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JeanLucSkywalker

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- Posts: 1
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by JeanLucSkywalker » 07.04.11 7:43pm
So I finally got around to buying Super Metroid from my old SNES. I can get to the menu just fine, and watch the awesome intro. Eventually the intro ends and it dumps me into the game. I can see the background as well as the map- for about two seconds. Samus's legs fell into the scene, and she immediately dies. Then it asks me if I want to try again, and again I only get to see her legs before she dies.
Needless to say, this sucks. I've never seen something likethis happen to an old game (especially one that appears to be in pristine condition), so I hope it's some sort of glitch rather than a problem with the cartridge itself...
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Emperor Ing

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- Location: ENGAGING RIDLEY MOTHER FUCKER
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by Emperor Ing » 07.05.11 4:33pm
Maybe a good cartridge cleaning is in order?
Make sure you blow the cartridge (and the system!) and put it all the way in!
Hiroshi Mishima wrote:must be some sorta side effect of the hatchling or maybe she should stop going down on Miyamoto.

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CapCom

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by CapCom » 07.05.11 7:07pm
Never heard of anything like this. Clean it like EI says. Also, delete all save data and/or try a different file. If that fails, return it.
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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Opium

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- Location: Littleton, CO USA
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by Opium » 07.06.11 3:24pm
Eliminate potential cartridge-related problems (like dirty connectors and dead batteries) by playing the game via VC or emulator.
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Thunderchin

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by Thunderchin » 07.06.11 5:04pm
Opium wrote:Eliminate potential cartridge-related problems (like dirty connectors and dead batteries) by playing the game via VC or emulator.
Seconded, my dear Opium. *Sherlock Holmes voice* But if you really insist on cartridge playing, do what Emperor Ing said earlier. Then, clean the contacts in your cartridge with a Q-tip slightly wet with rubbing alcohol. Then let it sit for 5 minutes, then swab contacts with a dry Q-tip. Do the same in your console. Try deleting the save files on the cartridge, and try all three save slots when you start the game. If those don't work...you're screwed.
 HYRUL3 wrote:Damn you Thunderchin. Damn you.
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VGMStudios

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by VGMStudios » 07.07.11 8:00am
Thunderchin wrote:Opium wrote:If those don't work...
Then buy a newer cartridge off Ebay or something and sell the broken one (as broken) or trade it in. Try a different game on the SNES. If that works then its the cartridge and you can get them cheaply on Ebay... Speaking of which I do have one for sale. VGM out...
Super Metroid, the most perfect game ever created! Period!
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sharonlover

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by sharonlover » 07.07.11 8:42am
is it the official cartridge? Or a hacked one without a label (though I guess it could still be hacked either way). Anyhow, triple the cartridge cleaning to be sure and the file saves; though, it sounds like it may be busted. While I agree you can play it on VC, for me, I've always prefered playing SM with a SNES controller and nothing else 
 "I authorize full use of the Report Button on the MDb Message Boards."
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Jade

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by Jade » 07.08.11 5:33pm
The Q-tip + rubbing alcohol trick usually works if not, the only thing I can think of, if it's still screwing up, it might be a bootleg cartridge. I'm assuming you bought this from eBay? I've been burned multiple times in the past from buying game carts that turned out to be pirates, and not the space variety either.
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R7038 XX
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by R7038 XX » 11.02.11 6:39pm
like CapCom said,take it back if the problem continues 
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yamauchi1889

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by yamauchi1889 » 11.05.11 5:10pm
blow on the game and/or the SNES. works 97.3% of the time.
Contrary to popular belief, Samus Aran is more awesome than Chuck Norris.
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TheBlackCat

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by TheBlackCat » 11.05.11 8:49pm
yamauchi1889 wrote:blow on the game and/or the SNES. works 97.3% of the time.
And 95% of all statistics are made up on the spot 
Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor. -NASA in 1965
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garbin

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by garbin » 11.06.11 12:02pm
TheBlackCat wrote:yamauchi1889 wrote:blow on the game and/or the SNES. works 97.3% of the time.
And 95% of all statistics are made up on the spot 
And 69% of people see sexual inuendo in this sentence 
"Wargle!"
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Metalwario64

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by Metalwario64 » 01.28.12 5:41am
I know this is an old thread, but I should go ahead and say this for anyone who'd like to know.
I've read on other forums a while back that this is because the save battery is dead. People seem to agree that it's probably so that people would end up buying another copy if their battery would have died early on, resulting in more sales and more money for Nintendo.
If you know how to replace the save battery, that should fix the problem.
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LesserChozo

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by LesserChozo » 01.29.12 8:25pm
Better yet, just buy it on the VC. That should fix it. But seriously; The save battery shouldn't have any affect on the game itself. Unless I'm mistaken, that's a separate set of memory. Sounds to me like you just got a bad cartridge. They may be "bulletproof", but they are not indestructable, especially against time.
Don't be pushed by your problems. Be led by your dreams.
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Metalwario64

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by Metalwario64 » 01.30.12 1:00am
LesserChozo wrote:Better yet, just buy it on the VC. That should fix it. But seriously; The save battery shouldn't have any affect on the game itself. Unless I'm mistaken, that's a separate set of memory. Sounds to me like you just got a bad cartridge. They may be "bulletproof", but they are not indestructable, especially against time.
No, the game directly accesses the SRAM, and if it detects no battery, then it triggers the code rendering the game unplayable. Here's a thread on itHere's video proof. From the video description: A bug in a Super Metroid cart: Samus starts with 0 Energy and dies as soon as she appears. I don't know what cause it. UPDATE: Turns out that the problem was the battery. Once I replaced it, the game would play fine. It seems that SM defaults to "00 energy" save games instead of "NO DATA" games when the battery is dead. Maybe Nintendo did that to prevent people from buying carts with dead batteries.
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