A collaborative effort between Tecmo’s Team Ninja and Nintendo called “Project M,” Metroid: Other M is the latest game in the Metroid universe. The interquel is set between Super Metroid and Metroid Fusion, and chronicles the events that took place between the two games. It will also shed some light on the backstory of Samus Aran.
Announcement (E3 2009)
Gameplay (E3 2010)
Teaser Trailer (Reflection)
Official Television Spot (60 sec.)
Official Television Spot (30 sec.)
Story/Action Trailer (English)
Metroid & Me (English)
Spoiler warning: this video features all of the game’s cutscenes.
Choose a Map
Metroid Other M does not have any endings in the original style of the series. Instead, after the end cutscene, your item percentage flashes on the screen, and Samus voices over her approval of your collection rate.
Metroid: Other M: Prima Official Game Guide (Prima, 2010)
Prima’s official strategy guide by Fernando Bueno. Currently the only official guide available. More detailed description to come.
Nintendo Power (August 2010)
Nintendo Power issue featuring Metroid: Other M. Contains a feature called “Ultimate Metroid” ranking the games in the series from worst to best and listing favorite bosses, music, etc.
Iwata Asks: Metroid: Other M (August 2010)
Three-volume interview of the popular Iwata Asks series. Volume 1 discusses the high-level work of Other M’s three creative directors, Yoshio Sakamoto, Yosuke Hayashi, and Ryuji Kitaura from D-Rockets. Volume 2 is a lengthy discussion between the development staff of Nintendo, Tecmo, and Taiyo Kikaku employees regarding their experiences collaborating on the game. There is also a final, special volume that consists of an interview between Yoshio Sakamoto and Hironobu Sakaguchi (creator of Final Fantasy) about their past collaborations on the Famicom Disk System game, Nakayama Miho no Tokimeki High School. Volume 3 was never available on Nintendo of America’s Iwata Asks website, but was translated and distributed through Nintendo’s UK site.
Yoshio Sakamoto Keynote: “From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences” (March 2010)
This is Mr. Sakamoto’s famous keynote from the Game Developer’s Conference in San Francisco. While the MDb had previously published notes from the lecture, Nintendo of Europe has published the entire keynote, complete with slides in their Iwata Asks section. The article is very revealing of Mr. Sakamoto’s history at Nintendo and game design philosophy, exploring how one man can create both serious and comedic games. Mr. Sakamoto emphasized the use of timing for both horror and comedy as well as his influences from Italian horror filmmaker Dario Argento.
Metroid: Other M Developer Interview (August 2010)
Video. Nintendo ran an official interview with Yoshio Sakamoto, Yosuke Hayashi, and Ryuji Kitaura regarding the development process behind Metroid. The Japanese Minna no Nintendo Channel version is longer than the American Nintendo Channel version. The full Japanese version was officially translated by Nintendo of Europe. An alternate translation was done by CapCom (remember to turn on closed captioning to view subtitles).
Various Interviews with Metroid: Other M’s Development Staff
The following are a series of interviews conducted with the development staff of Metroid: Other M outside of Nintendo. Interviews are listed from latest to oldest. This section is currently under construction.
The MDb Interviews Yosuke Hayashi (Metroid Database, June 20, 2011)
The Metroid Database’s own interview with Yosuke Hayashi conducted at Project: A-kon in Dallas, TX. Interview conducted by Infinity’s End. Elias Thompson of Metroid Headquarters helped us film the video.
Metroid: Other M – Yosuke Hayashi Interview (Metroid Headquarters, June 2011)
Video. Elias Thompson of Metroid Headquarters asks some hard questions about the reception of Metroid: Other M as well as its development process. This interview was also conducted at A-kon. These are the two last-known interviews conducted with Other M’s development staff regarding the game and the first interviews to ever be conducted with Japanese staff by a Metroid fansite.
Nate Bihldorff Interview with Shinesparkers (Shinesparkers, February 23, 2011)
Shinesparkers’ exclusive interview with Nate Bihldorff regarding the localization process behind Metroid: Other M and the Metroid Prime series.
Exclusive Voice of Samus Interview (Gametrailers, November 8, 2010)
Video. Gametrailers’ exclusive interview with Jessica Martin, the voice of Samus, about her experiences. This is one of the few interviews Martin has conducted.
Metroid: Other M – Yoshio Sakamoto Interview (Gamespot, September 20, 2010)
Video. One of Yoshio Sakamoto’s final interviews after Other M’s release. Mr. Sakamoto talks about his experience with the Metroid franchise and his feelings about the videogame industry today.
Yoshio Sakamoto Interview in Spanish (ElReino.net, September 7, 2010)
Video in Spanish. Overview of Metroid: Other M with extensive interview with Yoshio Sakamoto. In Spanish with Spanish subtitles.
Yoshio Sakamoto Interview – Translate Get (Nintendo World Report, September 5, 2010)
Shortly after the launch of Other M, Yoshio Sakamoto did a series of interviews in Madrid. One of these interviews was by Revogamers. Pedro Hernandez of Nintendo World Report translated the interview. Link to Spanish original.
Yoshio Sakamoto Speaks about Metroid: Other M (TVEFE Madrid, September 2, 2010)
Video. Short news clip from Madrid television station EFE containing a short interview with Yoshio Sakamoto about Samus being the oldest heroine in games and the design decisions behind her voice and the control scheme. English with Spanish subtitles.
Inside Samus’s Ninja Training: A Metroid: Other M Interview (1UP, August 19, 2010)
A lengthy interview with Mr. Sakamoto and Mr. Hayashi shortly before Other M’s release. They discuss the game’s development, story, controls, and gameplay. Conducted by Jeremy Parish.
The Elegance of Metroid: Yoshio Sakamoto Speaks (Gamasutra, April 23, 2010)
Extensive interview conducted by Christian Nutt at GDC and published on Gamasutra, the leading online journal of the games industry. In this very revealing interview, Mr. Sakamoto discusses the history of Metroid, his philosophy on storytelling, and collaboration with Team Ninja.
Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo (Wired, April 7, 2010)
Interview conducted by former IGN editor Chris Kohler of Wired during GDC 2010. The article mainly concerns Mr. Sakamoto’s history working at Nintendo, but also discusses some of his inspirations for Metroid: Other M.
Q&A: Yoshio Sakamoto, Yousuke Hayashi on Metroid: Other M (Wired, June 16, 2009)
Interview conducted by former IGN editor Chris Kohler of Wired during E3 2009, shortly after Metroid: Other M had been announced. Mr. Sakamoto and Mr. Hayashi discuss how Project M came about and go into early detail on the game.
E3 2009: Metroid: Other M Heavy on Action and Story (IGN, June 4, 2009)
IGN Editor Matt Cassamassina’s interview with Sakamoto and Hayashi at E3 2009.
Metroid Other M Interview (1UP, June 3, 2009)
One of the first interviews with Yoshio Sakamoto and Yousuke Hayashi following the game’s recent announcement. Conducted by Jeremy Parish.