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Not Authorised

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- Posts: 129
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by Not Authorised » 03.19.11 2:56pm
bobholisan wrote:I would have made the metroids more stronger. If you're going to name a video game after a tiny little space jellyfish, at least make them somewhat powerful. Well, they were pretty strong in MP3... But still...
I thought they did a good job with the Fission Metroids in the first game. Those were exactly as unnerving as the Metroids in Tourian when I was going through the Impact Crater. And I like that the Phazon Metroids required precise timing to freeze solid. They got a lot less annoying when I found that they'll never phase through ice missile if you fire just as they're pouncing. But yeah, I agree that they were easier than they should be.
"I'd better wait until Samus kills that Metroid before I shoot her in the back. After all, I don't know if my freeze gun will work on it." Metroid: Other M - Common Sense Edition
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SageMage

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by SageMage » 03.19.11 10:51pm
Probably have it hint towards metroid 2 a bit more. The prime series seems just so..... off. Storyline wise.
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HYRUL3

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by HYRUL3 » 03.19.11 11:24pm
SageMage wrote:Probably have it hint towards metroid 2 a bit more. The prime series seems just so..... off. Storyline wise.
Huh? There's not much to hint towards, especially in terms of story. I never felt the Prime games broke up the story by much, just that the Federation finally decided sometime after Corruption that allowing Metroids to exist in the wild was probably a bad idea.
"I am tired of being under the weight of greedy men who don't believe in anything."
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Thunderchin

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by Thunderchin » 03.22.11 12:37am
Here's mine, from the original asker:
I'd reduce the key hunting in Echoes. I mean, it got so tedious and downright confusing I actually had to transcribe everything and look at it when I WASN'T playing. I had to rearrange the data in my computer, organizing everything by the Key and its Bearer. Then and only then was I able to solve the riddles. (And I ended up checking them in Wikitroid, because the "Mining" clue was a little misleading. Three rooms with "Mining" in their names in all of Light Aether, and any of those could have been the location.)
And it doesn't have to involve any changes in the locations themselves! All it needed was a line in some of the Keybearers' Datapacs (all of a certain Cadre, perhaps?) stating, "The Temple Key in the dark mirrors its Bearer's soulless form in the light." That way, all we would have had to do was take note of the location, and go there in the Dark World. No need to go on this scavenger hunt. Save the scavenger hunt for the Missiles and Energy Tanks.
 HYRUL3 wrote:Damn you Thunderchin. Damn you.
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newhenpal

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by newhenpal » 03.22.11 10:10am
I'd make it so that MP3 would be released as it was originally intended, with an open world sandbox and actual bounty hunting for once.
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Opium

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by Opium » 03.22.11 2:03pm
Idon't know why everyone harps on the sky temple key hunt. With a good route, it takes no longer than clearing one of the 3 areas. It also gives you a reason to revisit areas and grab power-ups that weren't available to you before, so it makes 100% runs seem to go more smoothly.
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Not Authorised

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by Not Authorised » 03.22.11 4:12pm
Opium wrote:Idon't know why everyone harps on the sky temple key hunt. With a good route, it takes no longer than clearing one of the 3 areas. It also gives you a reason to revisit areas and grab power-ups that weren't available to you before, so it makes 100% runs seem to go more smoothly.
That's assuming you know where they all are, isn't it? Remember your first playthrough. After smoothly exploring and making progress up until that awesome Quadraxis boss fight your new mission is to pull up all those lores you've been haphazardly collecting and forgetting about and start scanning big empty rooms for keys a bunch of keys spread across the entire game world. Not so much fun after forty minutes of sleuthing. Everything is easy when you know how to do it. The problem is that for every new player the smooth and fun gameplay grinds to a halt with each key hunt. It's like if Super Metroid suddenly barred off Tourian until you'd found 10 specific missile tanks hidden across the game world.
"I'd better wait until Samus kills that Metroid before I shoot her in the back. After all, I don't know if my freeze gun will work on it." Metroid: Other M - Common Sense Edition
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Zeroº

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by Zeroº » 03.22.11 4:34pm
I never had any troubles with any of the key hunts in any of the Prime games, especially Prime 2. I always started to stumble upon them before I was even supposed to look for them, and even then deciphering the clues and lores was pretty simple considering they were nice enough to name every single room in the game on the map.
Now, while I don't care much for having to find keys in order to progress in the Metroid games (the weapons and abilities you acquire are your keys), they never bothered me that much. They were kind of like that one elusive Super Missile expansion that was hidden in that wall hidden behind another wall hidden in that room with all that fake lava hidden under some breakaway blocks at the end of that hidden Morph Ball tunnel maze. The only difference is that they don't do squat after you obtain 'em.
 X-Ray Scope Acquired!
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Opium

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by Opium » 03.22.11 5:23pm
Not Authorised wrote:Opium wrote:Idon't know why everyone harps on the sky temple key hunt. With a good route, it takes no longer than clearing one of the 3 areas. It also gives you a reason to revisit areas and grab power-ups that weren't available to you before, so it makes 100% runs seem to go more smoothly.
That's assuming you know where they all are, isn't it? Remember your first playthrough. After smoothly exploring and making progress up until that awesome Quadraxis boss fight your new mission is to pull up all those lores you've been haphazardly collecting and forgetting about and start scanning big empty rooms for keys a bunch of keys spread across the entire game world. Not so much fun after forty minutes of sleuthing. Everything is easy when you know how to do it. The problem is that for every new player the smooth and fun gameplay grinds to a halt with each key hunt. It's like if Super Metroid suddenly barred off Tourian until you'd found 10 specific missile tanks hidden across the game world.
It's true that once you know the map like the back of your hand, everything is easier - in fact that's true of all video games. But they not only give you all of that keybearer lore in the room below the sky temple, but they have scattered the bodies of all the fallen keybearer's in the light world which all directly correspond to the location of the keys in the dark world version of each of those rooms. So they basically give you double help in finding the keys. All it takes is a little bit of looking at the map to make use of the keybearer clues, and/or going into the dark world everytime you see a fallen keybearer in the light world. It's not like they made it a complicated hunt at all. Anyone who doesn't make full use of both of those very generous clue systems is complaining for no reason, imo.

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Not Authorised

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by Not Authorised » 03.23.11 1:54am
Opium wrote:Not Authorised wrote:Opium wrote:Idon't know why everyone harps on the sky temple key hunt. With a good route, it takes no longer than clearing one of the 3 areas. It also gives you a reason to revisit areas and grab power-ups that weren't available to you before, so it makes 100% runs seem to go more smoothly.
That's assuming you know where they all are, isn't it? Remember your first playthrough. After smoothly exploring and making progress up until that awesome Quadraxis boss fight your new mission is to pull up all those lores you've been haphazardly collecting and forgetting about and start scanning big empty rooms for keys a bunch of keys spread across the entire game world. Not so much fun after forty minutes of sleuthing. Everything is easy when you know how to do it. The problem is that for every new player the smooth and fun gameplay grinds to a halt with each key hunt. It's like if Super Metroid suddenly barred off Tourian until you'd found 10 specific missile tanks hidden across the game world.
It's true that once you know the map like the back of your hand, everything is easier - in fact that's true of all video games. But they not only give you all of that keybearer lore in the room below the sky temple, but they have scattered the bodies of all the fallen keybearer's in the light world which all directly correspond to the location of the keys in the dark world version of each of those rooms. So they basically give you double help in finding the keys. All it takes is a little bit of looking at the map to make use of the keybearer clues, and/or going into the dark world everytime you see a fallen keybearer in the light world. It's not like they made it a complicated hunt at all. Anyone who doesn't make full use of both of those very generous clue systems is complaining for no reason, imo.
I'm not sure you get me. I know how to find all the keys. I know how to collect the keys as and when they become accessible so it doesn't break the flow of my playthrough. I figured out the clues and the map overlaps. I am freakin' awesome at collecting keys. Yet I still think the key quest in each Prime game is unnecessary and breaks the flow. If the player is going for 100% then they'll be backtracking anyway. If the player isn't interested in 100% then the measure of how well they explored throughout the game will come down to whether or not they have enough energy and missile tanks to beat the final boss at their level of skill. Backtracking for greater completion should be a choice. It shouldn't be mandatory and it shouldn't be denied.
"I'd better wait until Samus kills that Metroid before I shoot her in the back. After all, I don't know if my freeze gun will work on it." Metroid: Other M - Common Sense Edition
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Apothem

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by Apothem » 03.23.11 2:57am
I'll agree that the key hunting, such as it is in the series, is superfluous and also rediculously easy if you have any idea as to what you're doing, but I dont find that removing it would significantly enhance the series. If I had to pick one thing to change though it'd be Dark Samus. The whole " Evil Twin" thing had been done to death by the time of Prime 2, not to mention the SA-X in Fusion beat Dark Samus to the punch two years before hand. And speaking of hands, the final cinematic of Metroid Prime really set me up for something more mysterious and freaky, not just a black armored Samus. With Corruption Retro again missed a prime (hehe) oppratunity with Dark Samus, opting out of one of the awesome original concepts for something safe and bland, though at least unique. This is supposed to be Samus ('s DNA) hopped up on an unstable radioactive mutegen! MAKE A MONSTER OUTTA HER!!! Would've, or rather could've, allowed for a much more interesting character/villian than a megalomaniacal jackass who just happens to look like Samus. If nothing else it would've proven a more interesting fight, Dark Samus was just so damned boring.
The last metroid is in captivity. All's well in the galaxy.
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Opium

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by Opium » 03.23.11 1:06pm
Not Authorised wrote:Opium wrote:Not Authorised wrote:Opium wrote:Idon't know why everyone harps on the sky temple key hunt. With a good route, it takes no longer than clearing one of the 3 areas. It also gives you a reason to revisit areas and grab power-ups that weren't available to you before, so it makes 100% runs seem to go more smoothly.
That's assuming you know where they all are, isn't it? Remember your first playthrough. After smoothly exploring and making progress up until that awesome Quadraxis boss fight your new mission is to pull up all those lores you've been haphazardly collecting and forgetting about and start scanning big empty rooms for keys a bunch of keys spread across the entire game world. Not so much fun after forty minutes of sleuthing. Everything is easy when you know how to do it. The problem is that for every new player the smooth and fun gameplay grinds to a halt with each key hunt. It's like if Super Metroid suddenly barred off Tourian until you'd found 10 specific missile tanks hidden across the game world.
It's true that once you know the map like the back of your hand, everything is easier - in fact that's true of all video games. But they not only give you all of that keybearer lore in the room below the sky temple, but they have scattered the bodies of all the fallen keybearer's in the light world which all directly correspond to the location of the keys in the dark world version of each of those rooms. So they basically give you double help in finding the keys. All it takes is a little bit of looking at the map to make use of the keybearer clues, and/or going into the dark world everytime you see a fallen keybearer in the light world. It's not like they made it a complicated hunt at all. Anyone who doesn't make full use of both of those very generous clue systems is complaining for no reason, imo.
I'm not sure you get me. I know how to find all the keys. I know how to collect the keys as and when they become accessible so it doesn't break the flow of my playthrough. I figured out the clues and the map overlaps. I am freakin' awesome at collecting keys. Yet I still think the key quest in each Prime game is unnecessary and breaks the flow. If the player is going for 100% then they'll be backtracking anyway. If the player isn't interested in 100% then the measure of how well they explored throughout the game will come down to whether or not they have enough energy and missile tanks to beat the final boss at their level of skill. Backtracking for greater completion should be a choice. It shouldn't be mandatory and it shouldn't be denied.
Sorry, I thought the meat of the complaint about the key hunt had to do with it being too much of a pain on a first playthrough. I do almost always go for 100% and I play for time, so I guess my perspective is off. When it comes to backtracking and anything negative one might have to say about it, I'd have to say that Prime 1 was the worst about it. They seem to have added more items that one couldn't get before along the backtracking routes in MP2 and 3 st least.

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KingBroly

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by KingBroly » 03.23.11 10:25pm
The thing with backtracking in the Primes is that while they were extremely tedious, it was your best opportunity to go for 100%. I like Corruption's the best just because they had the Chozo Observatory which allowed you to have dots for the items on your Map.
I still hate Echoes though, and always will.
Even the strongest of people can have their faith broken. Mine has.
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metroidforever

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by metroidforever » 03.29.11 10:43am
After beating the hard mode on Prime 1 you unlock NES Metroid and after beating the hard mode on Prime 2 you unlock SNES Super Metroid.
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Daya

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by Daya » 03.29.11 11:10am
metroidforever wrote:After beating the hard mode on Prime 1 you unlock NES Metroid and after beating the hard mode on Prime 2 you unlock SNES Super Metroid.
Super Metroid was supposed to be in Prime 2, but they didn't included it because they didn't have enough time.
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