1) Momentum
okey wrote:Maybe the series does a lousy job keeping up it's momentum. Super is awesome and then the series vanishes from the face of the earth.
He has a point, and I think this definitely held back the series. They make Super Metroid and the franchise disappears for 8 years. That's a long time (granted, that doesn't explain why Metroid never sold well in the first place or why Japan seems to ignore it entirely because even Super Metroid had poor sales). Not only that, but by the time the next Metroid game out (Prime/Fusion) Nintendo has already shifted its marketing strategy (catering to casuals) and those who Played Super Metroid possibly moved on, while the new gamers were like "LOL what is dis MeTrOiD? Another rip off of The Halo!?" But I'll get more into the "momentum" later on.
2) Marketing
Metroid, as a whole, is the prime example of how NOT to advertise a franchise. Maybe Nintendo doesn't feel its worth the money, or whoever in charge of Marketing needs to be fired, but probably because it just simply isn't as popular as Mario or Zelda. Whatever it is, Metroid has never really tried very hard to put itself out there and that ultimately hurts the franchise.
3) Continuity (or lack thereof)
When some people play games, they like to have a basic idea of what's going on, who the Main character is, the main villain, etc etc. They want to know the backstory of the game their playing as for some reason (I personally have no problem at all jumping right into games. Hell, my first Metroid game was Prime 2 and I had no clue what the hell was going on. And imo that made the experience all the better, since I wasn't really expecting anything at all). However, for those that do care about Continuity, there is indeed a problem. With minimal cutscenes, little dialogue, no recapping, I can imagine how hard it would be for someone to get into any of these games. Granted, Super Metroid and Other M had recaps but still, the other parts of storytelling (or lack thereof) make it really hard for the average player to come in and just play.
4) Difficulty...?
Now, the only reason why I'm putting this here is because many claim that Metroid is a hard series, something that I never personally understood. IMO the only game that gave me a hard time was Super Metroid, only because that was my first 2D Metroid and I had no clue what I was doing. Prime 1 & 3 I thought were pathetically easy, Zero Mission was only challenging on Hard Mode, and Fusion was below average difficulty. I thought Prime 2 was the right balance for difficulty, so I'm surprised to this day that people thought it was uber difficult.
But then again I am the Alpha Male of video games, so this is no suprise.
5) It has no fucking clue what it is or what it wants to be aka Momentum ver. 2
okey wrote:Maybe the series does a lousy job keeping up it's momentum. Super is awesome and then the series vanishes from the face of the earth. Prime 1 brings it back from the dead and everyone loves it, then Prime 2 comes out and it's esoteric and weird and really hard. Fusion sets up a new status quo and then they follow it up with a remake and then the DS rolls around and they make a multiplayer shooter and a pinball game. Prime 3 is made to attract FPS gamers to the Wii, and then Other M pulls a 180 and it's a bizarre story-based 3d action game aimed at casual gamers made by Team Ninja.
This, right here. This franchise clearly has no idea what it really wants to be, who to cater too, what direction to take it, etc. Super Metroid establishing a hardcore niche on the franchise seems to backfire on the series bigtime. By time Prime comes comes out, Nintendo is clearly more concerned with the casual audience, which in turn alienates the hardcore players to the Xbox/PS2. Casuals never seem to get into Niche games, and they sure as hell won't be able to get into Metroid because as I said before its not an easy franchise to get into (well, it was easy for me but w/e).
It jumps from a billion genres for no good reason at inopportune times, and in the end each one seems to not even remotely resemble each other or reference each other. From a presentation standpoint, it can be looked at a "WTF IS GOING ON" scenario. Of course, As I keep posting in the other thread, there is ALOT similar in the games that I kind of detest from an "evolve-the-series standpoint, but I'm talking about from the perspective of the casual gamer who will most likely be looking into Nintendo products in comparison to other gamers. Again, the hardcore gamers who even remember Super Metroid may be interested, but the rest have probably moved on from Nintendo entirely. Do you honestly believe a mother will buy her son/daughter a Metroid game? Most likely not, since the Mother has absoultely no clue what the franchise is about, and apparently the developers don't either.
When you play Halo, you know its Halo. When you play Mario, it has that charm that you know its Mario. With Dead Space, you know what you're getting, A Sci-fi Horror. With Resident Evil, you know for the most part what you're getting (yeah, #4 & #5 [and now number 6!] really did change the franchise, but even then its new direction knows where it's going: more Action). Metroid...? Yeah, not so much. It can't decide whether to cater to the casual crowd or the more hardcore crowd; its just drifting in limbo here. It can't decide if it wants a coherent story or not, alot of Metroids don't seem to reference or continue from each other further driving them apart. If they do continue from each other, the games in general are very bad at letting you know it if you were an average gamer with no real knowledge of the Metroid series. It can't decide if the series wants to have a darker/serious tone or a lighter one, more exploring or more action, 2D or 3D, etc. I feel like it shouldn't be this hard, hell Mario and his games can be whatever the fuck they want at any time of day of the year and there are still very few if any problems for the franchise as a whole, yet Metroid seems to have a lot of trouble doing the same.
So yeah, who the fuck knows, but this is just one of the many possible theories as to why Metroid doesn't get the recognition like other Nintendo titles.







and because there all apparently "based on the same crap" 






