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 Post subject: Minitroid
PostPosted: 08.07.10 1:13pm 
Hatchling
Joined: 05.25.10 1:33am
Posts: 27
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Minitroid is a fan-game I started to get familiar with Scirra Construct. It was intended to be a mini, action packed Metroid II spoof, but it seems the game has taken a different route XD There's no solid plot yet, but I'm making progress. Anyway, here are some videos!

Minitroid Preview 1 (Old n Dusty)

Minitroid Preview 2

Minitroid Preview 3

Minitroid Preview 4


Last edited by Tokinsom on 02.06.11 9:37am, edited 3 times in total.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 1:25pm 
Kraid
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Joined: 08.04.10 8:26pm
Posts: 2081
Location: Green Cove Springs, Florida
That looks pretty cool, actually! Hell, I'd play it. The gun firing and stuff blowing up is a little loud, though.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 1:37pm 
Ridley
Joined: 06.09.09 6:42pm
Posts: 3037
Location: The Technodrome
That looks really fun! I really like the graphics.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 5:48pm 
MDB Staff
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Joined: 05.05.07 11:04am
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Location: Dallas, TX
You forgot to mention that I helped you with some sprites... :'(

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 7:04pm 
Kraid
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Joined: 08.04.10 8:26pm
Posts: 2081
Location: Green Cove Springs, Florida
Look in the YouTube description, IE. It's mentioned there.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 9:23pm 
Ridley
Joined: 07.14.07 8:35pm
Posts: 2897
Location: The Moon
I'm impressed. That looks like a fun little game.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 10:02pm 
That's so cool, man! :D
Keep up the good work.


 
 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 10:54pm 
Zeta Metroid
Joined: 12.30.08 12:08am
Posts: 574
That does indeed look like a fun and highly playable game. I would love to see you finish and release it. I agree that blocks dying is too loud and you should probably include separate music/sfx volume bars. Also, the destructible blocks should be marked in some way to show that they are destructible unless they are specifically secret. Samus clipping through ceilings is a bit uncool and it would be nice if you found a way to fix that strange graphic. Finally, I would love to see a tiny morph ball and half-block sized corridors for it to travel through.

Great start! Please continue!


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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.07.10 11:39pm 
Kraid
Joined: 08.06.09 10:10pm
Posts: 2499
Location: Zebes/US
I'm really interested in the water spouts that launch Samus. I hope you make those apart of the strategy of moving around. Maybe you can turn the block the launches the water spout onto it's side and jump ahead of the water and it pushes Samus across to the other side, and avoid the lava completely. As they are right now, they seem like they put in for fun. It looks great-- keep it up! <3

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.08.10 5:19am 
Hatchling
Joined: 05.25.10 1:33am
Posts: 27
Thanks! I agree with some of the sound effects being too loud; I'll probably end up making new ones. The tiles will be moved behind Samus so they don't overlap her head or anything. The destructible blocks are "marked", actually; Some are cracked (not in any of the videos yet) and others have a distinct look. The water spouts are mostly for fun but you will be required to use them in some areas.


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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.08.10 8:28am 
Omega Metroid
Joined: 06.08.10 7:38am
Posts: 942
My hat if off to you bud, that looks really good. I do agree some of the sound effects are a bit loud, but that's nothing a few music/sfx volume bars won't fix. I really hope you finish this.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.08.10 12:10pm 
Ridley
Joined: 07.14.07 8:35pm
Posts: 2897
Location: The Moon
I think the existing breaking sound effects are pretty good, just a bit loud (compared to some of the others). That's fairly easy to fix with an audio editor, or just set the volume of the effect at playback if the audio API you're using permits that.

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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.08.10 12:13pm 
Super Metroid
Joined: 08.16.08 5:26pm
Posts: 3584
Location: Alabama
Indeed, it looks interesting. Can't wait to give it a try.


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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.08.10 2:26pm 
Zeta Metroid
Joined: 08.01.09 10:22am
Posts: 459
Location: On a mission to defy God...
Reminds me of Cave Story. And that's really cool.

Also, those blue pixel blocks are the saddest sprite tiles I have ever seen.


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 Post subject: Re: Minitroid (A Mini Metroid Adventure)
PostPosted: 08.08.10 2:29pm 
Hatchling
Joined: 05.25.10 1:33am
Posts: 27
Haha, yeah someone else also pointed out that the blue block tiles have sad faces on them. I never noticed. Now they're EVERYWHERE! I'll mess with em, or just make them smiley faces :D


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