Melee Weapons

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kicker1015

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Re: Melee Weapons

Postby kicker1015 » 02.12.11 9:23pm

So, the consensus as I see from reading this thread is:

Grapple Lasso as WHIP=YES!!!
Energy sword=probably not, too much like Zelda
Bayonet=maybe
Samus can do awesome melee moves herself

ddddd

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Re: Melee Weapons

Postby ddddd » 02.13.11 9:44am

I would like to see the grapple beam as a selectable beam again like Super Metroid, but with grab and knock properties like in Smash Bros.

KingBroly

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Re: Melee Weapons

Postby KingBroly » 02.13.11 12:35pm

I think in terms of Melee weapons it should be Arm, Legs and Grapple Beam. I guess you could say the Boost Ball is a Melee Weapon as well.
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Death Recon

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Re: Melee Weapons

Postby Death Recon » 02.21.11 6:46pm

thats not what it should be, that's what it already is. i still think that an energy scythe that comes out of her free hand is a good idea. it could be used to cut down obstacles that aren't vulnerable to the beams, and that using a missle too close would hurt you. Samus could use here grapple beam to get hired up to an out of reach place, like in sector 1 in other m, and then use the scythe to cut loose some locks, or cut down high-power explosives to blow up obstacles.
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no but srsly this an amzing idea!

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KingBroly

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Re: Melee Weapons

Postby KingBroly » 02.21.11 6:56pm

But I mean one button for each. None of this auto trigger stuff. That way you get a complex combat system that could be more akin to Ninja Gaiden and Bayonetta because of some of the ridiculous combos. More insane difficulties wouldn't hurt, either.
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jessica08

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Re: Melee Weapons

Postby jessica08 » 02.25.12 10:25am

D15C0RD wrote:I think Samus using melee weapons is a bad Idea. Unless it's her grapple beam/lasso from MP3 or her (zero suit stun pistol whip thingy) Paralizer from SSB: Brawl.


For me melee weapons are very useful. I really need it as my self defense.
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Maetch

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Re: Melee Weapons

Postby Maetch » 02.25.12 7:49pm

I said it before and I'll say it again: all Samus needs for a melee attack is a simple punch or bash of her cannon. Nothing fancy, just functional enough to get a Shadow Pirate to back off when it pins her in a corner.
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Re: Melee Weapons

Postby Death Recon » 02.25.12 8:04pm

The Wii U opens up some new menu opportunities. I've been thinking that there could be 4 gameplay modes. The 1st is basic motion and platforming/running stuff, similar to the way Other M worked (that games controls were undeniably good). The 2nd is more in-depth combat, where instead of the loose auto-aim used by the first, it uses more of a 3rd person shooter style for better aiming. The 3rd is melee mode. This mode is easily switched on or off with a touch screen button near the top of the screen, right next to the face buttons so it's not a hassle to use and can be accessed quickly for those quick enemies. This is, I think, a relatively smart way to work in melee because it's not forced onto you. The 4th mode is a 1st person visor view for the scan visor, xray, thermal, etc. Am I the only one that missed visors in Other M?
AngusRidley wrote:SOMEONE SEND THIS TO RETRO, THEYRE MAKING PRIME4 AS OF NOOOOOOWWWW!!!!
no but srsly this an amzing idea!

why thank you my good man.
Death Recon- The American Ice Zoomer

Zynux

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Re: Melee Weapons

Postby Zynux » 02.26.12 5:57pm

Maetch wrote:I said it before and I'll say it again: all Samus needs for a melee attack is a simple punch or bash of her cannon. Nothing fancy, just functional enough to get a Shadow Pirate to back off when it pins her in a corner.


Personally, I think she needs a bit more than that. I would prefer if she had a "1-2-3" bash move with her Arm Cannon (to get rid of enemies cornering her or getting too close to her) and a really powerful kick as well.
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