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YamI

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by YamI » 09.22.11 9:15pm
okey wrote:There is absolutely no way they're going to green light an HD remake of Other M. They would have to re-do all of the art assets, change the cutscenes, re-record all of the voice acting, that's expensive stuff.
It takes millions to make one copy, so they expect to get that money back, and make profit off it, it didn't work for Other M. Like I said, if they make a remake, for the Wii U, and release it with extra stuff added for better attraction, they will regain that money lost on Other M itself.
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okey

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by okey » 09.22.11 9:30pm
This game's almost radioactive (I think the game's middle of the road, but that's the reputation it has), a remake can't really add anything to fix that.
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Chipou

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by Chipou » 09.23.11 12:12am
okey wrote:This game's almost radioactive (I think the game's middle of the road, but that's the reputation it has), a remake can't really add anything to fix that.
yeah pretty much. even if they were to change a good portion of the game and "make it better", itll still carry the name that most wont touch with a 40 ft pole.
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ddddd

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by ddddd » 09.23.11 7:35am
Other M has no salvation. Its better for Nintendo to move onto the next one and LEARN from this game, even a sequel to it may not be very recomended.
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okey

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by okey » 09.23.11 10:10am
Exactly.
You want damage control for Other M? Ask for a post-mortem, not a remake. You should want Nintendo to come out as say "We were going for x, y and z, but messed it up by doing a, b and c."
I really hope they did learn a lot from this game, because the idea behind Other M is fantastic. A 3d game that's as smooth as a 2d game? Going back to an art style reminiscent of Super/Fusion? Playing as a humanized Samus Aran? That's good stuff, and it totally deserves another try.
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Remnants

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by Remnants » 09.23.11 10:53am
okey wrote:I really hope they did learn a lot from this game, because the idea behind Other M is fantastic. A 3d game that's as smooth as a 2d game? Going back to an art style reminiscent of Super/Fusion? Playing as a humanized Samus Aran? That's good stuff, and it totally deserves another try.
I agree that OM had good potential but I found the art style to be really bland and the near-HD graphics didn't compensate enough. All that was really done was polish the visuals from the 16 and 32 bit games instead of enriching them like Retro did with Samus' suit. Even if Samus were to be fleshed out I have to wonder how "human" she would have to be realistically. Think about it, she was raised by an alien species and culture and should have been taught only enough about human culture and etiquette to be able to function along with humans and their society. Anything more would be redundant and take away time from more important things like her training. Let me ask you people this: if you're going to raise a warrior to take on threats as or even more extreme than the ones we've seen Samus take on, what traits should be encouraged for one to have and what others should be discouraged or avoided altogether?
In times of crisis, weakness cannot survive. But be very careful how you define strength.
"Life is either a daring adventure or nothing. Security is a superstition. It does not exist in nature" - Hellen Keller
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Trishbot

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by Trishbot » 09.23.11 2:50pm
Remnants wrote:okey wrote:Let me ask you people this: if you're going to raise a warrior to take on threats as or even more extreme than the ones we've seen Samus take on, what traits should be encouraged for one to have and what others should be discouraged or avoided altogether?
Well, obviously, the Chozo trained her to be an efficient warrior and hunter first and foremost. Social skills might have been a highly secondary thing they taught her, but even then they were an alien race. Even amongst humanity, we ourselves struggle to bridge cultural divides (East and West sensibilities most prominently), so I imagine the gap between humans and a race of alien bird people would make Samus stick out like a sore thumb no matter how much the Chozo might teach her... and I imagine it wasn't much. Concerning a "remake" of Other M, yeah, I agree that's a terrible idea. I'm all for Nintendo doing a "Devil May Cry 2", which is to learn from the past, move on, and stop getting caught up with how bad the game was since the new game, "Devil May Cry 3", was a fantastic, wonderful, well-loved return to the franchise's strengths and roots. I mean, you don't see ANYONE out there demanding a remake of DMC2 to "fix" the game because the newer game, DMC3, did all the fixing that was needed and ignored the failures of the past entirely to focus on what the series does best. If a new Metroid came out tomorrow that was a gorgeous, 3D side-scrolling Super Metroid-ish game with all the classic powers, upgrades, sequence breaking, solid gameplay, dynamic bosses, and yet threw in a host of new powers, monsters, bosses, abilities, and worlds to explore, keeping the chit-chat to a bare minimum and emphasizing Metroid's strong gameplay formulas, would ANYONE complain? Would anyone prefer an Other M HD-port over THAT? I'm confident a new, classic-style Metroid game would just make Other M redundant. We'd all be happy, move on, and leave it as that odd bit of Metroid history people point at and laugh at in the future, like the CD-i Zelda games, Twisted Metal 3&4, DMC2, Resident Evil Survivor, and Mortal Kombat: Special Forces.

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okey

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by okey » 09.23.11 3:08pm
I'd say Other M's more of a Tekken 4 than a DMC 2.
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Trishbot

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by Trishbot » 09.23.11 3:28pm
okey wrote:I'd say Other M's more of a Tekken 4 than a DMC 2.
Tekken 4 was awful... awful.... But at least it wasn't any Street Fighter: The Movie: The Game.
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Chris

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by Chris » 09.23.11 3:52pm
Regarding M:OM and having a remake or HD re-release or been retconned, why can't we just move past it? As my good friend would say: 
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okey

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by okey » 09.23.11 4:08pm
Trishbot wrote:Tekken 4 was awful... awful.... But at least it wasn't any Street Fighter: The Movie: The Game.
Yeah, Tekken 4 has some serious issues but it also had some really good ideas. The asymmetrical stages were cool and innovative, it had a small but varied cast instead of the usual overblown cast, the changes to movement were good and I love love love how Tekken 4 emphasised the ground game over juggles. All of that good stuff was gone when Tekken 5 rolled around. That was my point: ditch the bad stuff but don't take the good stuff with it. Refine it instead.
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okey

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by okey » 09.25.11 10:27am
Remnants wrote:okey wrote:Even if Samus were to be fleshed out I have to wonder how "human" she would have to be realistically. Think about it, she was raised by an alien species and culture and should have been taught only enough about human culture and etiquette to be able to function along with humans and their society. Anything more would be redundant and take away time from more important things like her training. Let me ask you people this: if you're going to raise a warrior to take on threats as or even more extreme than the ones we've seen Samus take on, what traits should be encouraged for one to have and what others should be discouraged or avoided altogether?
I always thought the Chozo were shooting for galactic savior more than ultimate warrior. She's willing to climb into a suit of armor to throw down with stuff that's out of her league, in order to save lives. You've got to be able to connect with people on some level in order to be that motivated. Yeah sure, the Chozo were warriors but they weren't they also scientists and monks? They would stress intellect and inner peace just as much as combat prowess. Someone who's cool headed and smart would be able to adapt to a foreign culture easily.   Honestly? To me that looks like it would produce some kind of weird Clark Kent figure. Maybe she wouldn't 'get' people, but she certainly wouldn't be distant.
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Remnants

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by Remnants » 09.25.11 1:26pm
okey wrote:Remnants wrote:okey wrote:Even if Samus were to be fleshed out I have to wonder how "human" she would have to be realistically. Think about it, she was raised by an alien species and culture and should have been taught only enough about human culture and etiquette to be able to function along with humans and their society. Anything more would be redundant and take away time from more important things like her training. Let me ask you people this: if you're going to raise a warrior to take on threats as or even more extreme than the ones we've seen Samus take on, what traits should be encouraged for one to have and what others should be discouraged or avoided altogether?
I always thought the Chozo were shooting for galactic savior more than ultimate warrior. She's willing to climb into a suit of armor to throw down with stuff that's out of her league, in order to save lives. You've got to be able to connect with people on some level in order to be that motivated. Yeah sure, the Chozo were warriors but they weren't they also scientists and monks? They would stress intellect and inner peace just as much as combat prowess. Someone who's cool headed and smart would be able to adapt to a foreign culture easily. [Image] Honestly? To me that looks like it would produce some kind of weird Clark Kent figure. Maybe she wouldn't 'get' people, but she certainly wouldn't be distant.
If you ask me, an ultimate warrior directed to saving the innocent and maintain prosperity qualifies as a Savior so those two things in Samus' case are connected. What I'm saying is that Samus was meant to become the ultimate warrior in the Chozo's eyes but not confined to just that. I totally agree on your point Samus having to connect enough with people to be motivated to helping them. Well, we know the Chozo to be very respectful for other fauna, at least those that are innocent... Surely another trait that would rub on Samus during her childhood with the Chozo. This "inner peace" thing could really help her put her personal troubles aside and focus on her mission and intellect is another useful thing to have on different levels for her missions.
In times of crisis, weakness cannot survive. But be very careful how you define strength.
"Life is either a daring adventure or nothing. Security is a superstition. It does not exist in nature" - Hellen Keller
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okey

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by okey » 09.25.11 9:38pm
okey wrote:If you ask me, an ultimate warrior directed to saving the innocent and maintain prosperity qualifies as a Savior so those two things in Samus' case are connected. What I'm saying is that Samus was meant to become the ultimate warrior in the Chozo's eyes but not confined to just that.
I think that while the fighting stuff was still really important, it wasn't their top priority. The Chozo's gameplan seemed to be: Let her have an actual childhood Make sure she develops a strong moral center Then teach her how to kill someone five times before they hit the ground. If you're going to trust someone with a super-suit then it seems like number 2 would be the most important part. They would have gone out of their way to make sure they accomplished that.
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