the first pic? That stuff adheres to the armor and forms that white layer you see. Think of it like a disposable varia suit. You apply the white layer when you need it, and it dissolves when you're done with it.

The second pic is just showing how it protects from heat. Pointless, but fun to draw :)

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Re: Create a Metroid Upgrade

Postby Thunderchin » 09.09.11 10:46pm

okey wrote:See that gassy weird stuff coming out of the suit in the first pic? That stuff adheres to the armor and forms that white layer you see. Think of it like a disposable varia suit. You apply the white layer when you need it, and it dissolves when you're done with it.
This stuff should come out of a refillable, upgradable-capacity gel reservoir. I also love how you gave it a weakness to physical impact. Don't use this while Shinesparking. Or being pummeled by explosive blasts.
To capitalize on this weakness, I suggest making it act as a sort of ablative armor. (Iron Man used a suit of ablative armor as well.) The Gel should reduce the damage of physical impact but be flung from the suit in the process. This leaves areas of the suit (hits are area-specific) unprotected after many smaller hits or one large one, forcing you to spend Gel to regenerate it. (This regeneration through spending Gel can also be done automatically.) Gel that remains on the Suit can be retracted back into the reservoir...but once it's been ablated from the suit it's gone.

I've been thinking of Samus using an ablative-armor system for quite some time, similar in form to Iron Man's. I'm glad you came up with the "gel secreted by the Suit" kind. And of course it retains your "absorb the incoming Beam" thing.
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Re: Create a Metroid Upgrade

Postby okey » 09.10.11 8:52am

Thunderchin wrote:I also love how you gave it a weakness to physical impact. Don't use this while Shinesparking.

Ah but there's the thing! Imagine a part where you're in a lava room and you need to shinespark. And not just a normal shinespark, but some thrust-vectory-weird-crooked-curvy-elaborate shinespark! It would be like threading a needle at mach 2! Pull it off and you'd feel like the coolest dude in the world! Mess it up and you're the worst kind of schmuck: the kind that's been set on fire!

Anyways, I think I have to put a little more effort into selling this spray-on varia suit:

8): "Hmm. There's a neat item behind this plasma-beam door. I don't have plasma yet, but hey! That enemy I saw a few rooms back shot plasma at me! I'll use the grapple beam to kidnap that guy and use him as a ghetto-plasma-beam!"

8): "Hey :rmg:! I'm going to jump in front of your big laser beam so I can absorb it. Then we're both gonna shoot this boss at the same time and one-shot him! No really, this is a good idea! Stop being a baby, we can totally dodge this guy's attacks for the 30 seconds it'll take for your gun to recharge!"

8): "I need to use the speed booster to advance, but there's a body of water slowing me down. I know! I'll go back to that high-heat area, purposely jump into the lava, and then run back here and jump into the water to boil it away! Gotta be careful not to touch anything on the way back though!"

See how this could be more fun than the boring passive varia suit?

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Re: Create a Metroid Upgrade

Postby Thunderchin » 09.11.11 12:17am

okey wrote:
Thunderchin wrote:I also love how you gave it a weakness to physical impact. Don't use this while Shinesparking.

Ah but there's the thing! Imagine a part where you're in a lava room and you need to shinespark. And not just a normal shinespark, but some thrust-vectory-weird-crooked-curvy-elaborate shinespark! It would be like threading a needle at mach 2! Pull it off and you'd feel like the coolest dude in the world! Mess it up and you're the worst kind of schmuck: the kind that's been set on fire!
Herein lies a miscommunication. What I should have added was this: even if you perform it correctly, the very impact of Samus STICKING THE LANDING PERFECTLY would still shatter the external layer upon the end of the Shinespark. And that's not accounting for if Samus needs to Shinespark through a wall or use her Thrust Vector to Wallspark (Shinespark Wall Jumping). Those are some serious impacts, and would most likely obliterate the external layer.

okey wrote:See how this could be more fun than the boring passive varia suit?
I can see how! And I have the final package ready.

The Chozo Labs Power Suit "Varia" Mk. II Armor!

This armor is the Varia Suit, revised and revamped. The Chozo invented a technology to allow their footsoldiers to absorb a few incoming shots with the Varia Suit and throw them back at the enemy. This technology manifests itself in a gel secreted by the "Normal" Varia Suit. In normal mode, the suit functions as it always has, merely absorbing heat like a champ and reducing damage by 50%.

But once the gel is activated, it forms a translucent membrane around the armor, increasing its capabilities even more. It can absorb incoming energy attacks for Samus to use herself, its damage reduction is further upped, and the gel layer has a health bar of its own.

-Samus can absorb an enemy's shot. The rules for taking damage from this shot are explained later, but once Samus has absorbed this shot, her Arm Cannon will automatically turn to "Absorbed Beam" and Samus will have ONE SHOT. Miss? You have to do it again. Absorption can also happen should Samus walk into a hazard or other anomaly. Just be sure not to get hit, or you'll lose it!

-Samus' damage reductions are adjusted even further. Damage Reductions are as follows:
--Against Energy Attacks: Samus will take 2/3 the damage she would normally take, as well as a minimal damage to the Gel itself. The Gel will Absorb that Beam for the one-shot Ghetto Beam. If Samus is hit again by the same type of Beam, she will not absorb additional shots, but the damage reduction still applies. If Samus is hit by a different Beam, the Ghetto Beam will discard the old Beam and reset to the new.
--Against Hazards and Anomalies: Samus will take full damage. However, the Gel will take on the attribute of that hazard, like Fuel Gel for example. Samus will become increasingly resistant to attacks matching that absorbed power, but less resistant to opposite attack. These Absorptions last a limited time, represented by a bar that goes down over time as well as when Samus runs into something. It goes down even faster if you use the Speed Booster (leaves a trail of that Attribute) or Screw Attack (augmented by that Attribute), or are exposed to opposing conditions such as Lava Attribute in an icy area. Also, if she is hit by an opposite blast she loses it in addition to damage. Like for example, she can walk into lave, but she can be extinguished by an Ice Beam. Until that happens, she wil leave a fire trail behind her when she Speed Boosts, is resistant to fire-based attacks, and has a fiery Screw Attack.
--Against Projectiles, Melee Blows and Explosives: Samus will take 1/3 the damage she normally would. However, the remaining 2/3 comes out of the Gel's own health bar. It will ablate, scattering from the struck area, and is not recoverable. Any Absorptions will be preserved unless the blow turns out to be the Gel's demise.

-The Gel regenerates when not in use. It can be retracted when unneeded, but all Absorptions will be lost.

-You lose the Attributes should the Gel layer be destroyed. If this happens, it must regenerate back to full before it can be used again.

-High speed impacts will damage the Gel. Use the Speed Booster with caution when the Gel is active.

-Gel is upgradeable. Its capacity can be upgraded, and it can also be upgraded to absorb Hazards more efficiently (bleeds them off at a slower rate).

That OK with you, Okey?
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Re: Create a Metroid Upgrade

Postby Dryn » 09.11.11 12:41pm

I would create an upgrade called the Radio Visor, which would let Samus listen to music see radio waves, but imagine seeing flashes of colors, but not being capable of detecting where the radio waves are coming from. That wouldn't be very useful.

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Re: Create a Metroid Upgrade

Postby YamI » 09.11.11 1:09pm

you're talking about the Echo Visor, the echo visor did that. :P Thats what those waves were, Radio Waves.
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