Metroid Super ZeroMission

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danidub

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Re: Metroid Super ZeroMission

Postby danidub » 04.21.11 2:50pm

If somebody can give me a hint for the access to the final area.
Got Gravity and L4-SD, but there are orange gates and grey doors everywhere.
Do I need something else?

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Re: Metroid Super ZeroMission

Postby Daya » 04.21.11 5:03pm

Infinity's End wrote:
AlphonseDaya wrote:Thanks for that, but there's still no way I can pass through the famous speed booster wall from lower Norfair. It's like the hack is literally mocking you.

I want to hack the patch so I can make shinesparking as easy as it was in Fusion and Zero Mission, but I don't have programming skills.


are you talking about the one on the path to Ridley? It's green and it has those beehive shape tiles everywhere? I'm not exactly sure but I think there's a way to bypass that without Boost Dashing, however it might be more difficult/frustrating. :/ You have to boost to the left, kneel, spin jump to the left to a platform, spin jump to the right to a platform, and then Boost Dash, right?



Exactly.
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Re: Metroid Super ZeroMission

Postby Infinity's End » 04.21.11 5:42pm

danidub wrote:If somebody can give me a hint for the access to the final area.
Got Gravity and L4-SD, but there are orange gates and grey doors everywhere.
Do I need something else?


Nope, that's all you need. You have to go through the Pirate Ship and find a way into the last area. Go to exactly where my cursor is on this map and you should be able to find your way there.
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Re: Metroid Super ZeroMission

Postby VampireJesus » 04.21.11 8:58pm

AlphonseDaya wrote:
Infinity's End wrote:
AlphonseDaya wrote:Thanks for that, but there's still no way I can pass through the famous speed booster wall from lower Norfair. It's like the hack is literally mocking you.

I want to hack the patch so I can make shinesparking as easy as it was in Fusion and Zero Mission, but I don't have programming skills.


are you talking about the one on the path to Ridley? It's green and it has those beehive shape tiles everywhere? I'm not exactly sure but I think there's a way to bypass that without Boost Dashing, however it might be more difficult/frustrating. :/ You have to boost to the left, kneel, spin jump to the left to a platform, spin jump to the right to a platform, and then Boost Dash, right?



Exactly.



Somebody should post a screenie, 'cause I'm still not sure what area that is, and I'm quite certain I never had to pull anything that complicated off. It seems to me that this hack is designed so that you don't have to pull off anything too difficult to complete the game, but many of the hidden items and any sequence breaking require great skill. (more than I'll ever have...)

BTW, has anyone figured out how to get power bombs early yet? I was reading the description in the video that IE linked up there, and got the impression that the person who recorded it had found a way...

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Re: Metroid Super ZeroMission

Postby Daya » 04.22.11 4:20am

VampireJesus wrote:
AlphonseDaya wrote:
Infinity's End wrote:
AlphonseDaya wrote:Thanks for that, but there's still no way I can pass through the famous speed booster wall from lower Norfair. It's like the hack is literally mocking you.

I want to hack the patch so I can make shinesparking as easy as it was in Fusion and Zero Mission, but I don't have programming skills.


are you talking about the one on the path to Ridley? It's green and it has those beehive shape tiles everywhere? I'm not exactly sure but I think there's a way to bypass that without Boost Dashing, however it might be more difficult/frustrating. :/ You have to boost to the left, kneel, spin jump to the left to a platform, spin jump to the right to a platform, and then Boost Dash, right?



Exactly.



Somebody should post a screenie, 'cause I'm still not sure what area that is, and I'm quite certain I never had to pull anything that complicated off. It seems to me that this hack is designed so that you don't have to pull off anything too difficult to complete the game, but many of the hidden items and any sequence breaking require great skill. (more than I'll ever have...)


Right there. See the attached file.

As for me, I give up. There's absolutely no way I can bypass this speed booster wall. I tried almost a hour yesterday and every try I've made was a failure. Game over. :(

That's too bad, because it is a great hack :(
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Metroid_2004

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Re: Metroid Super ZeroMission

Postby Metroid_2004 » 04.22.11 6:49am

Ok, I'm still not sure which room it is. But I think it's the big green room.

At the beginning of the room (I think it was the 2. or the 3. beehive which spawns these little bee like enemys) you can shot a block on the ceiling with super missiles. And than you can shot 3 or 4 more on your way upwards. With this method, you can skip almost the most of this room. And at the end you can use your Spring Ball (Hold down jump button) to bypass these crumble blocks. You can clear this room with Shine Spark, but it is useless, because it's only a bit faster and harder, but it leads to no expansion or such.

Hope that helped ^^ If not I will look in the hack for the room on your map.

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Re: Metroid Super ZeroMission

Postby Infinity's End » 04.22.11 8:28am

Metroid_2004 wrote:(I think it was the 2. or the 3. beehive which spawns these little bee like enemys)


They're called geegas Zebbos!. ;)
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VampireJesus

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Re: Metroid Super ZeroMission

Postby VampireJesus » 04.22.11 10:51am

I didn't know about the super missile blocks, but as for the speed blocks, if it's the same wall that I'm thinking of (with the hexagonal grates?), there's a bomb block about 3 tiles in front of it. Anyway, there are plenty of ways to get through the room. Also, on the left side of the room there is an unknown item block, which, I think (I haven't tried this, so I'm not sure) if you go into that room before collecting the unknown in Ridley would allow you to boost dash and then shinespark straight up to get out of the room that way, but after you collect the unknown it turns solid. Again, though, it doesn't gain you anything, and the easiest method is probably the super missile blocks at the start of the room.

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Re: Metroid Super ZeroMission

Postby FirePhoenix » 04.22.11 11:37am

Metroid_2004 wrote:But the thing with the X-Ray...

it's not impossible if you triggered the alarms when getting the Lv2 lock, if you leave the Pirate Ship via Crateria the alarms will all reset and then you can try again. Either way it's still a really hard thing to do and I might have actually taken a super long way around now that I think about it but it certainly is possible if you hit the alarms when doing the Lv2 lock.

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Re: Metroid Super ZeroMission

Postby Daya » 04.22.11 11:40am

I hate this Norfair. I fucking hate it.

I know the trick from the original: there is an invisible hole in the middle of the room. I try to bypass it, but a pillar just appear in front of me from literally nowhere. I go down, where I see speed booster blocks and a super missile blocks. All of these are impossible to break. If I go to the right, I have to pass through an acid run where at the end it brings me back to the older room where I was stuck.

Now I wonder if the author was a bit of a troll. This or I suck completly at videogames more than I could imagine.
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Re: Metroid Super ZeroMission

Postby KingBroly » 04.22.11 1:24pm

Samus. Y U No Space Jump?
Even the strongest of people can have their faith broken. Mine has.

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Re: Metroid Super ZeroMission

Postby Metroid_2004 » 04.22.11 2:57pm

@AlphonseDaya

[spoiler]This room took me quite a while to figure it out :D For the Energy Tank:

You have to stark running 2 rooms bevore the energy tank room, and then when you enter the room with those bugs that lights up the room (IE will surely tell us the name of these bugs soon ;) ) you have to sit down to store the shinespark. Then you have to get through the room and rebuild your shinespark on every possibility (by shinesparking horizontaly against a vertikal ledge and keep holding in the the direction you flew + holding down the run button (and nothing else) to start running again when you hit the vertikal wall. Then just press down to store the shinespark again) The player in the video that IE posted shows this technique. When you arrive in front of the door that leeds to the room with the energy tank, just fly through the door and claim your energy tank ^^

If you don't bother collecting the Energy Tank, you can just shot the ceiling above to door right of the energy tank, and jump up to a new area. This way leads to Ridley, you only don't get the energy tank.

For the speed blocks and the super missile block:

In the room with the acid, shoot the door when you enter it, simply run through it as fast as possible, and when you come to the right end of the room, run to the left to build up speed, sit down, and fly to the left and keep pressing left + run button. This way you fly to the left, start running when you hit the vertikal ledge, and will have the chance to sit down again. Then repeat this until you hit the vertikal ledge just bevor the door. Keep running when you hit it and run through the door, and finally through the speed blocks. The Super Missile block is just a way to exit this part when you went left for a expansion and come back with the speed booster blocks beeing come back.[/spoiler]

Again sorry for my longs texts and the maybe weird englisch, but I'm from germany and I try my best :D I hope this post helps, if not, just say it and I will make some pics to help making some things more clearly ^^

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Re: Metroid Super ZeroMission

Postby danidub » 04.22.11 5:13pm

@ AlphonseDaya : For the ET you can also come back when you have
[spoiler]Plasma Beam. Then you can destroy the gates[/spoiler]
@ KingBroly : [spoiler]Space Jump and Screw Attack are here but you need Gravity to activate[/spoiler]

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Re: Metroid Super ZeroMission

Postby Infinity's End » 04.24.11 3:00pm

Hey guys, I have a small request.
I'm going to be publishing my review of this game tomorrow and I need a screenshot or two.
Since when I played the game, it was on my television through the Wii's SNES emulator, I cannot take direct-feed screenshots. So would anyone mind taking a few good screenshots for me? I don't really have the time to replay through the whole thing right now. All I need are 2-3 good shots, at normal resolution (256x224). I'd preferably like to have one of Norfair, one in Kraid, and one in the Space Pirate ship. You can just upload them here. Thanks!
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Re: Metroid Super ZeroMission

Postby Daya » 04.24.11 5:33pm

Infinity's End wrote:Hey guys, I have a small request.
I'm going to be publishing my review of this game tomorrow and I need a screenshot or two.
Since when I played the game, it was on my television through the Wii's SNES emulator, I cannot take direct-feed screenshots. So would anyone mind taking a few good screenshots for me? I don't really have the time to replay through the whole thing right now. All I need are 2-3 good shots, at normal resolution (256x224). I'd preferably like to have one of Norfair, one in Kraid, and one in the Space Pirate ship. You can just upload them here. Thanks!


There ya go.

Also, can someone tell me where is the final LV switch?
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