Samus Aran: Custom SSB Moveset

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Thunderchin

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Samus Aran: Custom SSB Moveset

Postby Thunderchin » 07.31.11 11:46pm

It's time Samus got some good moves that made her play like she did in the Metroid games. So without further ado, I will present my Samus Aran customized moveset. It is modeled in Metroid Other M design of the suit, FYI.

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Samus Stats

Height: 6'3" (taller than shield bubble)
Weight: Medium (Mario's weight) The reduced weight better fits the Other M model of suit and balances out the agility of Samus.
Power: High
Aerial: Excellent
Priority: Slightly below average
Recovery: Game Benchmark (Samus is the best Brawler in the whole game for Recoveries.)
Special Strengths: Fire attacks as well as explosions do less damage than normal.
Special Weaknesses: Ice attacks do more damage, Samus will be stunned for a longer time than normal.

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Moveset (Gamecube Controls):

A-Thrust Arm Cannon (low damage, stun, low knockback)
A>- Plasma Beam (short range, medium damage, stun, no knockback)
A^- Uppercut (low damage, stun, low -upwards- knockback)
Av- Leg Sweep (low damage, knockdown)

Double Jump- Space Jump

Dash A- Speed Booster (high damage, high knockback) This one is hard to control without going off the sides.
Dash Av- Morph Ball (no damage, press A to exit, B to Bomb, X uses Spring Ball)

Aerial A- Thrust Arm Cannon
Aerial A^- Upwards Shinespark (short distance but high damage and knockback) Only one Shinespark of each type is allowed per aerial trip.
Aerial A>- Sideways Shinespark (again, short distance but high damage and knockback)
Aerial A<- Wall Jump (no effect unless timed right, wall jumping off of enemies as well as stage features is possible)
Aerial Av- Down Kick (knockdown, use to jump off enemies)

Grab>- Grapple Lasso (no damage until you press Z again to throw.)
Grab^- Overblast (High damage, knockdown) Requires a full charge. If charge is present, that will be used. If not, it will charge at the standard rate. Enemies can shake Samus off.
Grabv- Lethal Strike (Very High damage, knockdown) Same rules as Overblast, and it's easier for enemies to shake you off.

Hanging Attack (0-100%): Samus will haul herself up with a Screw Attack.
Hanging Attack (101-200%): Samus will quickly pull herself up with the Power Grip.
Hanging Attack (201-999%): After one second of lag, Samus will drag herself up slowly.

Hanging Attack<- Samus can fire her Wave Beam while hanging, aiming in the direction indicated by the joystick.

Smash A>- Ice Beam (short range, low damage, freeze)
Smash Av- Sense Move (no damage, hold B to automatically gain full charge on Power Beam)

Standard Special- Power Beam. Functionally identical to Brawl's version.

Side Special- Missile. Again, functionally identical to Brawl's version.

Side Smash Special- Super Missile. Brawl style.

Up Special- Screw Attack. Can be used up to three times in midair.

Down Special- Bomb. Can be used for a Bomb jump as well as a ground based attack. When done in standing form, automatically morphs to do this, B in Morph Ball mode also does this.

Final Smash- Power Bomb. Samus has 30 seconds to find a spot on the map (preferably the center) and drop a Bomb. Samus, for this, will automatically charge her Power Bomb up. The blast does 500% damage to anyone in the radius, but does no knockback, requiring Samus to finish her enemies off manually.
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doc O. Mire

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Re: Samus Aran: Custom SSB Moveset

Postby doc O. Mire » 08.01.11 8:30am

My version:

Samus: Light weight, medium power, tall, but shorter than she was in brawl
Note: capable of space jumping, giving her as many jumps as Pit in brawl

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Standard: 3 hit combo of two kicks and an arm cannon uppercut (low, upward knockback, low lag)
Standard >: side kick (medium, sideways knockback, low lag)
Standard ^: high kick (similar to Lucario's in damage and knockback, very low lag)
Standard v: arm cannon blast (like the one in brawl, medium lag)

Dash Attack: speed boost (med damage and knockback, almost no lag)

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Smash >: Short range plasma shot (like thunder's, good sideways knockback, high lag)
Smash ^: Spin Jump Attack (the one where you charge your beam and jump into the air as a proxy screw attack, medium sideways knockback, multiple hits, medium lag)
Smash v: five bomb drop (drops five normal bombs that do medium damage and trip foes, low lag)

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Special: charge beam :ice: (like in brawl but it's a toss up as to which beam will be fired, with ice beam doing freezing damage, plasma doing fire, etcetera and a low chance of firing a hyper beam, high sideways knockback, medium lag)
Special >: homing missile* (same damage as brawl's super missile, but same knockback and lag as its normal missile)
Special ^: Screw attack (same as in brawl)
Special v: Bombs (slightly higher damage and knockback than brawl)

*no super missile because homing missile alone allows for more combos

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Grab pummel: electrocutes opponent with grapple beam
Throw >: short range missile blast (medium knockback)
Throw <: lethal strike (medium knockback)
Throw ^: launch kick (medium knockback)
Throw v: overblast (low knockback)

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Overall: a character with overall medium damage and a couple of good kill moves. Can juggle easily and has amazing recovery due to multiple jumps and grapple beam. most attacks knock the enemy too far away to chain grab, but her grabs provide her with room to follow up with a missile combo or to plan her next attack. A little bit floaty and being o the tall side makes her a little bit easier to hit, but all around a good character
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