Reasons why I don't like Hunters

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Hunters?

Yes, please.
40
44%
No thanks.
27
30%
Meh, comme ci, comme ca.
23
26%
 
Total votes : 90

Drana

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Re: Reasons why I don't like Hunters

Postby Drana » 12.29.10 5:59pm

Jeremytroid wrote:Why are we still talking about this 3 YEARS after the game came out!?
I didn't mind it. And I don't think that just because one game in a series has a different style makes it bad. Does it really deserve 3 years of bashing?


This game didn't really have a different style at all, the only thing that was different about it was the planet hopping and numerous escape sequences. Anything else that was different about it did not give it a unique style it just made it worse and uncreative. Repeating bosses is not good, low variety of enemies is not good, low missle count is not good, a general lack of exploration is not good. And yea it probably doesn't deserve all the bashing it gets, but this thread is called "Reasons why I don't like Hunters" so you can expect to see people knocking it down.
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Re: Reasons why I don't like Hunters

Postby mental » 12.30.10 2:04am

It's not that people simply dislike change; generally speaking it's because there's something specific about a game which they dislike. Some people really hated Samus' limited mobility in the original Metroid Prime. It doesn't ruin the game for me personally, but I'd never accuse them of simply hating change.

I'm getting pretty tired of seeing this "you just don't like difference" business, particularly when it's used as a way to dismiss people who have just articulated exactly what it is they don't like. I don't want to see any more of this crap happening. We got way too much of it in the Other M threads as it is.
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Re: Reasons why I don't like Hunters

Postby CapCom » 01.01.11 11:21am

And yea it probably doesn't deserve all the bashing it gets, but this thread is called "Reasons why I don't like Hunters" so you can expect to see people knocking it down.


And yet there are more votes for 'I like it' than 'I hate it' :AH:

Why are we still talking about this 3 YEARS after the game came out!?
I didn't mind it. And I don't think that just because one game in a series has a different style makes it bad. Does it really deserve 3 years of bashing?


Agree with Mental on this one. But it's also not like this thread has been constant for the past three years :P There's obviously something good about the game if so many people like it (hence, the friend code thread), but I honestly can't see what that is because I get pissed off every time I look at the game. Every time I started to enjoy something about it, something else would piss me off. Anyway, the title of this thread illustrates personal taste rather than absolute.
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Re: Reasons why I don't like Hunters

Postby Smoking Spoon » 01.01.11 2:22pm

Hunter remind me of old first person shooter game. Not because of the graphic but the ambiance. Games like Quake, doom but ESPECIALLY Marathon. I liked very much some of the ambiance in the game. but I'll admit now that last time I played it, the game give me a headache.
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Re: Reasons why I don't like Hunters

Postby HYRUL3 » 01.01.11 4:02pm

Smoking Spoon wrote:Hunter remind me of old first person shooter game. Not because of the graphic but the ambiance. Games like Quake, doom but ESPECIALLY Marathon. I liked very much some of the ambiance in the game. but I'll admit now that last time I played it, the game give me a headache.
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But you bring up a good point, but unfortunately I think that's what was WRONG with Hunters... the Metroid series isn't supposed to be a super action-y FPS, a la DOOM or Quake. It's not supposed to be a frag fest. And yet that's what it turned into.
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Re: Reasons why I don't like Hunters

Postby CapCom » 01.02.11 1:03am

Even if you look at Hunters in terms of other FPS games... I really don't see it standing up there either. It's that control interface really. Even Jesse D broke his hands playing that thing. That and they give you five different control schemes, none of which works very well for me, and you have to get back into your ship each time you want to try a different scheme. That means eons of seconds waiting for the new scheme to load, by which time you've already forgotten what the last scheme felt like. Terrible, terrible.
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Re: Reasons why I don't like Hunters

Postby HYRUL3 » 01.02.11 1:41am

CapCom wrote:Even if you look at Hunters in terms of other FPS games... I really don't see it standing up there either. It's that control interface really. Even Jesse D broke his hands playing that thing. That and they give you five different control schemes, none of which works very well for me, and you have to get back into your ship each time you want to try a different scheme. That means eons of seconds waiting for the new scheme to load, by which time you've already forgotten what the last scheme felt like. Terrible, terrible.


Another bad thing about the controls was if you were in the heat of battle, aiming with the stylus, and then accidentally hitting either your missiles, and wasting those, or hitting the morph ball mode and disorienting yourself.
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Re: Reasons why I don't like Hunters

Postby HYRUL3 » 01.05.11 12:02am

Lost Walker wrote:What control option were you all using and on what sensitivity? Honestly, it sounds to me like you all had stylus mode jacked all to hell at 15 sensitivity. Also, it doesn't take that long to go out and try a new control scheme. It takes a simple tap on the touch screen to select the new scheme, not eons of seconds of loading time. You're confusing the load times of Corruption's doors.

Drana wrote:low missle count is not good


Low missile count makes the difficulty curve better by not turning it into a blast fest through enemies. For this game, I even see 95 missiles as a lot. 255 missiles or so would've made the game too easy.


I've played MPH with a bunch of different control schemes. Stylus was my favorite, except for the above mentioned issue I had. I hated the controls where you substitute the ABXY buttons for analog control... it wasn't precise enough or fast enough.

I think the game was still a "shoot first, ask questions later" blast fest regardless of missile count.
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Re: Reasons why I don't like Hunters

Postby HYRUL3 » 01.05.11 6:53pm

Lost Walker wrote:You're left-handed? That might be the issue right there considering you don't have access to the d-pad. My comments are mainly geared to those who are right-handed.


I am right handed... and I have full access to the d-pad. I said I didn't like using the ABXY buttons as the second analog, it wasn't fast or precise enough.

The stylus was fine, it's just the way I hold it, my fingers would accidentally nudge the morph ball button or missile button.
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Re:

Postby Varia Suit » 06.28.11 10:05am

1. Laggy as hell, that is all.
2. Control Scheme is bad, Needs a 3DS remake.
3. Doesnt make any canonical sense, why does she have her ship from Super? She doesnt get that 'till Metroid 2! What happened to the Prime 1 Ship?! I LOVED THAT ONE!
4. Beam Ammo? :AH: Armstrong Houston does not approve.
5. :adam: Adam does not authroize the use of NORMAL FUCKING CONTROLS.
6. Unimaginitive bosses, Just use the normal bosses from every Metroid game.
7. Plus, its a FPS, on a DS screen, CALL OF DUTY I AM LOOKING AT YOU!!
8. Backtracking =/= Adventure game.
9. Should have been on Gamecube, or Wii.
10. Visuals just plain out Suck, Anti Ailiasing anyone?
11. I couldnt even beat the game becuase I kept RANDOMLY turning into Morph Ball, Really, WTF.

Eleven reasons to NOT buy Hunters.
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Re: Re:

Postby 1upD » 06.28.11 3:25pm

Varia Suit wrote:1. Laggy as hell, that is all.

It wasn't THAT laggy. It was only moderately laggy.
2. Control Scheme is bad, Needs a 3DS remake.

I know a lot of people are going to go crazy when they hear you actually suggest they remake Hunters, but I think you're right. The 3DS analog sticks...Well, they're not really analog sticks, are they? The analog pads would work great for Hunters.
3. Doesnt make any canonical sense, why does she have her ship from Super? She doesnt get that 'till Metroid 2! What happened to the Prime 1 Ship?! I LOVED THAT ONE!

Did you look very closely at the ship? It is exactly like the one from Prime 1, aside from the lesser graphics. Actually, she gets her Super Metroid ship in Metroid Prime 2, then she ditches it for some random ship in Prime 3, and then goes back to it in Metroid 2.
4. Beam Ammo? :AH: Armstrong Houston does not approve.

Metroid Prime 2 had beam ammo. Granted, a lot of people hated that one too...
5. :adam: Adam does not authroize the use of NORMAL FUCKING CONTROLS.

Why would they use normal controls? Did Metroid Prime have normal controls? I feel like that Gamecube control scheme completely changed the way I viewed first person controls. The difference is that the Gamecube Prime games' completely abnormal control scheme worked.
6. Unimaginitive bosses, Just use the normal bosses from every Metroid game.

The bosses weren't unimaginative, they were just repetitive. There was nothing wrong with either boss fight other than that there were only two. Reusing old bosses would be great for a while but would begin to feel tired and unimaginative if they didn't add anything new.
7. Plus, its a FPS, on a DS screen, CALL OF DUTY I AM LOOKING AT YOU!!

What is this I don't even... You can't blame the game for just existing. Of course it's a first person game on the DS. That's not what makes it bad, it's the execution that does. You don't need to bring up that awful series here, either. None of the Modern Warfare ports to the DS came out before Hunters, you realize that right? And there HAVE been successful first person shooters on the DS.
8 Backtracking =/= Adventure game.

I'm pretty sure all Metroid games have some sort of backtracking. Again, it's how it's handled that makes the difference.
9. Should have been on Gamecube, or Wii.

That's another ignorant demand. Hunters was conceived as a Metroid Prime game on the DS. Porting it over to other consoles would have only made things worse, and if it were made specifically for the Wii/Gamecube then why would it even be necessary? There was already a Prime 3 coming out for the Wii.
10. Visuals just plain out Suck, Anti Ailiasing anyone?

Again, you're making unrealistic demands and assumptions. The DS hardware isn't good enough to make the visuals much better. You can complain, but it's not the game's fault as much as it is the fault of the DS itself. I thought Hunters' visuals were pretty good for a DS game, blocky or not.
11. I couldnt even beat the game becuase I kept RANDOMLY turning into Morph Ball, Really, WTF.

Uh...That's user error. Blame the control scheme.


There are tons of good reasons to dislike Metroid Prime Hunters, but I don't think you've listed any of them.

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Re: Re:

Postby HYRUL3 » 06.28.11 9:39pm

Varia Suit wrote:1. Laggy as hell, that is all.
2. Control Scheme is bad, Needs a 3DS remake.
3. Doesnt make any canonical sense, why does she have her ship from Super? She doesnt get that 'till Metroid 2! What happened to the Prime 1 Ship?! I LOVED THAT ONE!
4. Beam Ammo? :AH: Armstrong Houston does not approve.
5. :adam: Adam does not authroize the use of NORMAL FUCKING CONTROLS.
6. Unimaginitive bosses, Just use the normal bosses from every Metroid game.
7. Plus, its a FPS, on a DS screen, CALL OF DUTY I AM LOOKING AT YOU!!
8. Backtracking =/= Adventure game.
9. Should have been on Gamecube, or Wii.
10. Visuals just plain out Suck, Anti Ailiasing anyone?
11. I couldnt even beat the game becuase I kept RANDOMLY turning into Morph Ball, Really, WTF.


Eleven of my lame reasons why I think people should NOT buy Hunters. I couldn't be bothered to take the time to learn a new control scheme that is actually quite effective with the hardware it is on, nor did I take into consideration while playing it in 2011 that it was released in 2006. Did you all enjoy my block of complaining text that I typed up over 5 months after the last post, out of sheer boredom?


FTFY
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Re: Re:

Postby Naner » 06.29.11 6:25am

1upD wrote:Did you look very closely at the ship? It is exactly like the one from Prime 1, aside from the lesser graphics. Actually, she gets her Super Metroid ship in Metroid Prime 2, then she ditches it for some random ship in Prime 3, and then goes back to it in Metroid 2.

Corruption's ship isn't a random one. There once was some overthinking about all of Samus' ships in this board, and we came to the consensus that that ship was the one from Zero Mission, rebuilt with pieces of a GF ship similar to the one Samus uses in Fusion.


Also, about Hunters. The best way of playing it would be in a phat DS, since your holding hand would feel more comfortable. However, I disliked it even without hand cramps.
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Re: Re:

Postby 1upD » 06.29.11 10:26am

Darth Naner wrote:
1upD wrote:Did you look very closely at the ship? It is exactly like the one from Prime 1, aside from the lesser graphics. Actually, she gets her Super Metroid ship in Metroid Prime 2, then she ditches it for some random ship in Prime 3, and then goes back to it in Metroid 2.

Corruption's ship isn't a random one. There once was some overthinking about all of Samus' ships in this board, and we came to the consensus that that ship was the one from Zero Mission, rebuilt with pieces of a GF ship similar to the one Samus uses in Fusion.

Interesting. I always thought it was similar to the one that was used in Fusion, maybe even a pre-upgraded version of the same ship. I never considered the ship from Zero Mission, I always just thought it was gone.


Darth Naner wrote:Also, about Hunters. The best way of playing it would be in a phat DS, since your holding hand would feel more comfortable. However, I disliked it even without hand cramps.

Didn't people complain that that DS was two bulky to be held one handed without cramps?

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