Reasons why I don't like Hunters

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Hunters?

Yes, please.
40
44%
No thanks.
27
30%
Meh, comme ci, comme ca.
23
26%
 
Total votes : 90

Silverevilchao

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Postby Silverevilchao » 08.23.08 4:26pm

Let's see....Spider Ball would obviously go along Spider Ball tracks in the Prime Trilogy. Speed Boost will obviously come into play when you need extra speed in most of the 2D Metroids. Boost Ball obviously is meant to be used on Boost Ball Half-pipes (OMG). Speed Boost obviously destroyes those "arrow" encrusted blocks in Super Metroid considering how the symbol on the block looks exactly like the upgrade when you obtain it. Gravity Suit clearly goes with water in Metroid Prime. Varia Suit obviously protects you from the heat.

Dark Suit would deal with Dark Aether protection (since it's an upgrade) same goes for the Light Suit. Hazard Sheild would obviously protect you from the Acid Rain on the Pirate Homeworld. Grapple Beam use is also obvious, in both Super Metroid and in the Prime Trilogy. Power Grip obviously has something to do with how you grab things (and you quickly see that it's ledges). The Hi-Jump, Space Jump, and Spring Ball all have to do with getting to a higher place in the respective form. PED Suit and whatever upgrades that come with it obviously will deal with Phazon. Same with the Phazon Suit. It's really not that difficult to figure out the uses to these upgrades....so....


The Boost Ball half-pipes weren't even revealed to be boost-ball half-pipes until you got the freaking Boost Ball, where the game goes "OH, YEAH, THOSE HAF-PIPES R 4 THIS!!!!11!" and points out the important ones for you.

Speed Booster blocks were NEVER obviously Speed Booster blocks - they looked exactly like normal wall tiles of that environment. The only way I could figure out that they were Speed Boost tiles were using the obvious method of running through it or revealing it via Power Bomb (Fusion and Zero Mission) or X-Ray Scope (Super Metroid) for the tricker sections, such as the destroyed Mother Brain chamber in Zero Mission. The only time Speed Booster blocks looked like, well, Speed Booster Blocks, was after you revealed them.


Gravity Suit only "clearly" goes through water in Prime AFTER you got the bloody suit. When you're in a watery area that you need the Gravity Suit for, there aren't any sections or neon flashing signs saying "YOU NEED THE EFFING GRAVITY SUIT/GRAVITY THINGAMAJIG IN PRIME 2 HERE". Hell, for people like me, who STARTED with Prime 1, it wasn't obvious at all that I had to go the Gravity Suit to get through the crashed Frigate.

And how the hell would the Varia Suit "obviously" protect you from the heat? The only people who would know that would be series veterans. There is no indication whatsoever, not even when you come across a hot or cold environment, that you needed the specific Varia Suit item to get through. It's the same thing as the Gravity Suit - no neon signs.

Hazard Shield would "obviously" be used for the Acid Rain because it's called the HAZARD SHIELD. Key word: HAZARD. xD;;

Grapple Beam in Super Metroid wasn't really obvious - when I first played the game, I was always wondering what the hell those blocks were...until I finally learned the hard way that they were for the Grapple Beam, five minutes after getting it. Again, no neon signs saying "USE THE BLOODY GRAPPLE BEAM HERE, YOU MORON". The obviousness in the Prime games was born out of necessity because of the system: you locked on to Grapple Points, thus they MUST be obvious or else players are going to get frustrated spending ten minutes attempting to lock onto what appears to be a grapple point. This is not the case with Hunters with the brightly-colored force fields.

Power Grip was only an item in Zero Mission, which, BTW, did NOT have brightly-glowing ledges to grab onto like in Prime 3.

Anyone with at least one brain cell can figure out that increased jumping capabilities = higher places. Far different from the force fields in Hunters.


The problem people have with the Hunters upgrades is that it is BLATANTLY obvious where to use them, even without scanning (which allowed you to easily figure out what weapon to use on that thing over there), and the fact that they're FORCE FIELDS. No specially colored rock or anything, no special statue powered by one weapon, no weapon-specific obstacles, NOTHING. Just force fields with those effing annoying things on it. Its obviousness isn't because of common sense (Hi-Jump, etc.) or because you figured it out (Gravity Suit), it's because of sheer laziness.


*cough* Anyways, I myself kinda enjoyed the Hunters single-player, though I thought that there was a lot of lost potential, especially with the bosses and the encounters with the other hunters and plot. Man, I thought Prime 2's plot was bad, Hunters was even worse - GO GET THESE EIGHT THINGS AFTER FIGHTING THESE SAME BOSSES OVER AND OVER AGAIN KTHXBAI. I liked the new weapons (except for the BattleHammer. Gravity, boo!) and the precision the controls allowed, however hand-cramp inducing they were, and I liked the other bounty hunters, Trace and Spire especially.

What I liked most about Hunters was the multiplayer. I was fond of normal battling against random people, "outsniping the snipers" as any character (and I could headshot kill people while being flung in the air!!!), and just overall having fun. What ruined it, however, was the freaking cheaters. I stopped playing multiplayer after I encountered a death-alting Sylux who wasn't in his Alt form - I didn't want to lose more rank points to assholes who would cheat.

Things I didn't like about Hunters: the repetition (and why aren't the places blown up after the escape sequences!!!!) with the bosses, plot, and levels, the one-hit-deaths, the hand-crampingness, and the cheaters. I also, for the first time ever in a Metroid game, didn't like the music. Music is a very important thing to me, especially in the Metroid series, which contains some of the best music I've ever had the pleasure to play to. Really, though, I thought Hunters was a fun little diversion, but I don't want them to make another one, simply because I've a feeling that the real Metroid games are going to be extremely scarce over the next few years and I want Nintendo's resources to go to making one of them and not another spinoff.

Emperor Ing

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Postby Emperor Ing » 08.23.08 10:19pm

Good God you people type too much.

About Hunters.

Oh and another thing I don't like about the game:

There are about approx. 15 total enemies, with different versions for the different weapons. Nothing pissed me off so much as reading the scans to these creatures and have them be nothing but "lol, they're Psychobits but with the MAGMUL now. lololololololol"

All Metroid games do this (with Metroid NES and the Primes more than the others) to a certain extent, but none to the degree that Hunters did.


Oh, and if this topic becomes longer than my theology paper, I am officially giving up on this whole affair.
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Silver Skree

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Postby Silver Skree » 08.27.08 8:04pm

Samus and an Arm Cannon does not a metroid game consist only of.
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Lazarius

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Postby Lazarius » 08.28.08 2:45am

Oh god. Reading IUNIERSE's posts hurt.
I never said Hunters was perfect
You did everything but.
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RedMage
 

Postby RedMage » 08.28.08 4:21am

Lazarius wrote:Oh god. Reading IUNIERSE's posts hurt.
I never said Hunters was perfect
You did everything but.


Hahahaha, wait till you see some of his serious posts :oops:

Lazarius

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Postby Lazarius » 08.28.08 4:32am

I think I've seen most of them, well as much as I could stomach.
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PsychoWardJester

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Postby PsychoWardJester » 09.10.08 6:59pm

And with my vote we have 666 in the poll...

Oh right I voted no thanks...
Woo! Yay! Houplah!

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Lord Drahyler

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Postby Lord Drahyler » 09.30.08 6:58am

Urgh, I hate this game too.

The bosses are ALWAYS THE SAME, the Hunters have the same intelligence level as a monkey made from a potato, and everything looks like as a shooter, and not as Metroid.

It was painful to discover (after paying with my own money) that thing was the worse kind of Metroid that never existed >.<
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Lazarius

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Postby Lazarius » 09.30.08 7:01am

Lord Drahyler wrote:the Hunters have the same intelligence level as a monkey made from a potato


SIGGED!!

EDIT: FIXED!!
sharonlover wrote:back on topic, take your bondage discussion to pm please

Lord Drahyler

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Postby Lord Drahyler » 09.30.08 7:18am

Lazarius wrote:
Lord Drahyler wrote:the Hunters have the same intelligence level as a monkey made from a potato


SIGGED!!

EDIT: FIXED!!


Huh, that´s an Epic Fail, I know. Just laugh as much as you desire ^^
"Everything on me has to be PERFECT"(With hands quoting)-Death the Kid-
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Lazarius

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Postby Lazarius » 09.30.08 7:26am

Nah, it's not one of those SIGGED! things like when someone messed up, I found that genuinely funny.
sharonlover wrote:back on topic, take your bondage discussion to pm please

Lord Drahyler

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Postby Lord Drahyler » 09.30.08 7:31am

OK ^^ I´m glad you liked it... Phew, I thought that something was REALLY wrong...
"Everything on me has to be PERFECT"(With hands quoting)-Death the Kid-
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RedMage
 

Postby RedMage » 09.30.08 8:02am

Lord Drahyler wrote:OK ^^ I´m glad you liked it... Phew, I thought that something was REALLY wrong...


Nothing's wrong, Hunters sucked ass. Only good thing was multi-player and most gamers use hacks now.

Lord Drahyler

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Postby Lord Drahyler » 09.30.08 8:07am

RedMage wrote:
Lord Drahyler wrote:OK ^^ I´m glad you liked it... Phew, I thought that something was REALLY wrong...


Nothing's wrong, Hunters sucked ass. Only good thing was multi-player and most gamers use hacks now.


Yeah, they specially use the flying and infinite life hack...
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mental

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Postby mental » 09.30.08 6:05pm

I think the issue is more having to fight Slench and Cretaphid four times each, instead of having six additional bosses. If you only had to fight them once it wouldn't be too bad, and Fire/Ice Spawn being pallette swaps of each other wouldn't be so bad by itself.

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