Minitroid

Got Metroid fanart, fanfiction, music, or any other creative endeavor you want to share? This is the place!

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Labrynian Rebel

Omega Metroid
 
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Location: Koholint Island

Re: Minitroid

Postby Labrynian Rebel » 09.09.10 7:21pm

The final boss should be something REALLY large, and given Samus', er "pint-size" it will appear even more massive.
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Image "The world is changing and one does need to choose sides, and sometimes things change so fast that its hard to tell one side from the other."
--George Abbot

Sylux
 

Re: Minitroid

Postby Sylux » 09.10.10 10:09pm

This is incredibly badass. I'm very sorry it took me this long to comment.

I can't wait to see the morph ball, and some boss battles. I'm guessing you can use morph ball bombs to escape when those flytrap-like plants eat you?


Also, I'm really sorry about not getting back to you about sprites. I was doing a lot of things at once in terms of spritework, and dealing with a lot of irl issues as well; however, the least I owed you was an explanation.

Tokinsom

Egg
 
Posts: 24
Joined: 05.25.10 1:33am

Re: Minitroid

Postby Tokinsom » 09.14.10 11:19am

Yessir. You might have noticed the beams were passing through the plant when I was trapped, but that's been fixed. Now you can shoot your way out or just wait for it to drop you.

No worries about the +H sprites, I stopped working on it a while ago.

Plas Durock

Omega Metroid
 
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Location: Queens, NY

Re: Minitroid

Postby Plas Durock » 09.14.10 9:21pm

This is the cutest thing I've ever seen, it even beats out Kirby in the cute department.

I saw on youtube you said those water jets were just placeholders? I think you should keep them for some interesting puzzles! How are you handling the wall jump? Super Metroid/Zero Mission's method or fusion's?
Samus - She's the only woman I'll ever love.

Tokinsom

Egg
 
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Joined: 05.25.10 1:33am

Re: Minitroid

Postby Tokinsom » 09.15.10 5:20am

The water spout graphics are placeholders* They'll be used for a number of things.

Wallkick or "kick climb"..as Other M would have it..Works like ZM's. You can wallkick up a single wall like in SM, but not as quickly.

Recker

Alpha Metroid
 
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Re: Minitroid

Postby Recker » 09.15.10 8:02am

Very impressive and fun looking.
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What Samus SHOULD have looked like in the Other M trailers.
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The Original and Best Top-Down Metroid Game...
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Plas Durock

Omega Metroid
 
Posts: 843
Joined: 06.03.09 11:57pm
Location: Queens, NY

Re: Minitroid

Postby Plas Durock » 09.15.10 10:03pm

Tokinsom wrote:The water spout graphics are placeholders* They'll be used for a number of things.

Wallkick or "kick climb"..as Other M would have it..Works like ZM's. You can wallkick up a single wall like in SM, but not as quickly.



Hearing that makes me happy! I assume the space jump and screw attack are in too? In Super I loved how the space jump could be used with walljumps.
Samus - She's the only woman I'll ever love.

Sylux
 

Re: Minitroid

Postby Sylux » 09.18.10 11:43am

Dragonheart91 wrote:IMO, the loud enemy death noise should be reserved for kills by missile or the missile explosion sound in general. It's still too loud.


More than that, the way the ground shakes when an enemy dies should be reserved for bigger explosions, like missiles and power bombs. Just my two cents.

Man, those plants look awesome...

Plas Durock

Omega Metroid
 
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Location: Queens, NY

Re: Minitroid

Postby Plas Durock » 09.18.10 5:41pm

I kinda like those blocks with faces on them. They're so cute. They're like "please don't move me :("
Samus - She's the only woman I'll ever love.

Labrynian Rebel

Omega Metroid
 
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Joined: 07.21.10 12:43pm
Location: Koholint Island

Re: Minitroid

Postby Labrynian Rebel » 09.18.10 9:07pm

Actually the blocks should be smiley faces, but when you start moving them they start frowning :AH:

Poor things XD
Image
Image "The world is changing and one does need to choose sides, and sometimes things change so fast that its hard to tell one side from the other."
--George Abbot

Gamer-e

Zeta Metroid
 
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Location: Dahngrest

Re: Minitroid

Postby Gamer-e » 09.18.10 11:55pm

I'm here to echo the sentiments of everyone else here. This looks really awesome. Good job.

By the way, is that theme used in that third video an 8-bit remix of Super's Brinstar jungle theme?
"Work is for people who can't play video games." - Jillian Wiebe, "The King of Kong"
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Smoking Spoon

Omega Metroid
 
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Location: Canada, Quebec, Montreal

Re: Minitroid

Postby Smoking Spoon » 09.19.10 12:35am

Incredible !, you got to finish the project man . It's a little reminiscent of Cavestory ( the sound and explosion mainly), even if cavestory was inspired of metroid :awesome: !

Infinity's End did some sprite for this ? Cool :cool: , both of you seem to have ease with pixel. There is this internet site that may interest you ..

http://www.pixeljoint.com/

I did some stuff that I already posted on Mdb forum http://www.pixeljoint.com/p/29468.htm

Anyway, keep up the good work, cannot wait to play this :AH:
Here's 3 of my game in progress if you're interrested (1) (2) (3)

Click here ->O<- If you want to know about the last awesome Snes game you didn't know about.
"He died as he lived, with jelly all over his face." ~ Tom Servo

Tokinsom

Egg
 
Posts: 24
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Re: Minitroid

Postby Tokinsom » 09.20.10 9:30am

@Sylux- Yeah there are a lot of loud explosions and screen shakers, but they're not as noticeable when actually playing the game. I might tone it down a bit though.

@Gamer-e- Nah, it's an original piece. I used a bassline similar to one of green brinstar's (was trying to capture the vibe) and built the rest of the song around it. I guess it worked lol.

@Smoking Spoon- Interesting site! I'll have to check it out more in a bit. I'm very impressed by your pixel art, keep it up!

Labrynian Rebel

Omega Metroid
 
Posts: 1202
Joined: 07.21.10 12:43pm
Location: Koholint Island

Re: Minitroid

Postby Labrynian Rebel » 09.20.10 10:17am

There is only one thing that could make this game more awesome :AH:

Image
Image
Image "The world is changing and one does need to choose sides, and sometimes things change so fast that its hard to tell one side from the other."
--George Abbot

Plas Durock

Omega Metroid
 
Posts: 843
Joined: 06.03.09 11:57pm
Location: Queens, NY

Re: Minitroid

Postby Plas Durock » 09.23.10 12:09am

I've been thinking about those face blocks! There's so much you could do with them if you keep them.

I just imagined a puzzle where you had to freeze a block and them push it, or just shoot it with a missile to send it skidding at high speed into a barrier or something. Could even be used for stylish enemy kills if that's programmable. Heck even a boss could be a puzzle like that.

Or you could shoot a block repeatedly with your beam until it charges up some kind of power-bomb like clearing field. Witht he face on the block changing expressions. They could start out as Happy, then got o sad when you start shooting them and then become angry XD

Heck that could be done with pushing them too

Happy block is happy in it's original spot, it gets a sad face when pushing it. Once it's it in final position it looks sad/angry XD

I'm lame, but I love those blocks for some reason XD
Samus - She's the only woman I'll ever love.

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