Metroid Prime

Summary

Samus makes her first leap into 3D with a first-person adventure for Nintendo Gamecube! Set sometime between the original Metroid and Metroid II, Samus tracks a newly-resurrected Meta-Ridley to the planet Tallon IV. Once there, she uncovers a malevolent Space Pirate plot that centers around harnessing a mysterious radioactive substance known as phazon.

 

Note: This game was released on the Wii in Japan under the Wii de asobu (New Play Control) label, which were Wiimote-compatible ports of Gamecube games.

Release Date

Metroid Prime marked a new style of music for the Metroid series, dominated by electronic scores and X-Files-esque whistling, a style requested by the Retro Studios staff. A departure from the orchestral score of Super Metroid, Metroid Prime redefined the series musically as a mysterious confluence of technology, civilization, and nature. The soundtrack was composed by Kenji Yamamoto with assistance by Kyoichi Kyuma. 2002 also saw Kenji Yamamoto work on Metroid Fusion, making it a busy year for the man who defined the music of Metroid for over a decade. Both soundtracks were released in a single album.

Metroid Prime introduced new favorites such as "Ice Valley" (Phendrana Drifts), "Artifact Temple" which defined Chozo grandeur, the beautiful "Crashed Ship Frigate Orpheon", and the memorable "Title" theme, which appears in many guises throughout the series. A heavy dosage of remixes includes one of the best "Brinstar" arranges as "Planet Tallon IV", the ever-popular "Lava Caves" (Magmoor), "VS. Meta Ridley", and finally "Frigate Orpheon" as the first of many arrangements of "Mysterious Statue Room" from Super Metroid. However, Prime is also dominated by what I call "atmospheric minimalism", amelodic music that replicates background noise. While a nod to the original Metroid, tracks such as "Ancient Chozo Ruins" illustrate how dependent such music can be on game space, though other tracks such as "Phazon Mines" demonstrate its potentials for compelling audio. Note that "Chozo Ruins (Main Plaza)", which plays in the water-filled temple, contains bars that would later reappear in MP2E's "Torvus Bog."

Unfortunately, Metroid Prime's soundtrack contains many noticeable audio bugs (clicks, reverb), a result of poor mastering. Thankfully, Prime Blue remastered the soundtrack, removing the blemishes to create the clean audio heard below, making this the definitive version of the soundtrack. This collection also contains music from the game's trailers and alternate versions of the tracks, as well as unique tracks from the demo version played at E3 and store kiosks and the Japanese Wii version. Finally, special to the MDb is a collection of voice clips and SFX, many of which were either unused or not present in the North American release. The official soundtrack is listed below.

This playlist contains extra and miscellaneous tracks outside of the main OST. These include trailer themes, Demo Disc music, and alternate versions of main themes.

The Metroid Prime & Fusion Soundtrack contains most of the game's music, though tracks don't loop and some songs are missing in order for the whole thing to fit on a single CD. In addition, they contain audio errors that were removed by Prime Blue, as listed in the other album. Still, it is a fantastic collection of Metroid music contained on a single disc. Unfortunately, as of August 2011, the album is out of print.

 

Metroid Prime US Theatrical Trailer


Metroid Prime US Spot (15 sec.)


Metroid Prime JP Commercial 1


Metroid Prime JP Commercial 2


Metroid Prime EU Commercial


New Play Control! Metroid Prime Japanese Commercials