Minitroid

Got Metroid fanart, fanfiction, music, or any other creative endeavor you want to share? This is the place!

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SpareChange

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Re: Minitroid (A Mini Metroid Adventure)

Postby SpareChange » 08.08.10 4:10pm

Ok, so when is this going to WiiWare?
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pengywengyman

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Re: Minitroid (A Mini Metroid Adventure)

Postby pengywengyman » 08.08.10 5:09pm

As soon as another scandal company like Nicalis gets the butt of Tokinsom with a money offer.

Xan Kriegor

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Re: Minitroid (A Mini Metroid Adventure)

Postby Xan Kriegor » 08.09.10 9:21am

Oh My God! Those Graphics Are SOOO Cute!

I Hope You Finish Your Project! <3
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Infinity's End

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Re: Minitroid

Postby Infinity's End » 08.25.10 12:24pm

Per request of Tokinsom, I've un-merged the threads. You can talk about Minitroid in here. For Metroid Fan Games in general, use this thread.
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Conundrum

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Re: Minitroid

Postby Conundrum » 09.01.10 3:33pm

This looks lovely. What are you making this on? Some pre-built platform like GM, or a custom made engine? Some of the physicsare reminiscent of the stuff you usually see on games made with the Flixel Engine.

Tokinsom

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Re: Minitroid

Postby Tokinsom » 09.07.10 3:57am

Minitroid has been revamped! New vid on the first page.

VGMStudios

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Re: Minitroid

Postby VGMStudios » 09.07.10 11:44am

I just about to post about this. good thing I checked first.. looks awesome!

cant wait to try it out. so cute! <3

VGM out...
Last edited by VGMStudios on 09.15.10 7:25am, edited 1 time in total.
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Labrynian Rebel

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Re: Minitroid

Postby Labrynian Rebel » 09.07.10 1:06pm

I love the green zone music <3
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Dragonheart91

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Re: Minitroid

Postby Dragonheart91 » 09.07.10 3:28pm

IMO, the loud enemy death noise should be reserved for kills by missile or the missile explosion sound in general. It's still too loud.

Also, it seems like Samus can travel through ridiculously small tunnels that look like they would require Morph Ball. I think it would be better to either widen those or need Morph Ball to get through.

Finally, I hope the final game has a map feature ala Fusion and that items and such hidden walls show small cracks if you look closely.

Labrynian Rebel

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Re: Minitroid

Postby Labrynian Rebel » 09.07.10 4:07pm

How big will the morphball be? 4 pixels? XD
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Emperor Ing

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Re: Minitroid

Postby Emperor Ing » 09.07.10 6:50pm

The engine is looking pretty good.
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Mason

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Re: Minitroid

Postby Mason » 09.07.10 7:44pm

Yes Yes Yes FUCKING YES!!!!

This looks awesome!!!
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Tokinsom

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Re: Minitroid

Postby Tokinsom » 09.09.10 4:15pm

Dragonheart91 wrote:IMO, the loud enemy death noise should be reserved for kills by missile or the missile explosion sound in general. It's still too loud.

Also, it seems like Samus can travel through ridiculously small tunnels that look like they would require Morph Ball. I think it would be better to either widen those or need Morph Ball to get through.

Finally, I hope the final game has a map feature ala Fusion and that items and such hidden walls show small cracks if you look closely.


Still working on the SFX. A few of them will be replaced in the end. There's really no need for morphball as Samus can already fit through the smallest possible paths, but it will be added for other things. There are no plans to add a map, especially one with ZM/Fusion's features. it's completely unnecessary and mitigates exploration. There will be a new item to take it's place though. Destructible blocks are marked, look closely :3

Labrynian Rebel wrote:How big will the morphball be? 4 pixels? XD


lol. yup.

Xan Kriegor

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Re: Minitroid

Postby Xan Kriegor » 09.09.10 4:26pm

Tokinsom wrote:
Dragonheart91 wrote:IMO, the loud enemy death noise should be reserved for kills by missile or the missile explosion sound in general. It's still too loud.

Also, it seems like Samus can travel through ridiculously small tunnels that look like they would require Morph Ball. I think it would be better to either widen those or need Morph Ball to get through.

Finally, I hope the final game has a map feature ala Fusion and that items and such hidden walls show small cracks if you look closely.


Still working on the SFX. A few of them will be replaced in the end. There's really no need for morphball as Samus can already fit through the smallest possible paths, but it will be added for other things. There are no plans to add a map, especially one with ZM/Fusion's features. it's completely unnecessary and mitigates exploration. There will be a new item to take it's place though. Destructible blocks are marked, look closely :3

Labrynian Rebel wrote:How big will the morphball be? 4 pixels? XD


lol. yup.


Also, here's an idea for a final boss...


Queen Metroid, Colored Version. :awesome:
Image Thanks CC For The Sig!
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Dragonheart91

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Re: Minitroid

Postby Dragonheart91 » 09.09.10 5:13pm

I'm a little bit disappointed that you aren't adding morph ball or a map, but the rest of the game looks very fun and I really want to see what your vision is and play it before judging harshly.

Specifically on the destructible blocks, I meant the hidden missile tank at the end. With no morph ball/bombs and no map, finding a block that is not marked in any way would be excessively tedious.

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