update

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Shade Nightclaw

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Zeta Metroid
 
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Joined: 05.13.13 8:45am

update

Postby Shade Nightclaw » 06.15.15 12:36am

It seems like in the latest update they made samus' missiles both go a bit faster and farther, her roll is much less vulnerable i think they shortened it, and her charge beam does not push her off the edge anymore, she can also bounce up really fast if you push A when she hits the ground hard as she hits it..ive also noticed a new animation glitch where her arm cannon is still visable in morph ball mode, any of you guys notice these things?

Xandalf

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Re: update

Postby Xandalf » 06.15.15 11:14am

I played as Samus several times yesterday and I didn't notice anything different. Maybe I wasn't paying too much attention. Not saying Samus is a bad character, but I wonder if Nintendo is trying to even the character's powers out more now.

Shade Nightclaw

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Zeta Metroid
 
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Joined: 05.13.13 8:45am

Re: update

Postby Shade Nightclaw » 06.15.15 1:08pm

no there was a definite diffrence i was playing way better then normal, also i tested it i went right to the edge with a fully charged shot she did not get sent flying back off the stage when fired


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