Need help or assistance with the latest Metroid game? This is the place.
*****PLEASE MARK YOUR SPOILERS!!!*****
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Troid

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by Troid » 09.05.10 1:34pm
I know. I was using 'we' to mean those of us who are expressing dislike for it.
I'm not even sure I'm even in that category. I was personally fine with everything Samus-related except the Ridley overreaction (itself, not any character traits it may imply) and how she disregards Melissa.
Melissa 
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AuroraUnitComplex

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by AuroraUnitComplex » 09.05.10 2:02pm
Ech0ez wrote:Funny, I thought people were entitled to their opinion. Ah, silly me. Alas, too many people right now are having trouble grasping the fact that just because someone's opinion is negative it doesn't invalidate it or make it 'wrong'.
I agree with everything you just said.  I'm not sure if you were including me in that latter category of people, but if so, I think you misunderstood my intentions. My original exasperated commentary was aimed at the "horribly irritating" and "baseless arguments" that having been popping up around the internet. I have no qualms with people having negative opinions that legitimately present questions about choice of presentation, and if you read my (admittedly unwieldy-sized) commentary, I stated it as such right in my end conclusion: AuroraUnitComplex wrote:I can understand criticism about the developers not presenting their goals in the best way, I think so too, but IMO, I think some people are just upset that [the] developers tried to do something that shows Samus having human vulnerabilities.
As for my other statement above that you quoted, my intention was to say that for the people who do criticize, there are so many solely negative comments flying about the storytelling, without any sort of positive outlook or balance on how expanded storytelling might be able to remain and yet work more efficiently in the future. I'm looking for balance in the criticism. That's all. I think you've been trying to do that quite well, so I applaud you for that.

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grampabird

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by grampabird » 09.05.10 7:01pm
I'll try to stay on topic. Ill first state that I ended up loving the game. Wasn't sure at first but every game has a bit of a learning curve that needs to be overcome be for you can truly grasp the feel for it. Aside from the pixel hunts there was not much I hated. There was one instance that I felt was bad game design. In the cryo sphere you do a pain stacking trek up a long hill and puzzle like ceiling maze only to find out that you need the wave beam to progress. then you make your way all the way back only to be given the wave beam......... so you need to do it all again? Yup  I know that this one instance could have been thought out better. Theres not much in the game that annoyed me but there are things I think that should have made it in the game.  The biggest disappointment for me was the lack of scanning. I would have loved filling out a log book with precious metroid lore and enemy knowledge. Its funny, In the prime games scanning wasn't considered as something that was metroid. Now playing a resent installment with out scanning made the game feel shallow. I can only guess that they left this out because they thought it would ruin the pace of the game (wouldn't have ruined it for me). Aside from scanning I would have loved to see some cut scenes of Samus's life with the Chozo. My oppinions on other things----- -Blame Samus for not puting on the varia suit lol Adam must have looked over and said WTF WHY HASN'T SHE PUT HER VARIA SUIT ON!!!? -Samus was shocked to see her old child hood monster return....deal with it. She seemed shocked in prime 1 (although didnt freeak out). In prime 3 I believe you first encounter him in morph ball mode in a pipe.....cant really pick up emotion from a ball. Im sure if Sakamoto could have implemented a cut scene in super metroid where she freaks out Im sure he would have. -The FPV fighting took some trial and error. You need to learn opportune times to use missiles (like after Freezing an enemy  ). People seem to be putting the blame on the game. I think those people need to learn patience and not use missiles in stupid situations. -Some parts of Samus's dialog did seem melodramatic. This didn't bother me because in the context of seeing Adam again this makes sense. It would have been strange if she didn't have loads of emotions stirring up. Also.....its one instance in her life. Doesn't mean She is constantly like that.
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Vaxis

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by Vaxis » 09.05.10 8:36pm
grampabird wrote:-Blame Samus for not puting on the varia suit lol Adam must have looked over and said WTF WHY HASN'T SHE PUT HER VARIA SUIT ON!!!? -Samus was shocked to see her old child hood monster return....deal with it. She seemed shocked in prime 1 (although didnt freeak out). In prime 3 I believe you first encounter him in morph ball mode in a pipe.....cant really pick up emotion from a ball. Im sure if Sakamoto could have implemented a cut scene in super metroid where she freaks out Im sure he would have. -The FPV fighting took some trial and error. You need to learn opportune times to use missiles (like after Freezing an enemy  ). People seem to be putting the blame on the game. I think those people need to learn patience and not use missiles in stupid situations. -Some parts of Samus's dialog did seem melodramatic. This didn't bother me because in the context of seeing Adam again this makes sense. It would have been strange if she didn't have loads of emotions stirring up. Also.....its one instance in her life. Doesn't mean She is constantly like that.
I agree on all accounts. My only difference is that when it comes to Ridley reactions, I complete ignore the Primes. I also think anyone would have been freaked out that Ridley appeared again, consider this. Samus thought she killed him once, it came back (ignoring the Primes). she killed him again, this time exploding the whole planet. Now she knows he's gone forever... but then out of the ashes he rises again, shadowed against a backdrop of fire and lava, making the mystery of the Bottle Ship even darker and more hellish. Ridley probably seemed like an immortal Satan to her at this point. Add that to the trauma of her past and it seems reasonable to me. Although she should not have freaked out as long as she did. 5 seconds would have been good enough.
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Ech0ez

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by Ech0ez » 09.06.10 2:56am
AuroraUnitComplex wrote:Ech0ez wrote:Funny, I thought people were entitled to their opinion. Ah, silly me. Alas, too many people right now are having trouble grasping the fact that just because someone's opinion is negative it doesn't invalidate it or make it 'wrong'.
I agree with everything you just said.  I'm not sure if you were including me in that latter category of people, but if so, I think you misunderstood my intentions. My original exasperated commentary was aimed at the "horribly irritating" and "baseless arguments" that having been popping up around the internet. I have no qualms with people having negative opinions that legitimately present questions about choice of presentation, and if you read my (admittedly unwieldy-sized) commentary, I stated it as such right in my end conclusion:
Well I apologize for misinterpeting what you were trying to say I didn't see your other post. I think I've been trying to reason with too many of the fools on GameFAQs as of late, which is a foolish endeavour in itself.
SuperGamecube64 wrote:Ech0ez wrote:Rayman (Even if technically speaking the Rabbis are practically their own franchise now)
I didn't know Rayman was Jewish.
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Mushroom Hopper

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Mewtwo

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by Mewtwo » 09.06.10 4:12am
Mushroom Hopper wrote:I disliked that the game ended.
THIS But anyway, I had a few issue with the plot. The entire part between [spoiler]Adam's death and Anthony reappearing[/spoiler] completely lost me, and I feel like it could have benefited from slight simplification. A good plot should be able to be summarized in a sentence. The [spoiler]deleter plot[/spoiler] was kind of lost. It needed a resolution, even one line of confirmation. The rest was completely amazing. The over the shoulder parts in the lead up to the el pollo loco part were a little excessive, but in other parts simply added to the game. The FPV...... I got stuck once. Otherwise wasn't too bad. They just needed a wider area that can trigger the cutscene.
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Zeroº

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by Zeroº » 09.06.10 4:25am
Mewtwo wrote:A good plot should be able to be summarized in a sentence.
[spoiler]Samus Aran and a small Galactic Federation platoon separately respond to a distress beacon being sent out from a science vessel known as the Bottle Ship; upon which, they discover a Galactic Federation conspiracy to create unfreezable Metroids and other illegal bio-weapons.[/spoiler]
 X-Ray Scope Acquired!
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Mewtwo

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by Mewtwo » 09.06.10 4:29am
Now explain to me exactly what the hell was going on with [spoiler]Madeline and MB and all that shit. And in fact the conclusion in general.[/spoiler] Don't feel the need to defend the game to me though, I loved it :>
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Zeroº

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by Zeroº » 09.06.10 4:58am
Mewtwo wrote:Now explain to me exactly what the hell was going on with [spoiler]Madeline and MB and all that shit. And in fact the conclusion in general.[/spoiler] Don't feel the need to defend the game to me though, I loved it :>
[spoiler]They discover a Galactic Federation conspiracy to create unfreezable Metroids and other illegal bio-weapons, which happens to involve a woman who is an actually android that is an evolved AI clone of the Mother Brain that briefly impersonates one Madeline Bergman; then the shady branch of the Galactic Federation shows up and decides to try and cover up all their misdeeds.[/spoiler]
 X-Ray Scope Acquired!
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Vaxis

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by Vaxis » 09.06.10 5:15am
[spoiler]An android with Mother Brain's intellect is created to lead forces of altered Zebesians and Metroids, but it goes rogue and turns on humans.[/spoiler]
It's an overwhelming part of the plot because most of it is dumped on the player all at one time, but thankfully it can be simplified.
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MASTERLINKX

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by MASTERLINKX » 09.06.10 4:05pm
Something I disliked was how you'd only hear this song for about like 10 seconds before the song changed. The only way to listen to it is just to stand there, but it ruins the awesomeness feeling you get while running with it playing 
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Troid

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by Troid » 09.06.10 4:13pm
MASTERLINKX wrote:Something I disliked was how you'd only hear this song for about like 10 seconds before the song changed. The only way to listen to it is just to stand there, but it ruins the awesomeness feeling you get while running with it playing  I would extend that to say that most of the game's music, as well as its presentation, was pretty bland. The ambient nothingness made my head ache, and the only reprieves were usually a couple seconds of uninspired "action intro" music that would quickly fade back to ambiance before I had even killed the enemies.
Melissa 
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CapCom

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by CapCom » 09.06.10 4:55pm
Hmm. I thought there would be more complaining here! I have a few key points. Honestly, on my second and third playthroughs (doing another on normal and one on hard), I'm finding it more enjoyable. This game has surprisingly high replay value for me, and I rarely play a game more than once! Not sure if it will be enough for me to change my review score, but...
My biggest complaint was the huge curve ball they throw at the story. It's like M. Night Shamalyan wrote the script! That's a big thumbs-down factor for me.
I don't have many problems with the dialogue. The only one that really got me was "I'm Samus Aran. What's you're name?" She sounded a little too nasally for my taste, and the line (while I guess necessary...) seems a little obvious.
Now for some gameplay stuff: Most of these are nitpicky, but there are a few areas where it could be tweaked.
Samus still controls a little clunky in over-the-shoulder, but not as bad as my first time.
Locking doors and linearity are not that big of a problem for me second-time through. There's enough backtracking and choices in exploration to make things interesting. Plus, you have an option of going slightly out of the way vs picking up items directly in your path for speedrunning.
The only area that really sucks for items is Varia Suit. It seems a little pointless that Adam would wait to authorize this until she had run through a volcano. Though I will admit wishing I had screw attack in that damn lift sequence...
The encounter with the Kyratians (lightning pirates) in the icicle pond. It's surprisingly easy to fall in the water, and I remember having to walk back EVER SO SLOOOWLY a half-dozen times. This happened to me each time I played it.
Likewise, there's a segment in Sector 1 where you first fight the Groganch (tree spider) where it's a little easy to fall off the platform. Then you have to go ALL the way back, which takes time. This didn't happen to me the first time I played... A fence would fix this...
The wall-jump area to reach the Exam Center. The camera angle doesn't make it very obvious that this is where you have to go. I spent about 20 min screwing around until I went back and figured it out.
Speaking of, I'm not sold on the rotating towers that require wall-jumping. They're kind of cool, but having to wait for it to go the whole way around is a little annoying.
Insta-kills in Hard Mode seem to me over-cheap. I mean, it's called hard for a reason, but it's annoying to be killed instantly with an enemy's normal attack (Ridley's tail, for instance).
I take it back with the toughness of the regular enemies though - the Gigafraug (the bull-things in Sector 2) and the two-headed beast from Sector 1 go down quite easily with a few missile attacks. I think it's kind of misleading how powerful the charge beam is, because it doesn't really seem to do that much damage in the time it takes to fire off several rapid-shots. If you get better at the game, then it gets quite easy, but these guys did take me about five minutes each my first time through.
My other complaint is sometimes the lock-on system targets something you don't want and there's no easy way to unlock. For instance, I'm trying to target a plant that's right in front of me, but it locks onto a plant way back.
Honestly... That's really about it. I'm really quite surprised so many people are hating the game based on story and dialogue alone.
One more thing... HAND CRAMPS WHILE FIGHTING GIANT CHICKEN LIZARD!!! OMG, holding down A and B is ridiculous! Thankfully I think all you need to do is hold B and press A? Maybe I wasn't doing it right...
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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Heavenlyhero

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by Heavenlyhero » 09.06.10 5:59pm
People complain too much about the music. Personally, I don't really care about the music, as long as it isn't something that isn't right for the game at all. If they had made a rap soundtrack for this game, then I would have raised hell, because I can't stand it and my ears would bleed as I played. I hated the tense music in Prime especially, and it feels nice actually to have a soundtrack that doesn't make you feel like you're playing a horror game and in the next second, something is going to jump out and eat your face off. I mean, I had a jump moment once when I forgot about the sheegoth jumping down on you during my second playthrough in normal mode. Plus, I had been playing it all night and into the early morning, so my heart was already starting to pound from exhaustion. Hard mode made me a bit tense and scared at sections because the imminent threat of death was lurking around, but it wasn't horrifying to me like MP was. I dunno, I'm weird.
I agree with Cap on how people are hating on the storyline and the dialogue too much over other things. There were some holes and it was weird at moments. The Deleter section was cleared up, though, albeit in a bit of an unorthodox method. [spoiler]It was James, if you couldn't figure that out. It should have been obvious, as it was MB in the room with the deleter, a shot was fired, and James was the one to be found dead while MB was still alive. Either she shot him, but she only had a freeze gun at the end, or he shot at her and missed, then she killed him.[/spoiler] Besides that, Samus' voice sounds.. appealing to me, albeit it might sound weird for an elite, kickass Bounty Hunter to have such a soft and gentle voice. If you look at her without her suit, she's frail looking and doesn't have a bulky build. She's human indowed with the abilities and skills of a Chozo, but she's still human and the voice seems fitting for her. Also, about her shock at the sight of Ridley scene... That was right on the money, in my opinion. If you think about it, she was in an room that was filled with Magma and the lighting could remind you of her first encounter with Ridley back on the colony. Things were ablaze and destroyed, and the lighting could recreate that look. Also, her surprise at his resurrection could also be causing this. She did have a moment where she reverted to her childhood self and we saw her as a child on camera. So... yeah, I think that sums that up. Now, I will admit that some of the other characters had poor acting. Adam's VA seemed to fit him, as he looked to be cold and calculating, yet still kind and caring on the inside. His voice should be deep and somber like it was. Anthony's fit, as well, as he's the most lively of all the characters and he sounded as he should have. Some of the lip-syncing wasn't right at certain intervals, but for the most part, it was synced properly.
In the end, where Adam is killed off camera, I was kinda miffed and a bit disappointed. I wanted to explore the sector, but from the brief look that we got, it seemed to be a recreation of Motherbrain's rooms from Super Metroid, so meh. His death was the most disappointing part, as it seemed like he would have had a more dramatic moment in which he sacrificed himself to save her from certain death. What I mean is, maybe he jumped in the way of a shot that would have killed Samus and took it, instead of her? That would have been more fitting to the drama that was built up for his death during a scene in Fusion. But it was still unconfirmed if Samus couldn't really freeze over the metroids, even though it's stated, so his death could have used some reworking or they could have actually pitted Samus in a situation where she faced a Metroid she couldn't freeze over and she comes close to dying. He saves her, bla bla bla, dies in her place. All that jazz.
I didn't have any problems with the controls, except for the few quirks with the lock-on and how it was weird switching between Third person to First person sometimes and awkward during certain boss fights. During my second playthrough, though, I found it easier and more convenient than my first run through.
Is there anything else..? Oh, yeah, I did dislike the fact that some bosses could kill you in one or two hits easily. I don't think the SA-X was even that powerful against you in Fusion, and you had the weakness to the cold. Of course, if you had a low amount tanks, he could kill you in two or three hits, or if you were very low on health, it would be one hit. Oh, that brings me to something else. I found the death sequence in this game to be a little awkward. The second your energy tanks hit 0, you fall over dead and your suit is destroyed? I thought the energy was for your shielding, and that when they're gone, your shielding would disappear and such. But even with her shielding gone, it's still a suit of armor and you shouldn't die upon the second it hits 0. You should be put in a super critical state, and if hit, the suit will disappear and you become vulnerable to bodily damage and death. I mean, at the end of the game, you actually have 99 health without a suit and you die the second it hits 0. But it's the same with your actual suit, and you fall over dead once the energy bar hits zero. But to me, that's been awkward since game 1 and it hasn't been actually fixed. It also makes no sense since Zero Mission, actually established that Samus can survive, even when her suit is destroyed as demonstrated on the Space Pirate Mothership. But then again, Samus is practically powerless against a real enemy besides the pirates, where she can stun them and run. There could be a point where you could run and to let your suit restore itself, sort of like the concentrating system does with your suit shielding and energy when in critical levels. Hell, you could hide and concentrate so that your suit can restore itself. Or it's just at 99 energy, you have no actual shielding and you take damage through the suit. I don't know, I always figured she had shielding on even at 99 or less health. But still, it's been proven that she survives even when her suit is destroyed, so I don't really know.
Edit: Also, Cap, you get hand cramps from two simple simultaneous button presses in a fight against Ridley's second evolutionary state? Sure, you have to do it a few times, but it shouldn't cramp your hand that easily. o.O I never had a cramp once during the entire 9 hours that it took me to complete my first run of the game, and it was a one sitting deal.
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