If you’ve been following our social media pages closely, you’re probably already quite familiar with our new pins, which drop through our store today! These pins have been a VERY long time coming – since November of last year is when I started collaborating behind the scenes with badass swag designer Beast Wreck on them. There’s something about Beast Wreck’s style that really captivated me, and I believed he was the only person who could realize my vision. After the designs were completed, I then had to wait a full two months to get them back from China (btw, ALL enamel pins are made in China, don’t let anyone tell you otherwise).
Trust me when I say I am more than enthused to allow you to buy them. But don’t wait. I only had 100 made of each design.
We hope you appreciate these pins as much as I do – I am beyond satisfied with how they turned out. They came out more beautiful than I could imagine. Photos truly don’t do them justice. The polished black nickel that they’re made out of needs to be seen with your own eyes in a way that normal photos just can’t capture.
As always, we deeply appreciate your generosity and support of our website. Head on over to the Metroid Database Store to see the pins. As of this writing, we have stock of everything else in our store still available, so while you’re there, get some other stuff too! See you next mission!
Hey everyone! It’s MARCH MADNESS! Starting today all through this month, you can use the discount code MORPHBALL to get 20% off you order through our store. We’re doing this as both a thank you to our followers and celebrating the 24th anniversary of Super Metroid which is the 19th. Enjoy!
Metroid: Samus Returns does it again! Samus took home the goldat the D.I.C.E. awards this year, taking the title of “Handheld Game of the Year”, making MercurySteam the first Spanish development studio to win such award. Mercury Steam took to twitter to announce their win and to thank fans for the support. This is another big win in list of many for MercurySteam, as Metroid: Samus Returns has received many accolades since its release.
Hi! Lillith here with an exciting new post about Metroid fan music. Now I’m sure most of you have heard of Stemage. But for those who haven’t, you’re in for a real treat. Started in 2003 by a man named Grant Henry, Metroid Metal “is a place to celebrate the mysterious and hypnotic melodies from Nintendo’s classic game series”. Check them out and give ’em some love at http://www.metroidmetal.com/ ! I’ll start you off with one of my personal faves. In honor of Metroid: Samus Returns, here’s Stemage’s “The Tunnel”!
It’s that time again! Four, ultra-cool Metroid-inspired tshirts are available from Once Upon A Tee. Choose one for $13, or get all four designs for $11 each. OUAT offers excellent quality clothing and accessories and comes highly recommended. The designs will become unavailable next Monday, Feb. 5, so order before they’re gone!
We’d like to remind you to be sure that you’re clicking through the images below in order for us to get a commission on the sale. Your purchases from Once Upon A Tee, and our store directly helps our website thrive and we thank you for it!
We don’t share too much fanart here on the main site, but this was too good to pass up.
Troy Powers (yep, that’s his real name!) has created what he believes to be the first and most complex Power Suit arm cannon ever made. Weighing in at 8 lbs., The arm cannon is fully robotic; meaning there are actual servos and computer tech attached to the four “missile” hatches that open up, and work via buttons activated on the inside. He explains all of it in the video below.
The result is definitely a sight to behold. Troy assures us that he’s not done with this prototype, and plans on enhancing it more by adding sound and lighting effects. Good luck Troy, and keep us updated! Maybe at some point you can create Wave Beam tech!
Shinesparkers has just released their exclusive interview with Jack Mathews, one of the Lead Technical Engineers for the entire Prime series. Jack reveals a lot of internal secrets during the games’ developments. He discusses his proudest environment in the series’ history (I bet you can guess!), his distaste for MP2’s multiplayer, as well as the game’s downfalls, and even his feelings when Prime 4 was first announced. There’s also plenty more juicy bits about the games’ mostly undocumented and secret dev history that any fan of the games will appreciate.
As a little Christmas present, TJ Rappel scanned his official developer’s map of Super Metroid at a much higher resolution, so we can now make out the details! I’ve picked out a few interesting details so far, mainly some boss names were changed later in development:
Crocomire is listed as トケラ (Tokera) which is derived from the word for “melt” (tokeru) and might be a pun on Godzilla (Gojira) – basically “Melting Lizard”. After all, the developers were big fans of monster movies.
Phantoon was called オバケーン (Obakeen) which is derived from the word for “ghost” or “phantom” (obake). So Phantoon is a really good way of rendering that.
Draygon didn’t have a development name before the NOA team got the map.
I can’t tell what Spore Spawn is since the writing is so blurry. I think it says スリコ (Suriko) but can’t make sense of it.
Botwoon is named the same, as are, of course, Kraid, Ridley, the Torizo, and Mother Brain.
We’re not sure yet if the level design changed any after this map was made, but it’s pretty cool to finally get a good look at this treasure!
Our good friend Kurt Kalata over at Hardcore Gaming 101 recently posted a series of reviews for the Metroid series! He’s covered all the sidescrolling games, including AM2R. Check ’em out!