Metroid Prime Trilogy Version Differences

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CapCom

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Metroid Prime Trilogy Version Differences

Postby CapCom » 08.30.09 10:30pm

There's been a few of these listed in the general impressions post, so I figured I'd create a new thread listing everything that's new. Or at least stuff that's not as heavily glitch-related as on the M2K2 forums.

Changes to Prime and Echoes:

Wiimote controls.
Widescreen.
New fonts for cutscenes that are easier to read.
New HUD design.
Saves your scan data.
All audio seems to be remastered (there were mastering problems with the GC versions actually)


Prime:

Better textures.
You get the jump ball with the bombs (so now less of a need for bomb-jumping).
New SFX (no list yet, but ricochet sfx off Metroid Prime's carapace)
PAL log entries (no more escaping Metroid Prime).
Parasite Queen death sequence is now the PAL version.
Phendrana research lab is VERY DARK now once the power is cut.
Grapple Beam Cutscene from the PAL version.
Phazon Suit Cutscene from the PAL version (which everyone agrees is inferior to the US one).
Faster loading times on most doors (Chozo Cradle is still slow as hell)
Water effects removed (?).
Lava particles removed from Plasma Beam (?).
No heat vapor comes off the Power Beam's barrel (?).
Meta Ridley has ground pound and melee attacks after his wings are burnt off.
PAL Mission Final screen is used.
PAL ending cutscene is used.
Game is now dedicated to Mark Haigh-Hutchinson.
Voiceovers from the PAL version cutscenes are not used.

And is it just me, or is there now a pit in the Hydra lab that's been grated over?
Also - do Super Missiles take less ammo now? I seem to remember them using 10 in Prime, but they're using 5 now... I like that more :)


Echoes:

New SFX for key collects (I think these were first introduced in the Japanese version; there were multiple tracks changed).
Boost Guardian and Spider Guardian are now much easier.


Corruption:

Seeds explode after you beat the Guardian.


There's more things listed on Metroid 2002's forums:

http://forum.metroid2002.com/index.php/ ... 518.0.html
http://forum.metroid2002.com/index.php/ ... 531.0.html
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Re: Metroid Prime Trilogy Version Differences

Postby invulnerablemetroid » 08.30.09 10:36pm

Can I add that the Danger meter in Prime sounds slightly different, along with the map station.


Also, Thardus has some new melee attacks if get up close to him.

The extended Flaaghra battle theme is in. Along with a slightly different intro cut scene.

And the Space Jump glitch has been removed.
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Re: Metroid Prime Trilogy Version Differences

Postby Emperor Ing » 08.30.09 10:51pm

Just to point out, Super Missles have always been 5.
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Re: Metroid Prime Trilogy Version Differences

Postby Newborn » 08.30.09 11:53pm

i actually loved the rooms being pitch black.

made it much more creepy and you could get the feeling of "the hunt" :P
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Re: Metroid Prime Trilogy Version Differences

Postby invulnerablemetroid » 08.31.09 12:16am

I also liked how the bloom lighting made it harder to see in the Thardus battle.
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Re: Metroid Prime Trilogy Version Differences

Postby Lazarius » 08.31.09 2:22am

You left out how the Ice Beam no longer ices over. And I have the original PAL version of prime, so once I get the Trilogy I should be able to help point how many of the the things mentioned are real changes, or just using the PAL versions. For one, I seem to recall the Phendrana Labs always being completely pitch black. So that might be one example of that.
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Re: Metroid Prime Trilogy Version Differences

Postby ChozoBoy » 08.31.09 3:07pm

I posted something about an article at GoNintendo on Wikitroid and thought I'd share: "some users suggest that the missing effects are due to the way they are programmed in Prime 1. According to these users, they aren't part of the model like in the other two games, but are rendered separately (which is less efficient)."

http://www.gonintendo.com/viewstory.php?id=94951
Article is on Dane's dialogue change (which apparently was changed for PAL, not MPT), but the discussion is in the comments.

Also, it rocks that they save the scans per file in MPT when you start a new game!

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Re: Metroid Prime Trilogy Version Differences

Postby gigatravis » 08.31.09 9:17pm

Also, in Metroid Prime 1, fission metroids appear in Phazon Mines level 3 after you defeat the omega pirate. Also, the spinning cage trap in Skytown east has been replaced with a new puzzle. On another note, a lot of people are saying the the omega pirate's death scene is different. How was it different?
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Re: Metroid Prime Trilogy Version Differences

Postby invulnerablemetroid » 08.31.09 9:49pm

gigatravis wrote:Also, in Metroid Prime 1, fission metroids appear in Phazon Mines level 3 after you defeat the omega pirate. Also, the spinning cage trap in Skytown east has been replaced with a new puzzle. On another note, a lot of people are saying the the omega pirate's death scene is different. How was it different?


It's not his death that everybody is talking about. It's the when you get the Phazon Suit.


NTSC (cooler version)

PAL (Crappier version)
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Re: Metroid Prime Trilogy Version Differences

Postby Sylux » 08.31.09 10:03pm

I actually like the PAL version much better.

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Re: Metroid Prime Trilogy Version Differences

Postby aidman650 » 08.31.09 10:27pm

In Metroid Prime 3, Admiral Dane says "No" instead of "Damn!" when the space pirates attack the Olumpus.posting.php?mode=reply&f=2&t=2281#

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Re: Metroid Prime Trilogy Version Differences

Postby barlitone » 08.31.09 11:35pm

In in the original version of the American release, there was only one kind of missile ammo drop. It looked like the small missile ammo drop that gave +3 missiles in the PAL and Player's Choice version, but it gave +5 missiles.

Now, Prime boasts at least 2 kinds of missile ammo that I've noticed, with the small ammo giving +3 and the medium ammo giving +5. (I am assuming I'll run into a large missile ammo worth +10 missiles.)

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Re: Metroid Prime Trilogy Version Differences

Postby MJongo » 09.01.09 11:49am

Does anyone know if the Armored Pirate (not Armored Pirated Trooper) scan/token is still in MP3?

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Re: Metroid Prime Trilogy Version Differences

Postby Emperor Ing » 09.01.09 11:56am

aidman650 wrote:In Metroid Prime 3, Admiral Dane says "No" instead of "Damn!" when the space pirates attack the Olumpus.posting.php?mode=reply&f=2&t=2281#

Ha, that's pretty fucking lame.
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Re: Metroid Prime Trilogy Version Differences

Postby Wunterwafffen » 09.01.09 1:18pm

Yeah, that was stupid. It's like they did that because people were making fun of him for it.

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