SuperMetroid: --I fail at leaping! Help! ;w;

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Dragonheart91

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Dragonheart91 » 08.08.10 1:31pm

On your set-up, you have to take one thumb off all the other buttons to item scroll. Either lose the ability to move, or lose the ability to jump and shoot for the time it takes you to shuffle items.

Opium

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Opium » 08.08.10 3:22pm

This is why it's important to plan exactly when to item scroll. It's best to do it during a fall or in mid-jump, since you don't need to be pushing any other buttons at that time and can be set on the proper item when you land. You can also use item select while running, since that only requires your other thumb (dpad). You can also use the auto-item cancel in the setup or activate by holding down item-cancel while scrolling through items. You can also hold the controller upside down and use your fingers instead of your thumbs, which is something I used to do alot with the snes controller. You turn it back right side up when you need to use the shoulder buttons.
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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Project538 » 08.08.10 4:31pm

I have my item select as X, and then when I need to change items while in motion, I hook my right index finger down from the R trigger onto the X button. It may be uncomfortable for some people, but I have really long fingers, so...
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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Plas Durock » 08.08.10 5:45pm

Schrau wrote:Now see, what's wrong with the basic SNES pad setup? Okay, not the default since that's almost unworkable, but my personal preference has always been:

A: Cancel Item
B: Jump
Y: Fire
X: Run
L/R: Aim up/down
Select: Item select



I use this too! My current game time has over 4 hours on it, but that's because I kept doing the space-time- glitch over and over again and kept collecting everything. haha


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Opium

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Opium » 08.08.10 6:23pm

I didn't realize anyone actually used 'select' for item select. I always thought that was the most craziest default ever.
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Dragonheart91

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Dragonheart91 » 08.08.10 6:55pm

Opium wrote:This is why it's important to plan exactly when to item scroll. It's best to do it during a fall or in mid-jump, since you don't need to be pushing any other buttons at that time and can be set on the proper item when you land. You can also use item select while running, since that only requires your other thumb (dpad). You can also use the auto-item cancel in the setup or activate by holding down item-cancel while scrolling through items. You can also hold the controller upside down and use your fingers instead of your thumbs, which is something I used to do alot with the snes controller. You turn it back right side up when you need to use the shoulder buttons.


I don't know whether you are joking or not, but this post is hilarious.

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby mowan259 » 08.08.10 7:03pm

Yeah, I use Select for item select, too. I used to use a face button, but after a while I started to find myself wanting a faster way to switch back to normal beam. There just aren't that many cases where you need to "panic" to switch weapons, but I find a lot of moments where I need to switch back to normal beam in a hurry. Maybe it's just my style of play.

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Opium » 08.08.10 8:22pm

Dragonheart91 wrote:
Opium wrote:This is why it's important to plan exactly when to item scroll. It's best to do it during a fall or in mid-jump, since you don't need to be pushing any other buttons at that time and can be set on the proper item when you land. You can also use item select while running, since that only requires your other thumb (dpad). You can also use the auto-item cancel in the setup or activate by holding down item-cancel while scrolling through items. You can also hold the controller upside down and use your fingers instead of your thumbs, which is something I used to do alot with the snes controller. You turn it back right side up when you need to use the shoulder buttons.


I don't know whether you are joking or not, but this post is hilarious.


LOL I'm not joking at all. In fact, I held the controller upside down the entire time I owned an NES, and I hold the wiimote upside down when playing games like NSMB. Think about it - 2 fingers on the Dpad and one finger each on the A & B buttons is WAY more efficient than one thumb on each side of the controller. It was only once shoulder buttons were introduced that I was forced to use thumbs more. And as far as planning frame-by-frame when to item scroll, that just comes with the speed running mentality. Every single frame in each room has to be planned out perfectly for optimal time. Once you make a TAS or two you really start thinking like that.

mowan259 wrote:Yeah, I use Select for item select, too. I used to use a face button, but after a while I started to find myself wanting a faster way to switch back to normal beam. There just aren't that many cases where you need to "panic" to switch weapons, but I find a lot of moments where I need to switch back to normal beam in a hurry. Maybe it's just my style of play.


I guess I always moved item select to one of the four main buttons, and put item cancel on 'select' since it isnt even needed. When using an SNES controller, I usually just keep hitting item select to get back onto my main beam.
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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Lazarius » 08.08.10 10:10pm

Dragonheart91 wrote:
Opium wrote:This is why it's important to plan exactly when to item scroll. It's best to do it during a fall or in mid-jump, since you don't need to be pushing any other buttons at that time and can be set on the proper item when you land. You can also use item select while running, since that only requires your other thumb (dpad). You can also use the auto-item cancel in the setup or activate by holding down item-cancel while scrolling through items. You can also hold the controller upside down and use your fingers instead of your thumbs, which is something I used to do alot with the snes controller. You turn it back right side up when you need to use the shoulder buttons.


I don't know whether you are joking or not, but this post is hilarious.

Second. This post is everything wrong with Super Metroid.
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sockmonkey

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby sockmonkey » 08.11.10 3:09pm

True it's messed up, but it's the messed up things that bring out the truly innovative solutions and fun craziness.
It's kind of like those WWII stories of how sometimes the gear or vehicles had a fatal flaw that the soldiers had to improvise fixes for on the fly.

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Kurei » 08.16.10 2:36pm

I can totally sympathize with ChozoChild and everyone else in this thread that says they haven't finished Super ...I haven't either, but it's not for lack of trying. Beyond a point, the game just gets on my nerves and puts me off, no matter how many times I start over with the hope that a "fresh" playthrough will finally enable me to do it.

Don't mean to get reviewy or anything here, but ever since Zero Mission, it's been really hard for me to go back to Super's floaty jump. Just in the opening areas of Zebes alone, it's highly annoying trying to jump from platform to platform with that floaty, unresponsive jump. It's not quite as bad as, say, LittleBigPlanet, but it's no Fusion / Zero Mission.

I actually came across the Control Freak patch just yesterday! But -- and I totally don't mean any offense -- it wasn't quite what I'd hoped it would be. All the other additions like the easier wall jump are great, but honestly, what I'd really like is for someone to fix the bloody jumping so it's exactly like ZM's or at least closer in responsiveness to that. For everyone that talks about how Samus is a tank in Metroid Prime, she's just as bad in Super. ><

Opium

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Re: SuperMetroid: --I fail at leaping! Help! ;w;

Postby Opium » 08.16.10 4:01pm

The physics in Redesign are much closer to ZM/Fusion, so you may want to try that if you haven't already.
I'm sure someone can make you a patch that has Redesign's physics so that you can apply it to the original game, since most of the work has been done already. I would ask in the misc patches thread at M2K2 or at MetCon.

I can't recall for sure, but I think someone already made the patch, actually.
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