Official Zelda Thread

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DarkPhazonElite

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Re: Official Zelda Thread

Postby DarkPhazonElite » 05.08.12 4:49pm

lol, I like to do it the other way around. As I said, I don't have the time or patience to try and figure certain things out on my own. :P I think that the experience isn't really diminished so much to me. Honestly though, I'm more likely to just use maps than actual worded guides, like I did with Metroid Fusion. I typically use a strategy guide when I want to try for 100% on my first playthru. I guess what I'm saying is that I tend to use guides to find items more than to complete the game.
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Zynux

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Re: Official Zelda Thread

Postby Zynux » 07.15.12 3:18pm

http://www.zeldadungeon.net/2012/07/leg ... the-works/

Not exactly relevant to the games, but relevant to the franchise as a whole. Apprarently there will be an anime adaption to the Link to the Past Manga. Since I never read the Manga, I can't tell whether it will be good or not, but I can ensure that it won't be as bad "Well Excuuuuuuse me, Princess!"

At least I hope.
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HYRUL3

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Re: Official Zelda Thread

Postby HYRUL3 » 07.15.12 5:59pm

I tried reading the OoT Manga. I'll keep it short by saying I'm NOT looking forward to that.
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Re: Official Zelda Thread

Postby jacobe12 » 07.16.12 4:39pm

Am I the only one who didn't like Skyward Sword?
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Re: Official Zelda Thread

Postby Zynux » 07.16.12 6:23pm

jacobe12 wrote:Am I the only one who didn't like Skyward Sword?

What exactly don't you like about it? I'm liking it fairly well so far for the most part (besides the whole motion control crap), mainly because it doesn't seem to be yet another Ocarina of Time clone. And I find it a million times better than Twilight Princess.
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Re: Official Zelda Thread

Postby okey » 07.16.12 6:28pm

The idea of a LttP anime seems kinda...pointless I guess?

They should adapt the Wind Waker manga as a series of shorts instead.

Zynux wrote:And I find it a million times better than Twilight Princess.

I couldn't even make it through the first dungeon of Twilight Princess. It was everything I don't like about 3D Zelda cranked up to 11.

Zelda needs to go back to being minimalist. It's ridiculous how long it takes to actually start playing these games now.

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Re: Official Zelda Thread

Postby Zynux » 07.16.12 7:41pm

okey wrote:
Zynux wrote:And I find it a million times better than Twilight Princess.

I couldn't even make it through the first dungeon of Twilight Princess. It was everything I don't like about 3D Zelda cranked up to 11.

Yeah, I hated Twilight Princess as well. Terrible bosses, terrible level design, dull graphics and art direction, more rehash themes (Forest, Fire, Water, Desert, etc. etc.), new mechanics that weren't all that good (like horseback sword fighting, the entirety of Wolf-form, and that stupid wolf-howling system which was a terrible knock-off of the Ocarina playing system), and the game was so easy that I even had a hard time getting myself killed byt the enemies because the enemies even in the final dungeons were so pitiful, in both AI and damage output. Oh, and the sense of exploration that Wind Waker introduced was completely gone here.
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Re: Official Zelda Thread

Postby HYRUL3 » 07.16.12 10:30pm

jacobe12 wrote:Am I the only one who didn't like Skyward Sword?


No. But you're one of the few.

I loved [almost] every moment of it.
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Re: Official Zelda Thread

Postby Apothem » 07.16.12 11:22pm

jacobe12 wrote:Am I the only one who didn't like Skyward Sword?

I think I'll chime in since destructive criticism is easy and fun.

No, you're not. Not by a long shot.

Overall I liked the game. I don't think I've yet played a Zelda game that I actively despised. However, Skyward Sword aggravated me in many ways, none more so than the motion controls. The game stands, paradoxically, as both the best and worst example of motion controlled gaming on the Wii. When everything comes together and works properly it's engaging, fun and slightly more intuitive than the somewhat more abstract notion of correlating actions to button commands. When everything doesn't work properly, however, which will happen, in my case frequently, it proves to be the exact opposite; mind-numbing, controller-snaping frustration. The short of it: There is absolutely no definitive justification for the game's control scheme. Nothing you do with either the Wiimote or the Nunchuck could not be simply replicated, and in most cases improved, on a standard controller short of the aiming mechanics which would function sufficiently on a dual analog set up anyway. As a whole, the motion controls of Skyward Sword are only marginally better than those of Twilight Princess and are unnecessarily more strenuous. It's all still ultimately wrist-wiggling and flicking. It's not more responsive, comfortable, capable nor sufficiently more intuitive than conventional controls. I'd much rather have sticks and buttons, as at least then the console would recognize the control input more than 75% of the time. It was a novel idea, and fun at first, but after about the first hour it grew steadily more annoying and tiresome.
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Re: Official Zelda Thread

Postby jacobe12 » 07.17.12 12:16pm

All sorts of things made me stop playing Skyward Sword. For one, it took way too long to get started and the first hour of the game wasn't even very interesting. It also seemed a lot more linear than other Zelda titles. Combat felt very slow and almost minigame-like, the way you had to move the remote in a specific direction, and it just wasn't fun. After five hours of playing, I wasn't even through the first temple and it just failed to interest or entertain me like previous Zelda titles did.
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Re: Official Zelda Thread

Postby Chris » 07.17.12 12:56pm

Apothem wrote:Overall I liked the game. I don't think I've yet played a Zelda game that I actively despised. However, Skyward Sword aggravated me in many ways, none more so than the motion controls. The game stands, paradoxically, as both the best and worst example of motion controlled gaming on the Wii. When everything comes together and works properly it's engaging, fun and slightly more intuitive than the somewhat more abstract notion of correlating actions to button commands. When everything doesn't work properly, however, which will happen, in my case frequently, it proves to be the exact opposite; mind-numbing, controller-snaping frustration. The short of it: There is absolutely no definitive justification for the game's control scheme. Nothing you do with either the Wiimote or the Nunchuck could not be simply replicated, and in most cases improved, on a standard controller short of the aiming mechanics which would function sufficiently on a dual analog set up anyway. As a whole, the motion controls of Skyward Sword are only marginally better than those of Twilight Princess and are unnecessarily more strenuous. It's all still ultimately wrist-wiggling and flicking. It's not more responsive, comfortable, capable nor sufficiently more intuitive than conventional controls. I'd much rather have sticks and buttons, as at least then the console would recognize the control input more than 75% of the time. It was a novel idea, and fun at first, but after about the first hour it grew steadily more annoying and tiresome.[/color]


Pretty much how I felt about the game, still not finished it yet after rage quitting during the final temple trying to engage multiple enemies with the motion controls not doing what I want them to do.

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Re: Official Zelda Thread

Postby Apothem » 07.17.12 1:53pm

Chris wrote:Pretty much how I felt about the game, still not finished it yet after rage quitting during the final temple trying to engage multiple enemies with the motion controls not doing what I want them to do.

This is exactly my point. You simply can't rely on motion controls to remain consistent. When they work? Great! When they don't? *TABLE FLIP* You don't have that problem with gamepads. If your buttons or sticks are unresponsive, that's a fault with your controller, and a rare one at that. If your wiggles, flicks and flails are unresponsive it could be anything, from the hardware to the environment. It's a novel concept, and the thought of true 1:1 motion control is intriguing, but it just doesn't work very well. It also cheapens gameplay as whenever you're required to perform quickly, accurately, or under pressure the whole control scheme breaks down. Like touchscreen controls, motion controls have their place in gaming, but just like touchscreen controls, the technology isn't yet there to elevate them above and beyond traditional tactile input.
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Re: Official Zelda Thread

Postby okey » 07.17.12 3:06pm

I haven't played Skyward Sword yet but please tell me this isn't accurate.
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Re: Official Zelda Thread

Postby jacobe12 » 07.17.12 3:32pm

okey wrote:I haven't played Skyward Sword yet but please tell me this isn't accurate.
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Don't worry, it's not. It actually takes a lot longer than that to get to the first temple in SS. It took me 5 hours.
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Re: Official Zelda Thread

Postby Apothem » 07.17.12 7:36pm

Yeah, if you don't know what you're doing and are just fooling around, ya know, like you'd expect a new player to do, then it'll take you a while just to get out of the starting town of Skyloft. The game does not move quickly. It'll likely take you a couple of hours, at best.
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