Also included and welcomed is a discussion in general about the Sega Genesis/MegaDrive, and its add-ons, Sega CD and (lol) the 32x.
It perhaps might be foolhardy to post this on a Nintendo-centric forum, where most users probably never had anything but an SNES growing up, and were completely indoctrinated by the console war nonsense of the 90s. This attitude might still carry on to this day.
I fully admit and declare myself to be a Nintendo kid born-and-bred. But after getting burnt out on what the current generation of gaming was offering me, I took a different path with the purchase of my Sega Saturn two years ago, and Sega Dreamcast roughly 6 months ago. Mainly, I've been exploring the side of video-gaming that had escaped me during my childhood. Why waste my time with games that don't hold any interest to me, after all?
But the topic is not about me, it's about the Sega Genesis, or MegaDrive, if you prefer. Darn cool little thing. Its fast motorola processor made it comparable to the 16bit computers of its day, which made it ideal for shootemups and action games as it could offer an arcade-like experience with little of the slow-down that characterized consolized arcade ports. The SNES, while having more technical finesse, struggled to have action-heavy games (though there are exceptions), and its oeuvre focused towards different genres to compensate. Plus, the Genesis had a kick-ass soundchip in the form of the YM2612 + SN76489 combo, with FM synthesis and PSG square waves allowing for a distinctive, organic sound and arcade-esque music with crystal-clear quality.
That fast processor (or BLAST PROCESSING, if you will) allowed us to have some mighty fine games, like your Sonic the Hedgehogs and other big games that the broskis (eg ScrewAttack, BlisteredThumbs, etc.) of the internet never bothered going past.
That's ok; I'll let them play their Madden '95s. But I like to focus on more under-the-radar type stuff that slips past everyone's attention. It's more interesting to play games I've never played before, and as well, it makes the sense of discovery more tangible and fun. So without further ado...
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You have to admire a game that has ambition.
And "ambitious" is what i'd use to describe Dahna: Megami Tanjou. (tr. "Dahna: Birth of a Goddess") JPN ONLY

That's some sweet cover art. The intro sets the tone beautifully as well.
Though the controls are not immediately intuitive, and the first stage has some questionable design choices, it's easily one of the best hack-n-slash platformers for the Genesis. Its controls are very similar to Rastan Saga, so it made it easy for me to jump in to, but new-comers will take a few deaths before it gets easier for them. Castlevania-jumping in full effect here - you'd better watch where you jump!
It makes me wish Rastan Saga had been ported to the Genesis, but I know that it could have never compared to the ground-breaking 80s arcade original.
The game throws a lot of creative ideas into it to keep things interesting - like riding a giant ogre squishing enemies, riding a horse down a mountain, or riding a griffin threw the skies and taking on winged demons... It's cool to see a game try so many things, and makes me laugh when gamers today praise something like a mounted vehicle portion as "shaking things up." LOL.








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