Well, I'm sure there were a few people who liked Hunters - even without the multiplayer mode (which I'm convinced is probably the only reason it was rated so high).
1. Insta-kill pits/smashers. Apparently, Samus can survive falling into a 2-mile deep canyon in one game (which I think we thoroughly explained a year ago so I won't go into detail on it here), but dies when she falls into outer-space in another? Whatever happened to the 'oops, you made a mistake, we'll respawn you at the entrance to the room' rule? That was about making a more enjoyable play experience, not a 'more realistic universe.'
2. Timed sequences were they give you WAY TOO LITTLE TIME. I'm talking specifically about the 'deactivate the failing engine core' sequence. And yes, I know some people cleared that in their first try, but would it have KILLED them to give you ten more seconds?
3. Those battles with hunters and security robots get way too annoying. In some cases, such as the escape sequences, they work pretty well to add to the pressure, but if you have to fight hunters and robots just by walking around the level, that gets REAL old and REAL annoying REAL quick.
4. The boss battles are completely lame. Yay, let's blow up a giant floating eyeball. Yay, let's also blow up a giant tower. It would have been ok possibly if you only had to do it once, or if the bosses were a bit cooler, but you have to do it FOUR FRIGGIN TIMES. Originality just goes out the door at that point and it smells to me like half-assed.
5. This one's pretty minor, but the scans are lame this time around. The writing sucks, mainly. Second, critical scans sucked back in Prime 1 and they still suck today in Hunters and will likely still suck in Prime 3. Whatever happened to the Castlevania system where you kill something and THEN learn something about it? Sure, you can scan stuff, but it's not like I have to worry about missing something that I'll never be able to get again - Metroid's always been about backtracking, and one-time items are something that totally defeats that purpose. They could AT LEAST make that stuff available in Boss Rush or something. I'm just glad you don't get anything interesting for getting all the scans.
6. Slow missiles sucked in Prime, but not AS much because they had seeking abilities. Slow missiles totally blow in Hunters because there's no locking system. Though missiles deal a lot of damage, they're not really worth it in Hunters because they are so slow.
7. This is something that only seems to bother some people, but the control schemes are awkward. The only one I felt I could really use was the two-handed version because the DS weighs so much that it cramps your hand. Of course, this control scheme also sucks b/c the aiming is too slow and inaccurate...that would really make stylus the best.
And there you have it, my top reasons for hating this game. In all honesty, if they took out the things that made me frustrated then you'd have a somewhat decent game, even without different bosses. So yeah, there were some parts that I enjoyed, but they just get totally obliterated whenever I remember the bad parts. So because of all these problems, I just can't rate this game very highly, even though you can still get at least something from it. And that's too bad b/c ($35 aside) I really wanted to like this game. But as it is, this is one of the few games I would have wanted to take back if return policies were better, I'm sorry to say.












