So I dug out my SNES and ran through Super Metroid again...

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Hawk's Eye

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Hawk's Eye » 08.08.10 10:21pm

Maybe this isnt the best place to ask but..........In Green Brinstar, you go down the elevator and go down to the last door on the right to continue on to the main area where you go down to get the charge beam. In that big room when you first walk into it theres this door all by itself under you. Its to the left of some Grapple Beam hooks and is completely closed off. I cant figure out how to get there!!!

Help? Im trying to explore where i haven't been. I usally just try and beat my 2 hours and 46 minute time...now i feel like exploring.
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Opium

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Opium » 08.08.10 10:51pm

You don't go into that door, you come out of it. Access that area by laying a power bomb above that door and then heading left.
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Vesko

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Vesko » 08.09.10 2:31am

If it's the door I think it is, then yes. It's a one-way door.
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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Hawk's Eye » 08.09.10 9:15pm

Weird........okay...
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Thunderchin

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Thunderchin » 08.11.10 12:45pm

About four days ago: (Player: Thunderchin)

THE OPERATION WAS COMPLETED SUCCESSFULLY.
CLEAR TIME : 02:16

YOUR RATE FOR COLLECTING ITEMS IS: 100%
SEE YOU NEXT MISSION!
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Vesko

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Vesko » 08.12.10 4:44am

Great work mate, 100% in 02:16 is definitely something to be proud of.
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Thunderchin

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Thunderchin » 08.13.10 10:32am

Vesko wrote:Great work mate, 100% in 02:16 is definitely something to be proud of.


Thanks for the encouragement, Vesko. I am very proud of my accomplishment, and hope to smash it someday.

I am aiming for a sub-2hr. time WITHOUT TOOL ASSISTS. (Except Rerecord.)

I am also a firm believer in playing the game as it was meant to be played, as it adds an element of skill to the table. The only sequence breaks I ever do are shinesparks and wall jumps. No mockballs/speedballs, beam glitches, or any other glitch in the game. I also play it in ZSNES, but I play it at normal speed, with no fast forwards or slowdowns. I do rerecord, however, I didn't do that at all when I did my 02:16@100% run (not possible in Wii VC).

I wish Wii Virtual Console had a screenshot tool for posterity. Until then, my shitty-ass phone camera will have to do.
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Plas Durock

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Plas Durock » 08.16.10 12:16pm

I just finished my first any % speedrun of super, Beat in 1:10.. If I could master the quick-charge speed boost outside the wrecked ship.. I could cut down on my time tremendously, (not having to go after the grapple beam and all the time that takes) probably getting under an hour, since I was at 1:00 when I saved at the entrance of Tourian...

My 100% runs usually net me at around 1:50~2:00...

I love my SNES/RetroDuo..
Samus - She's the only woman I'll ever love.

Vesko

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Vesko » 08.17.10 4:27am

The RetroDuo? That's the one that plays both SNES and NES games, right?
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Plas Durock

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Plas Durock » 08.17.10 3:09pm

Yes it is! Though sometimes it glitches up and screws up my controls and buttons, making games unplayable. ;-;
Samus - She's the only woman I'll ever love.

Vesko

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Vesko » 08.18.10 3:51am

Yeah, that's why I always preferred the originals. Although I'm one to talk, my NES is some sort of pirated keyboard thingy. :P
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Opium

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Opium » 08.18.10 4:12am

I've always wanted to get one of those things. Not sure why since emulation is actually a better option, but it would be neat to have anyways. Do they break down a lot? How much do they cost?
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Vesko

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Vesko » 08.18.10 1:04pm

I've never had mine actually break down, but the Zapper that comes with it did break. As for the cost, they are pretty cheap. I'd say about $15.

One more thing, I'm not exactly sure if they actually run NES games. :P All the games for it we have here are pirated games themselves, but from the size of the slot and all I think it should run all of the games.

EDIT: http://www.gamersgraveyard.com/reposito ... s-A-M.html
Scroll down to the GameStar thingy, that's the one I have.
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Thunderchin

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Thunderchin » 10.06.10 9:07pm

New personal record: 01:51 @ 100%.

Let's shave it down ever further, shall we. Still refusing to glitch or tool assist (except rerecord.)

:rmg: Hey! Hey, punk! Is that how you treat a lady?! You got no style! I got a lesson to teach you bout subtlety. COME ON!!!
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Hellknight

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Re: So I dug out my SNES and ran through Super Metroid again...

Postby Hellknight » 10.07.10 8:43am

Thunderchin wrote:New personal record: 01:51 @ 100%.

Let's shave it down ever further, shall we. Still refusing to glitch or tool assist (except rerecord.)

:rmg: Hey! Hey, punk! Is that how you treat a lady?! You got no style! I got a lesson to teach you bout subtlety. COME ON!!!


Hey right on, that's not bad at all. You're on your way. :cool:

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